192,968 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
6 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
6 Years Ago
Merge from main
6 Years Ago
Converted remaining areas of the cargoship.
6 Years Ago
backup terrain4 material
6 Years Ago
merge from main
6 Years Ago
Native water system backend is server only (temporary workaround)
6 Years Ago
Subtracting 37900, 37911, 37913 and 37916
6 Years Ago
Second part of fix for see through water when slightly under ocean waves
6 Years Ago
cherrypicking 37885, 37886, 37888, 37900, 37903, 37911
6 Years Ago
[D11][UI] Disable base stats layoutelement
6 Years Ago
Testing fix for see through water when slightly under waves
6 Years Ago
added 10 WoodFloor materials and textures
6 Years Ago
airfield wire setup test
6 Years Ago
Safer handling of cpu support check
6 Years Ago
Disable playmode options
6 Years Ago
Update CurrentVersion
6 Years Ago
Hapis inside terrain antihack false positive fixes
6 Years Ago
Touching settings
6 Years Ago
NRE on import
6 Years Ago
Compile fix
6 Years Ago
[D11] Add My Games filter from server OwnerID
6 Years Ago
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP Readded Zeno Clash mounting, apparently the model pack exists in Tools Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead) Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
6 Years Ago
▋▋▅▅▌▊ "▅▄▇▅▅▉▌▍ ▆▋▍" ▍▅ "▍▉▉'▊ ▅▄▉▄▌▅▋▋▉ ▌▌▌▄▌ ▉▅▅▄▌█"
6 Years Ago
[D11][UI] Hid unused options in options UI. Split showStanceAndBag up into 2 options
6 Years Ago
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
6 Years Ago
Testing fix for crashes on AMD Phenom
6 Years Ago
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
6 Years Ago
[D11] Enable Proper Package Flag
6 Years Ago
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
6 Years Ago
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
6 Years Ago
[D11][UI] Adjustment To building context
6 Years Ago
6 Years Ago
Subtracting #37892
6 Years Ago
Merge IOEntity connection tool
6 Years Ago
Merge from main
6 Years Ago
skin approval
6 Years Ago
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
6 Years Ago
Added a couple of profile samples on water system
6 Years Ago
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
6 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
6 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
6 Years Ago
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
6 Years Ago
S2P caves
6 Years Ago
Fixed inside terrain antihack false positive at cave_steps_down
6 Years Ago
#37880 to main
6 Years Ago
Fixed inside terrain antihack false positive at cave_well_a
6 Years Ago
[D11][UI] Cosmetic changes to the find/join game screen.
6 Years Ago
Merge from main
6 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V