250,214 Commits over 3,959 Days - 2.63cph!
cherrypicking BillB commits to Aux back to Desert_Military_bases
Mark Pos and Rot as obsolete in Camera
Single desert dwelling AI respawn
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Allow expression bodies for ServerCmd/ClientCmd
Added Large scale test map
Fixed redirect rock skins not being assigned correctly when respawning
Military base spawn rules - target count =1 (S2C)
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Fix potential crashes using soundscape_debug
merge from main
65544 10/10/21
merge from/halloween2021
include deployed layer in carvable pumpkin ground watch
Implement vh, vw, vmin, vmax
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
security fence - adjusted cross beam to be 128 wide
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Depth test false for primitive tool's box
Prevent drag start occurring the same frame as extrude release
Show height when creating primitive
Generate cylinder with correct size
Add sphere primitive
Fix error shader when using skinning
SCSS Add vh, vw, vmin, vmax
Bit of cleanup
Progress bar for turn timer
Show player's name whos turn it is
Win conditions, bit of cleanup
Restart game method, minor ui adjustments
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Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.
Clamp MLRS target point to within the map edge bounds
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
BaseGamePanel: Check if Package.Config is null
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Fix SAM currentTarget NRE
Set up final colliders and storage subent
Cull the MLRS from further away
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group