250,158 Commits over 3,959 Days - 2.63cph!
Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
Added decay to golfball circle marker
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
Added option to SpawnGroup to prevent duplicates of the same prefab within that group
Added bounds scale multiplier to SpaceCheckingSpawnPoint
Added confetti effect when golfball is in the hole
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Improved tessellation method, added smaller brush, fixed dodgy placement.
Fixed recursion in Easing.BounceInOut
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Download ignore .obj and other png material source files (normal, rough, etc.)
tweaks and polish - clipping objects
Moved the fabric colliders of the military tents to the prevent movement layer
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Give appropriate weapons Blast damage type and blast damage does 20% more damage to generators
Fixed Hover so it no longer uses experimental lag comp (for now)
Merge branch 'main' of sbox-hover
Fix bindings not initializing when value was default
Fixed displacement bug when multiple pumpkins are placed
Package ratings
true/false are valid event arguments
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fixed shooting through buildings_scaffoldings_600_stairs prefab
mark carvable_pumpkin_col read/write
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Fixed an offset in plywood_wall_window_a collider
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab
fixed crater mesh not having a collider and not culling
closed off hole in between pipes in dwelling_double_E
Add depth pass to world grid
Add texcoords to cylinder
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Start on cylinder primitive
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