257,713 Commits over 4,049 Days - 2.65cph!

3 Years Ago
Anti cheat for noclipping
3 Years Ago
More build errors
3 Years Ago
Fix build errors
3 Years Ago
Push trigger adjustments
3 Years Ago
Final satdish sculpts & cliffs
3 Years Ago
Remove all voice code (we handle this) Remove takedamageinfo (causing problems on build server)
3 Years Ago
Codegen and manifest
3 Years Ago
Delete facepunch.strafe.fgd Add strafe_trigger_push Update test map Add /r chat command
3 Years Ago
Remove fgd unit test. Remove a bunch of legacy C++ entities (func_breakable, func_lod, func_ladder, func_dustmotes, func_dustcloud)
3 Years Ago
Don't bake when testing a local plugin Don't spam warnings about loading uncached SFX in plugins !release
3 Years Ago
populate caps
3 Years Ago
Call managed PostLoadMap just before the Hammer world is loaded, load our remote packages (if any) there
3 Years Ago
Update usages of RequestFileFromServer so it never retries if the image wasn't found on the server
3 Years Ago
Fixed invisible player
3 Years Ago
Don't transition for now
3 Years Ago
Fix NRE in DebugBits Add a place in engine to grab Sandbox.Game.dll for reflection access EngineGlue to load json from jsonasset Create Sandbox.Utility.JsonAsset for loading JsonAssets Add game assembly to tool's GAM Use EngineLoop.GameAssembly in LoadEngineEntities() Add Asset.TryLoadObject (I don't love this) Add PropertySheet for asset type to inspector (not saving or anything right now)
3 Years Ago
Use json schema on bundled assets Updated .gitignore Fixed trap background bullets being destroyed on form end Fixed possible exception when avoiding bullet overlap with Pxc Added example custom speedrun Added support for speedruns in workshop campaigns
3 Years Ago
Add Display attributes to Pool entities Merge branch 'master' of sbox-pool
3 Years Ago
Interaction foam shader update
3 Years Ago
Remove fgd and use Display attribute
3 Years Ago
Remove fgd and use Display attribute
3 Years Ago
Remove fgd and use Display attribute Merge branch 'main' of sbox-hover
3 Years Ago
Remove fgd and use Display attribute
3 Years Ago
Subtract 70091 - bring changes to a branch to investigate why it could cause crashes
3 Years Ago
adding new basic unicycle and textures
3 Years Ago
Add a couple of links in the Help menu to the wiki and issue tracker
3 Years Ago
Oops
3 Years Ago
Add hammer input for shatter glass reset
3 Years Ago
Don't presettle prop physics that have Static set ( same behaviour HLX would do with Motion Disabled spawnflag )
3 Years Ago
Remove player scale on collect and low health log cleanup Timer now displays correct time Need all collectables to finish Round timer Map vote screen
3 Years Ago
Updated json schema generator Added schema settings in custom folder
3 Years Ago
Updated generated schema
3 Years Ago
Updated generated schema
3 Years Ago
Updated generated schema
3 Years Ago
Create device context & rendersystem todo, remove this later
3 Years Ago
Make sure base addon is always compiled in tools mode even with no local addons - fixes base entities not showing in Hammer
3 Years Ago
SetDestination error spam fix. Needs more testing to make sure nothing unintended happens because it is used by every AI in the game.
3 Years Ago
Updated generated schema
3 Years Ago
Updated generated schema
3 Years Ago
Backup 2022/04/12 12:30:00 UTC
3 Years Ago
cherrypicking 70089 70091
3 Years Ago
subtracting Nvidia reflex changes - sporadic performance issues
3 Years Ago
road signs - lods for signs and clips
3 Years Ago
Subtracting 70069 - Easter changes with removed editor-only [BurstCompile] attribute due to continued non-responsive client stalls
3 Years Ago
Sculpts progress
3 Years Ago
Reverted PositionLerp to last month's version. Using my updated generic interpolator required casting the snapshot struct to an interface which was boxing it and generating 256 bytes of garbage per Query call. Can be avoided by pre-creating the TransformSnapshots and passing them into Query as T but that was getting overcomplicated. I'll sort out the Magnet Crane and train bogie uses of GenericLerp at a later date.
3 Years Ago
road signs - adjustable street name sign fixed tiling Merge branch 'master' of sbox
3 Years Ago
Use [Display]
3 Years Ago
Fix Hammer gradient fog preview, managed gamedata classes are checked for globals now
3 Years Ago
Dress modeldoc and textures setup Outfit piece file setup for further skinning Merge branch 'master' of sbox