250,135 Commits over 3,959 Days - 2.63cph!
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updated golfball impact particle
Potential fix for a crash in CSoundPatch.__tostring when used on invalid sounds
Experiments
Remove dedi server check
Don't add pawns by default
Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest
# Conflicts:
# engine/Sandbox.Game/Entity/Entity.LagCompensation.cs
# src/game/server/player_lagcompensation.cpp
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Experiments
Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
merge to 8401 to make plastic happy
Update Steamworks to v1.52
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Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Fix hitbox crash when importing S1 MDLs
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Moved Golf ball particles
Fixed new file path for particles
Moved + updated particles
Updated trail and circle effect
Compiled files
Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
Remove unused include from morph
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Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
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Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
Increase number of transformation slots
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Fixed player trail in editor
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
Build-Shaders.bat (builds vfxcompile too)
tweaked some sfx
Merge branch 'master' of SpaceUsurperUnity