250,076 Commits over 3,959 Days - 2.63cph!
Rear camera UI adjustment
Visually show the loaded rockets in the MLRS
Rocket hinges are more physicsy
Keep rocket tube hinges hanging straight down
Setting up rocket launcher end caps
Flag particle for team base
Updated Dune map
Updated Dune VPK
Tweaked idle flag particle
SendNetMessage: assert we're in the main thread, catch any potential fuck ups again
Only release particles in main thread, fixes disconnect errors caused by sending net messages from background GC thread
Initial support/proof of concept of previewing animgraphs used in game
Merge DMb -> Aux (fix server compile)
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Lerp MLRS weapons rotation immediately if it's the initial load
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MRLS prefab update to match new model changes
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
Apply split screen clipping to background
Better player / camera movement update order (breaks replays)
Made camera move force linear with target distance, fixing weird jitter
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MLRS mesh update / made rocket caps separate
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Ensure sound events use vsnd before adding them to avoid having to do it every time the sound is used
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CNetChan: Use a mutex per buffer
Make CNetChan::SendNetMessage thread safe, fixes network errors causing disconnects.
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Properly display errors when ModelDoc fails to import a model (fbx/obj, etc)
Fix compile warning about Trace.Sweep XML comment
Merge branch 'master' of sbox
Security Shutter - textured non blockout models
Merge branch 'master' of sbox
Removed weird 20px top padding from console panels
Entering a console command automatically scrolls console to the bottom
Adds Panel.TryScrollToBottom()
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Use constant buffer for transform
Add VFX ABI version
Move constant buffer combo to a define
Fix some legacy code used for debug visualizations
Give game list a placeholder background when game's thumb is loading
Placeholder text for loading/failed to load games on home screen
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