239,607 Commits over 3,837 Days - 2.60cph!

3 Years Ago
sensitivity convar works
3 Years Ago
Move the fgd's into their own folder Fix occasionally booting to black screen due to menu compile race condition
3 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets
3 Years Ago
Entity FindByIndex uses dictionary Add EntityHandle Replicate uses Object.Equals
3 Years Ago
fix crash on low ammo death
3 Years Ago
Vitals styling Low ammo colour
3 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
3 Years Ago
Update issue templates
3 Years Ago
Deleted base/content Fixed CBaseFileSystem::GetModPath returning dumb paths
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
merge from wipe_4
3 Years Ago
Decluttering
3 Years Ago
Texture sizes
3 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
3 Years Ago
Fix launchsettings.json wrong folder
3 Years Ago
Fixed difference between main and backport caves terrain anchors
3 Years Ago
Added a shrink colliders option to the gibbable editor This shrinks colliders on the gibs until there are no longer any overlaps Should help some gib setups with lots of overlapping pieces exploding apart when destroyed
3 Years Ago
Add citizen props spawn icons to here as a temp workaround
3 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
3 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
3 Years Ago
boost the physgun angular damping when snapping
3 Years Ago
PhysGun needs to inherit IFrameUpdate for effects Merge pull request #5 from handsomematt/physgun-iframeupdate PhysGun needs to inherit IFrameUpdate for effects
3 Years Ago
Add rotation snapping to PhysGun Merge pull request #4 from handsomematt/physgun-snap Add rotation snapping to PhysGun
3 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
3 Years Ago
Update flashlight animgraph
3 Years Ago
Use rust flashlight viewmodel Add a slight flashlight toggle cooldown Admire flashlight with attack2
3 Years Ago
Add rust flashlight viewmodel
3 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
3 Years Ago
Split up player logic some more Lights and lamps play a sound when toggled on/off Player checks for use disabled by asking the active child
3 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
3 Years Ago
Let's get rid of the car entity for now until it's remade properly
3 Years Ago
Merge from gib_pool
3 Years Ago
Fix drone not scaling properly
3 Years Ago
Merge from main
3 Years Ago
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
3 Years Ago
phys_debug_draw FCVAR_CHEAT
3 Years Ago
WIP new timeline scrubber with active shot overlay Fixed shots getting stuck at paused in some cases
3 Years Ago
Fixed rect ECS bullets being invisible if they don't specify widthMods Make sure RandomChunkData gets re-initialized after stage reset Added ECS bullet gizmo drawing in editor Fixed ECS bullet divergence when resolving multiple unit collisions
3 Years Ago
Citizen V2 physics, ragdoll, hitboxes
3 Years Ago
Add missing ent icons
3 Years Ago
Make light and lamp ents spawnable in ent menu
3 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
3 Years Ago
dump thumbs
3 Years Ago
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)
3 Years Ago
Fix citizen ghost not compiling Dump citizen thumbnails
3 Years Ago
merge from main
3 Years Ago
Transfer render color and alpha to breakables
3 Years Ago
color tool
3 Years Ago
Fix ModelEntity RenderColor and RenderColorAndAlpha getters