250,135 Commits over 3,959 Days - 2.63cph!
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Only show 4 entries on end screen leaderboards when docked
Merge remote-tracking branch 'origin/master'
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MLRS UI clearer target cursor
MLRS UI target crosshair is a little clearer
Always center on target point in MLRS dash view
Fixed NRE when editing neon signs
Recompile and fixup some shaders
merge from IncapacitatedRotation
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
bunch of texture recompiles
resize some text
tweaked player2 trail color
Drag/drop checkers pieces
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
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Fix NRE crash when calling null YogaNode on a deleted panel
TaskSource.IsValid internal setter
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
WIP undo support in sign painting UI
Safe zone triggers destroy MLRS rockets
Fixed scrolling behaviour on search window
Move around chips you own
Expose SAM missileSpeedMultiplier in the inspector