250,157 Commits over 3,959 Days - 2.63cph!
Fixed being able to open the gesture menu while sign painting
Show no-target UI in the MLRS over safe zones
Fixed neon sign painter UI not allowing voice chat
Hammer: Add "Export Selected" to selection context menu
Hammer: Support local space export for dmx
Fixed some scrolling issues on marketplace search widget
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
Calling RemoveAllDecals on world entity should remove all from world
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Fixed the new MLRS rocket smoke disappearing instantly on destroy
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
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Fixed clear current frame button not working correctly with undo
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
frankenstein sound updates + confused vocal
Take water height into account for the target hit pos
Adjustments to rocket speed and gravity
Fix pumpkin compile errors
MLRS collider and LOD setup
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Switch king to king model
Can only select pieces you own
Better legal move indicator
Only show moves for chips you own
Only show legal moves when its your turn
Improved checkers pieces
Merge branch 'main' of sbox-checkers
King chip when it reaches the end
Fix king not able to jump chips backwards
Disable cell debug text
Player turns
Player turns woops
Addition Checkers model +compiled files
Merge branch 'main' of sbox-checkers
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