192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
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6 Years Ago
Fix note hold logic
6 Years Ago
Merge Main->Vehicles
6 Years Ago
Added initial entity versions of the three modular chassis options
6 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
6 Years Ago
Changed streaming budget adjustment rate + discard unused mips Tweaked streaming settings on all quality levels Added texture.stats console call
6 Years Ago
Fixed profiler sample mismatch in SimpleFlare
6 Years Ago
Compound WIP. Random prefab & mat fixes.
6 Years Ago
Cherry picked 38011
6 Years Ago
Updated current version
6 Years Ago
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
6 Years Ago
merge from main
6 Years Ago
Cherry picked 38007
6 Years Ago
Merge from main
6 Years Ago
Fixed missing Profiler.EndSample in coverage queries
6 Years Ago
Merge from hdrp/main
6 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
6 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
6 Years Ago
Adding a little test setup to stress test guns
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
Keyframe dragging, editing
6 Years Ago
Build experiments
6 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Build experiments
6 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
6 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
6 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var
6 Years Ago
Timeline, keyframe markers
6 Years Ago
[D11]GC] More per-frame/semi-per-frame GC allocs removed
6 Years Ago
Build experiments
6 Years Ago
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
6 Years Ago
Subtracting 37981
6 Years Ago
[D11] Extend the Jump Start animation before transitioning into MidAir
6 Years Ago
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
6 Years Ago
[D11][DTLS] Fix for first r.o. packet lost never being resent.
6 Years Ago
The remaining easy SetPositionAndRotation optimizations.
6 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
6 Years Ago
Moving transform position and rotation updates to use SetPositionAndRotation...
6 Years Ago
[D11] Merge with main
6 Years Ago
Fixed package dependencies (only issue so far) Updated some metas + project version
6 Years Ago
[D11] SoundDef cache & short names for foliage console vars
6 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
6 Years Ago
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
6 Years Ago
[D11] Add thread ninja
6 Years Ago
[D11] [Audio] cache sounddef types to gameobject pool
6 Years Ago
Timeline scrubbing restored
6 Years Ago
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
6 Years Ago
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
6 Years Ago
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed