239,674 Commits over 3,837 Days - 2.60cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
More progress + testing
3 Years Ago
Remove pokerchips_cards_combined mesh
3 Years Ago
Rename for playingcard->playingcards
3 Years Ago
Prefab update
3 Years Ago
Remove the generic cards-and-chips table content
3 Years Ago
3 Years Ago
3 Years Ago
allow any player to mount magnet crane
3 Years Ago
magnet crane disable hurt triggers when inactive disable collision between magnet crane and carried object destroy magnet crane when tipped over always kill occupant of magnet crane when destroyed added headlights to magnet crane disallow ability to push magnet crane limbs through objects added serverside colliders to magnetcrane base fixed shreddable_pickuptruck not having client collision magnetcrane now self-damages when leaving the junkyard improved magnetcrane suspension and center of mass lowered magnet refraction effect
3 Years Ago
Conic Gradient Merge branch 'master' of sbox
3 Years Ago
Fixed couldn't make `new Entity()` clientside Added RenderEntity Fixed events not registering child events Merge branch 'master' of sbox
3 Years Ago
Mesas backup
3 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
3 Years Ago
CullMode override
3 Years Ago
Blend mode can override
3 Years Ago
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
3 Years Ago
More Render system refactoring, I think I broke text rendering and ui additive mode Merge branch 'master' of sbox
3 Years Ago
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
3 Years Ago
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3 Years Ago
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3 Years Ago
Citizen V2 new root-level bones for IK data + minor skinning fixes
3 Years Ago
Citizen V2: new IK chains + minor skinning fixes (Animations not yet updated to hold IK data on the new bones.)
3 Years Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
3 Years Ago
merge from main
3 Years Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
3 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
3 Years Ago
Compound - repainted building topology
3 Years Ago
Added managed/custom scene object InteropGen: fixed incoming managed calls sometimes not passing right args Render thread safe(r) Render Cleanup
3 Years Ago
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3 Years Ago
Fixed spawnicon re-rendering not working
3 Years Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
3 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
3 Years Ago
debug scenes
3 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
3 Years Ago
Ship the .editorconfig
3 Years Ago
Merge from main
3 Years Ago
WIP UI implementation
3 Years Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
3 Years Ago
Prevent doubled-up action sounds by clearing the last action info after Save
3 Years Ago
Don't try to make random moves (editor only) if we're in-between turns
3 Years Ago
Change the "None" poker input to be a 0 value, instead of a 1
3 Years Ago
Fixed vm's with particles/lights still being visible while gesturing
3 Years Ago
Merge from gib_pool
3 Years Ago
Merge Main -> CardGames
3 Years Ago
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3 Years Ago
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
3 Years Ago
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
3 Years Ago
Fix timer showing between moves sometimes