136,963 Commits over 4,324 Days - 1.32cph!

6 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
6 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
6 Years Ago
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6 Years Ago
Update fluid combiner icon
6 Years Ago
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6 Years Ago
Fixed line endings
6 Years Ago
Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
6 Years Ago
Misc fixes
6 Years Ago
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Monument benchmark errors fixes
6 Years Ago
Fixed missing terrain pyramid shader level between 200 and 300
6 Years Ago
Fixed missing terrain potato detail for shader level below 300
6 Years Ago
Merge from entity_hiding
6 Years Ago
Held entity deploy fix
6 Years Ago
Merge from main
6 Years Ago
Throwable fix
6 Years Ago
Fluid combiner model and updated material/textures
6 Years Ago
Fixed errors when running monument benchmark standalone.
6 Years Ago
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
6 Years Ago
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
6 Years Ago
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6 Years Ago
Compile fix (main/comp merge)
6 Years Ago
Remove "unknown genes" and gene display from consumable item info panel.
6 Years Ago
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6 Years Ago
merge from /entity_hiding
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
6 Years Ago
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6 Years Ago
Dead pines / custom billboards
6 Years Ago
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6 Years Ago
fixed composter server startup error
6 Years Ago
merge from main
6 Years Ago
subtracting 49671 merge from grass_displacement
6 Years Ago
Enabled incremental GC on Linux servers as a test
6 Years Ago
merge from main
6 Years Ago
[D11][UI][#3933] Fixed issues with the credits screen
6 Years Ago
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
6 Years Ago
The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
6 Years Ago
Adjust max explosion force
6 Years Ago
merge from grass_displacement
6 Years Ago
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6 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
6 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
6 Years Ago
Adjust armoured cockpit window colliders.
6 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).