250,214 Commits over 3,959 Days - 2.63cph!
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Delete IModelGameData, Add ModelDoc.GenericGameData Attribute
Play-on-show off on rocket launch cycle LOD
GenericGameData fgd autogen
merge from halloween2021_merge
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Optimised confetti particle
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frankenstein part info panel
security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in
Merge branch 'master' of sbox
Fixed reset stage hint re-appearing after unpausing
Fix Panel translation transform transitions, make default length unit match
Specified icons for Frankenstein table hold use menu.
Various improvements to the move controller
Merge branch 'main' of sbox-hover
Added more courses to map
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
Extra check to make sure sfx aren't loaded twice
Fixed some SfxIdent properties not being discovered during bake
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
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Better implementation of vh, vw, vmin, vmax
Better implementation of vh, vw, vmin, vmax
Fix error shader when using skinning
security fence - adjusted cross beam to be 128 wide
Security shutter - adjusted origins further
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
Fix potential crashes using soundscape_debug
Api auth change
Allow expression bodies for ServerCmd/ClientCmd
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail
Fix particle cables
Mark Pos and Rot as obsolete in Camera
Add soundscape sound assets so soundscapes work for now
Better implementation of vh, vw, vmin, vmax
security shutter - changed middle top width to 122 and changed bottom to 2x2
Merge branch 'master' of sbox
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Add soundscape sound assets so soundscapes work for now
Security shutter - adjusted origins further
Merge branch 'master' of sbox
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
merge from Desert_Military_bases
Fixed desert military base not spawn
desert military base now highest priority
manifest
S2P
Update shaders.yml
Favourites bar
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Whitelist IComparable
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Calling RemoveAllDecals on world entity should remove all from world
Hammer: Support local space export for dmx
Hammer: Add "Export Selected" to selection context menu
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Latest shaders
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Package ratings
true/false are valid event arguments
Fix bindings not initializing when value was default
Decal recompiles
Download ignore .obj and other png material source files (normal, rough, etc.)
Merge branch 'master' into lagtest
Move where current cmd is set
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
Possible fix for the bug Paddy found with uncarved pumpkins.
Mark Pos and Rot as obsolete in Camera
Merge pull request #70 from Facepunch/obsolete-cam
Mark Pos and Rot as obsolete in Camera
merge from Desert_Military_bases
Added ability to sit down at some dwellings modules furniture
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail