192,968 Commits over 4,049 Days - 1.99cph!
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UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
RustSky compile fixes (they moved ProceduralSky to samples)
Delete now unused material editor tools
Recompiled GA with newer Unity Dlls
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Restored ProceduralComponent.Mode as it is used by custom maps
[D11] Remove military tunnel
[D11] Changes to the background in Options to match PC ver.
Better lightgroups.
Cleanup of old crap.
[D11] Win64 client demo playback
[D11][UI] Cosmetic changes to belt bar icons
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
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[D11] Fixed int to uint error.
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Force whatsnew.mp4 background video if launched this version less than 3 times
Fixed incorrect itemid on cowbell
Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin
Added gang rep increase info to mission complete dialog. Network++.
Allow user to cancel active mission, from the mission info UI
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
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Door spawn, car spawn, some other shit
Fixed concrete_e_sewers material looking black under low shader level
LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
Fixed mud_a_sewers material looking black under low shader level (powerplant)
Fixed checksum mismatch when using server level transfer
Added server.leveltransfer convar
Added maxpacketspersecond_world convar
Renamed maxrpcspersecond to maxpacketspersecond_rpc
Renamed maxcommandspersecond to maxpacketspersecond_command
Remaned maxtickspersecond to maxpacketspersecond_tick
Renamed maxcommandpacketsize to maxpacketsize_command