239,562 Commits over 3,837 Days - 2.60cph!
Player / StatusEffect OnHitPlayer ECS callback generation
Tweaked douglas fir and pine tree billboards
Senses now track last threat timestamp.
If calling changelevel and not in a map, call map
Added Live Development category on menu
Don't do serverside game start logic when joining a server 😊
Create game using changelevel
Custom billboards for temperate and tundra birch trees
Bind f1 to con_toggle by default
Added white-space; nowrap support
progress backup - vertex painting
Updated animal AI design, detect targets/threats at lower range when sleeping.
Custom oak tree billboards
Access tests attributes
Merge branch 'master' of sbox
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Replaced original prefabs with my placeholder ones.
added ai.allowdesigning convar
fixed team dock reject UI highlighting
adding collider on pipe set
Merge branch 'master' of sbox
Fix double map list
Turn off background repeat on asset icons
Map list scrollable, categories work
extra cabin material colors
streamlining lighting
lantern on a post now uses its LODs...
Upload minidumps manually, to a special project
Removed accidental voice chat log
Fixed shot list not scrolling, still has some issues
Added RealTimeUntil
3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play
Added if Demo.compressShotKeyframes to toggle the keyframe compression
Moved the shot recorder UI
Fixed being able to scrub the timeline while recording a shot
Added buttons to go back to the start of the demo/shot
Fixed pre record timer always appearing even if that option is disabled
Fixed lerped camera movement not being recorded in a shot file
Added a loop option to the shot playback UI
Wip initial support for keyframe tracks
sliders safeSpace xPattern doesnt target dead players
removed lunacy from ballpit
tweaked credits gear rotate speed
warning fixes
increment progression & leaderboards !redux_all
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Add Entity WorldScale and LocalScale
Added support for a three second countdown before starting to record a shot
Implement delete shot button, better ui state management
Add hit entity to OnPhysicsCollision
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progress, shredder implementation basics
Add Drop and Contains to IBaseInventory
Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Bandit town level optimization first pass
First pass on new cabin models - decluttered set dressing a notch
Now using per-chunk RNG for ECS bullets
Error if a generated IJobChunk uses too many components in a query
Fixed ECS bullet acceleration direction when using absolute angles
Fixed ECS repel
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
Delete overlap results when finished with it in GetEntitiesInSphere