239,626 Commits over 3,837 Days - 2.60cph!
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
Trying to nail one method of cue control, this is my first pass but it needs a good tweaking
Panels derive from LibraryClass
tugboat LOD distances set back to what they were before
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
Added more context to "Zero-size file or no sequences." studiomdl warning
studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
Improved placement of PlayerDetection gizmo at sat dish
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Add ReadSentence helper to Parser
Correct parsing on GetTokenUnderParenthesis, parse background image angle
Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient
Update gradient examples
Bind BgAngle to cssbox
Add rotation to cssbox shader
fixed incorrect walkways shadow mode
Use lower LOD for shadow proxies on sphere tank and walkways
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
sheet metal covers shadow caster material uses alpha mask
Use lower LOD for shadow proxies in pipelines
Added PoolBall, PoolBallSpawn and TriggerBallPocket entities, added them to the pool table map, and got ball spawning working
Use lower LOD for shadow proxies in sewer tunnels
Support string to enum in string extensions
merge from biome_dependant_foliage
Add pre and post velocity to collision data
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Fixed some console commands crashing when used without a player on the server
Fixed ent_remove being able to delete players
BiomeVisuals now supports pooled prefabs / entities
Add extra check to make sure directional gravity is reset on destroy
Scene to prefab - prefabs only
Saplings biome variant prefabs
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
combing monuments for severed prefab links for foliage
Added CollateTrainTracks to Barren (should resolve train track issues)
Fix shadow hotload and writing on new addon asset system
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working
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Fix .vpk not being marked as ASSET_LOCATION_GAME
orb hard speech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
more ball pit switch adjustments
disabled some ballpit ECS bullets
Better system for tracking recorder settings
Added options for reverting camera state and pausing the demo when the shot recording ends
Changed shot list entry to sentence case
Make drawtriggers_toggle an admin cmd