190,957 Commits over 4,049 Days - 1.97cph!

6 Years Ago
6 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
6 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
6 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
6 Years Ago
Material naming caps cleanup
6 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
6 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too
6 Years Ago
FoliageBillboard placeholder
6 Years Ago
Material upgrades
6 Years Ago
6 Years Ago
Move hr_massive overrides to correct folder
6 Years Ago
HL1 first person muzzleflashes work Fixes for missing legacy muzzleflashes Newlines for some sent_manager warnings/errors
6 Years Ago
[D11][OFFSCREENPARTICLES] Iteration
6 Years Ago
Generated masks
6 Years Ago
Converted materials
6 Years Ago
Fixed NPCs not being able to shoot weapons with recently changed world models
6 Years Ago
Removed boundaries to island, water kills anything that touches it.
6 Years Ago
[D11] [Audio] latest audio wangler
6 Years Ago
[D11] [Audio] latest audio wangler
6 Years Ago
[d11][Audio] Set compression quality to 75 from 90/100 across all audio files to improve memory footprint and mitigate samples that are now in memory.
6 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
6 Years Ago
Disabled unused
6 Years Ago
Set procedural terrain.drawInstanced to false
6 Years Ago
[D11] - Cosmetic updates to In-game UI
6 Years Ago
[D11] fix for some occlusion culling bounding boxes being wrong (see notes in MeshOccludee), and fix off-by-one in compute shader which meant one lod too high was always sampled when the onscreen aabb was 1 pixel or more, this seems to improve the number culled by ~5-10%.
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[d11][Audio] Set more files that shouldn't be streaming to 'Compressed in Memory' set compression to 75 instead of 100 on both platforms.
6 Years Ago
[D11] [Audio] Latest audio wangler scripts
6 Years Ago
[D11][#2214] fixed issue with light hint
6 Years Ago
merge
6 Years Ago
Fin...
6 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
6 Years Ago
GetIdealNearClipPlane no longer needed
6 Years Ago
Changed Sky Dome prefab to Scene Setup
6 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
6 Years Ago
Disabled broken grab pass in background blur ui
6 Years Ago
Fix for tree & building block pools in client+server mode
6 Years Ago
6 Years Ago
[D11] [Audio] latest wrangler
6 Years Ago
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
6 Years Ago
[D11][#2213] Don't holser planner if item is broken.
6 Years Ago
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
6 Years Ago
[D11] [Audio] Fixes some audio streams to load in bg
6 Years Ago
[D11] [Audio] Latest audio wrangler scripts
6 Years Ago
Ocean shader standin
6 Years Ago
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
6 Years Ago
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
6 Years Ago
[D11] [Audio] latest batch scripts
6 Years Ago
Some material upgrades