239,626 Commits over 3,837 Days - 2.60cph!

3 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
3 Years Ago
Trying to nail one method of cue control, this is my first pass but it needs a good tweaking
3 Years Ago
Panels derive from LibraryClass
3 Years Ago
tugboat LOD distances set back to what they were before
3 Years Ago
sbox-dev missing
3 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
3 Years Ago
Added more context to "Zero-size file or no sequences." studiomdl warning studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
3 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
3 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
3 Years Ago
Unused libraries (as far as I can tell) Merge branch 'master' of sbox
3 Years Ago
Add ReadSentence helper to Parser Correct parsing on GetTokenUnderParenthesis, parse background image angle Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient Update gradient examples Bind BgAngle to cssbox Add rotation to cssbox shader
3 Years Ago
fixed incorrect walkways shadow mode
3 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
3 Years Ago
Fix workshoptoolutils not compiling Merge branch 'master' of sbox
3 Years Ago
sheet metal covers shadow caster material uses alpha mask
3 Years Ago
Use lower LOD for shadow proxies in pipelines
3 Years Ago
Added PoolBall, PoolBallSpawn and TriggerBallPocket entities, added them to the pool table map, and got ball spawning working
3 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
3 Years Ago
Support string to enum in string extensions
3 Years Ago
re-applied #60966
3 Years Ago
merge from biome_dependant_foliage
3 Years Ago
eat balls
3 Years Ago
Bouncy ball entity
3 Years Ago
Add pre and post velocity to collision data
3 Years Ago
Don't try to compile tier2_bundle
3 Years Ago
Also delete qt4 plugins put inspector in source2tools
3 Years Ago
We don't use qt4
3 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
3 Years Ago
BiomeVisuals now supports pooled prefabs / entities
3 Years Ago
Remove unused/unneeded
3 Years Ago
Add extra check to make sure directional gravity is reset on destroy
3 Years Ago
Build tweak
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
Saplings biome variant prefabs
3 Years Ago
Update Build-Retail-Native.bat Merge branch 'master' of sbox
3 Years Ago
combing monuments for severed prefab links for foliage
3 Years Ago
Add ladder movement
3 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
3 Years Ago
Fix shadow hotload and writing on new addon asset system
3 Years Ago
Show addon maps in local map list
3 Years Ago
be more specific about what we want to build
3 Years Ago
Fix FullPathToModRelativePath not working
3 Years Ago
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3 Years Ago
Fix .vpk not being marked as ASSET_LOCATION_GAME
3 Years Ago
orb hard speech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity more ball pit switch adjustments disabled some ballpit ECS bullets
3 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
3 Years Ago
Changed shot list entry to sentence case
3 Years Ago
Make drawtriggers_toggle an admin cmd