239,628 Commits over 3,837 Days - 2.60cph!

3 Years Ago
More WIP. Mostly all working correctly now.
3 Years Ago
updated textures
3 Years Ago
adding env source files
3 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
3 Years Ago
Merge from gib_pool
3 Years Ago
merge into wipe5
3 Years Ago
missing file
3 Years Ago
merge fixes
3 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
3 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
3 Years Ago
compile fixes implemented magnet crane into junkyard
3 Years Ago
ECS support for AffectBulletsInRadius Fixed some ECS diamond bullets having the wrong cross distance CodeGen formatting tweak
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
3 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
3 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
3 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
3 Years Ago
Handle bullet forces on ragdoll
3 Years Ago
Forgot to delete ragdolls after some time Only start the ragdoll hidden if we're the local player
3 Years Ago
Only show ragdoll once the ragdoll camera has updated at least once
3 Years Ago
merge from wipe5
3 Years Ago
progress
3 Years Ago
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
3 Years Ago
Add ModelEntity.CopyMaterialGroup
3 Years Ago
API update
3 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups
3 Years Ago
Add ModelEntity.SetMaterialGroup
3 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
3 Years Ago
Added simple view system with TopDownView and FirstPersonView, use ApplyForceAt when striking the white ball instead of setting velocity directly so it applies it from the cue tip
3 Years Ago
Start of arid revamp
3 Years Ago
grass.maxthreads 8 default
3 Years Ago
Use gradient for current tool ui
3 Years Ago
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3 Years Ago
Add StartDisabled, Enable, Disable to base trigger
3 Years Ago
Lowered LOD distances on all bushes
3 Years Ago
Skipped LOD0 on arctic and arid grass
3 Years Ago
Skipped LOD0 on temperate and tundra grass
3 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
3 Years Ago
crane magnet cabin update
3 Years Ago
Citizen V2 MoBu definitions
3 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
3 Years Ago
Citizen V2: moved debug animations Update citizen_v2_staging.vmdl
3 Years Ago
Citizen V2 rough 9-way run + blendspace
3 Years Ago
Added EntityHandle<T> Merge branch 'master' of sbox
3 Years Ago
Merge from foliage_optimization
3 Years Ago
Citizen skin material fixes
3 Years Ago
bumping up snow ore population density
3 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)