192,957 Commits over 4,049 Days - 1.99cph!
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
[D11] Hook up the official and community server lists to Rustworks data
Fixed all pow() neg f shader warnings
Fixed shader compile errors and warnings
Renamed utility cginc to hlsl; updated dependencies
Deleted core cgincs; now deprecated
Renamed all water related cginc to hlsl; updated all dependencies
Enabled water vertex code
Fixed compile errors caused by water-related cgincs on hlsl programs
scientist parented target fix
ViewmodelBob uses correct velocity when inside TriggerForce
[D11] Fix mismatched profiler calls
[D11] Fix mismatched profiler calls
[D11] [UI] Fixed radiation vital not showing or updating.
[D11] Missing file from last commit
[D11][UI] Disable stance and bag indicators
[D11] Add max retries to Rustworks requests
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
re added the game mode starting stuff
building units can have individual prices
Fixed small apartment, fixed some deed issues
Excavator engine exhaust particle effect position fix
[D11] More specific naming for TMP sprite sheet resources.
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
Fixed warnings in shaders using terrain fetch
[D11] Remove border graphic around tutorial instructions, and re-enable the tutorial pause/options menu
[D11] [UI] PopupSystem now prefixes controller input with specified enum value without needing to search through the string to replace arbitrary tags with it (we already knew which button we wanted, no point searching for a matching tag at that point). Fixed various translations for popups. Removed duplicate translations that were no longer needed.
[D11] Fix #2542 Changing tab in the join a game section causes red error message
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
Ship bridgehouse & bridge interior.
[D11] [Optimisations] fix flag typo
[D11] [Optimisations] Fix flag typo
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
[D11] Update PlayerInspectStatPanel to use Rustworks stats
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel