198,618 Commits over 4,140 Days - 2.00cph!

6 Years Ago
EAC compile fix
6 Years Ago
[D11] + structures\fences_walls - all but one done. Added LOD's to the majority that were missing but shared the same model + Converted to LOD Group and adjusted LOD distance
6 Years Ago
merged merge fixes
6 Years Ago
Reapplied watchercatcher panel prefab changes, exported with scene2prefab
6 Years Ago
merge from /chat_improvments
6 Years Ago
merge from main
6 Years Ago
network++
6 Years Ago
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
cherry pick client-only fix from main
6 Years Ago
client-only fix
6 Years Ago
[D11] Build fix
6 Years Ago
merge from /lockers
6 Years Ago
Recalculate note stop time on all clients, sounds a lot better
6 Years Ago
Fixed notes getting spammed when holding lmb on some instruments
6 Years Ago
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6 Years Ago
update WIP engine module
6 Years Ago
Vehicle garage loot panel WIP
6 Years Ago
Chassis items rename
6 Years Ago
Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
6 Years Ago
Remove cowbell deprecated key controller
6 Years Ago
Merge from main
6 Years Ago
Defined vehicle chassis build costs
6 Years Ago
Cleanup before merge
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Instrument null check logs
6 Years Ago
Vehicle garage code
6 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
6 Years Ago
mutelist load safety check
6 Years Ago
mutelist command now uses a TextTable instead of a manual string builder
6 Years Ago
Json il2cpp fix test
6 Years Ago
Community: * Cleaned up Unused arg of Player.PhysgunUnfreeze() * string.NiceSize calculates MBs not MiBs, etc like the suffix suggests * Added sql.IndexExists() * Added cl_enable_loadingurl (defaults 1)
6 Years Ago
container timer remove test
6 Years Ago
[D11] [UI] More consistency fixes to item notification.
6 Years Ago
6 Years Ago
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
6 Years Ago
Ensure serializable fields are present in both client and server configurations so they don't get lost when importing prefabs with the wrong defines
6 Years Ago
[D11] Set up LOD Group components on various assets
6 Years Ago
Silly Unity reverting light intensities & render distances for no reason
6 Years Ago
Updated Stack (Lua object) implementation (Community)
6 Years Ago
Backup
6 Years Ago
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway. Move mute list innit to bootstrap.
6 Years Ago
[D11] [UI] Fixed item notifications not appearing on right side.
6 Years Ago
Fixed undoing specific history element breaking Undo logic for newly spawned entities
6 Years Ago
[D11] + structures\dredge LOD Group adjusted
6 Years Ago
[D11] + structures\conveyor_belt LOD Group adjusted
6 Years Ago
Fixed RustText not getting localized on awake Fixed translated main menu options overlaying the contents Removed Translate.OnLanguageChanged list Removed ILanguageChanged Can toggle main menu pages off