192,970 Commits over 4,049 Days - 1.99cph!
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Added initial entity versions of the three modular chassis options
Added RPCs on InstrumentTool to manage the key controller
First pass on a static, mountable instrument
Changed streaming budget adjustment rate + discard unused mips
Tweaked streaming settings on all quality levels
Added texture.stats console call
Fixed profiler sample mismatch in SimpleFlare
Compound WIP.
Random prefab & mat fixes.
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
Fixed missing Profiler.EndSample in coverage queries
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc
Updated all affected materials and shaders
Adding a little test setup to stress test guns
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
Keyframe dragging, editing
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs
HL2 NPCs can use HL1 357
NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
Added all textures in weapon and weapon mods to streaming pool (testing)
Enabled texture streaming; added controllers to main and player preview cameras
Basic streaming budget management (testing)
Added streaming toggle console var
Timeline, keyframe markers
[D11]GC] More per-frame/semi-per-frame GC allocs removed
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
[D11] Extend the Jump Start animation before transitioning into MidAir
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
[D11][DTLS] Fix for first r.o. packet lost never being resent.
The remaining easy SetPositionAndRotation optimizations.
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Moving transform position and rotation updates to use SetPositionAndRotation...
Fixed package dependencies (only issue so far)
Updated some metas + project version
[D11] SoundDef cache & short names for foliage console vars
Do development / debug build with il2cpp debug configuration (much faster build time)
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
[D11] [Audio] cache sounddef types to gameobject pool
Timeline scrubbing restored
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed