239,670 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
3 Years Ago
Merge from main
3 Years Ago
Unsaved crossbow vm animator change from last week
3 Years Ago
Merge Main -> CardGames
3 Years Ago
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3 Years Ago
Desert stuff
3 Years Ago
Pre SW mountain fuckery backup
3 Years Ago
Handle generic type naming properly again Convert MinValue, MaxValue default values into that nicer name Retry if getting a server error trying to update Add more sbox classes to update Delete unused configs
3 Years Ago
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3 Years Ago
More comments for wikibot, changed some structs/classes to internal
3 Years Ago
Adding documentation for wikibot
3 Years Ago
Progress
3 Years Ago
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3 Years Ago
Post effect conversion
3 Years Ago
Test improvements
3 Years Ago
Only rotate snap with physgun if we're rotating
3 Years Ago
Stop using IFrameUpdate
3 Years Ago
Fixed dome / sphere tank monument diesel barrel spawner
3 Years Ago
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3 Years Ago
▅&▋▊▆ ▄▍▍▌ ▆▊▉ ▌▇▄▉▋▇▉ ▄▄▌ ▊▋▋▄ ▇▆▇/▍▇▌▋▄▋ ▇▉▇▅▇▅ █▌▇▆▆ (▉▉█▄▋▌▍▉▆ ▍▉▍ ▌▅▋▊▉▍▍ ▋▌▋▉▋) ▍█▅ ▅▍▉▍▇▉ ▉▉▌ ▌▇▅█▍ ▆▌▌▋▊█▍ ▊▉▍▍▇ ▉█▋▍▊▄ '▇▋▌▊▊▍' ▆█ ▇▊▍
3 Years Ago
USe net5 Fuck configs
3 Years Ago
Project setup + some initial code Testing fixes
3 Years Ago
server compile fix
3 Years Ago
magnet crane/shredder sound tweaks
3 Years Ago
south shore
3 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
3 Years Ago
magnet crane and shredder sounds
3 Years Ago
Pre-sandcreep backup
3 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
3 Years Ago
Update sceneobject and entity c# flag enums to match changes from c++ Add Entity.EnableDrawOverWorld
3 Years Ago
South island cluster
3 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
3 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
3 Years Ago
disable rainbow
3 Years Ago
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3 Years Ago
Render Context refactor TextEntry draws caret again Merge branch 'master' of sbox
3 Years Ago
3 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
3 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
3 Years Ago
Citizen V2: rough 9-way crouch-walk + blendspace
3 Years Ago
Added FloatExtension (Normalize), the cue will automatically tilt and raise if it needs to, and half-finished white ball placement
3 Years Ago
RenderContext is internal Merge branch 'master' of sbox
3 Years Ago
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk ECS bullet onOutOfBounds callback support
3 Years Ago
merge into main
3 Years Ago
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap Merge branch 'master' of sbox
3 Years Ago
Temporary fix for TextEntry Merge branch 'master' of sbox
3 Years Ago
Citizen V2: rough 9-way walk + blendspace Merge branch 'master' of sbox
3 Years Ago
Hiding BasePanelRenderer (this is useless to everyone)
3 Years Ago
Fixed wind turbine placement underwater
3 Years Ago
reflex latency marker option no longer saved