250,263 Commits over 3,959 Days - 2.63cph!
Remove the need of a geometry shader, use domain shader instead
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Move door_sounds modelgamedata to c#
Move prop_data to c#
Update models_gamedata.fgd
Move explosion_behavior to c#
Initial work for distance based tessellation
Correct m/s calculation because Source uses inches
Merge branch 'main' of sbox-hover
Fixed floating decor in water_well_a
Additional logs and tests
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Optimised outpost marker particle
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P
merge from halloween2021_merge
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source
Phrases
Don't bother calculating vPositionPs
We do it in the GS, no point wasting time with it
Added wave amplitude, geometry shader waves
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security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy
Merge branch 'master' of sbox
Security shutter - top middle section offset removed
Fixed missing NPC names in loot panels
Desert Military bases dwellings loot spawns (2)
Desert Military bases dwellings loot spawns
spawner prefab for normal crates - old style
Game events
Eliminate/victory events & GameServices component
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merge from halloween2021_merge
Simplify to YogaValue.Point
Fix ui pointer handling
Mandatory jumps
Don't end turn if the piece can make a 2nd jump