192,968 Commits over 4,049 Days - 1.99cph!
Fix some errors when snapping while there are no points
Lines built with tool are now saved and loaded in local space (added an extra local space bool to data)
Line tool will automatically flag a line as local space, manually updated the existing airfield lines
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
Converted remaining areas of the cargoship.
Native water system backend is server only (temporary workaround)
Second part of fix for see through water when slightly under ocean waves
[D11][UI] Disable base stats layoutelement
Testing fix for see through water when slightly under waves
added 10 WoodFloor materials and textures
Safer handling of cpu support check
Hapis inside terrain antihack false positive fixes
[D11] Add My Games filter from server OwnerID
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP
Readded Zeno Clash mounting, apparently the model pack exists in Tools
Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead)
Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
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[D11][UI] Hid unused options in options UI. Split showStanceAndBag up into 2 options
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
Testing fix for crashes on AMD Phenom
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
[D11] Enable Proper Package Flag
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
[D11][UI] Adjustment To building context
Merge IOEntity connection tool
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
Added a couple of profile samples on water system
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
Fixed cloudmovement convar NRE in console autocomplete in the main menu
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
Fixed inside terrain antihack false positive at cave_steps_down
Fixed inside terrain antihack false positive at cave_well_a
[D11][UI] Cosmetic changes to the find/join game screen.
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V