239,558 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Balloon entity keeps maintaining gravity scale incase something external messes with it
3 Years Ago
Don't allow multiple people to physgun or gravgun the same body (although it technically works)
3 Years Ago
Scene backup
3 Years Ago
Update accessdump.txt Steamworks Cull Update accessdump.txt
3 Years Ago
Update API changes
3 Years Ago
Support OTF fonts Add MaterialIcons Icon Tests Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons) Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Use Sandbox.Joints
3 Years Ago
Move physics joints under a shared namespace
3 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
Plugin integration for testing.
3 Years Ago
Fixed Lua error in Hoverball tool Fixed regression with gamemode search DNumSlider text color adjustments Default values for Super DOF sliders Added ability to clear Lua errors per category/group Added ability to clear Lua errors per category/group in the Problems menu Minor tweaks to the Problems panel Do not complain about dxlevel 90
3 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
3 Years Ago
TTT: Fixed "select language" strings in translations (Community Contribution)
3 Years Ago
Add back unweld with attack2 and unweld all with reload
3 Years Ago
Rollback the 'GetTable() is not setup in OnEntityCreated clientside" fix. It causes too many issues with existing addons.
3 Years Ago
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3 Years Ago
Reset weld target on deactivation of tool
3 Years Ago
Removing access from a few things that addons shouldn't have access to Update accessdump.txt
3 Years Ago
Added ability to clear Lua errors per category/group in the Problems menu. Minor tweaks to the Problems panel Do not complain about dxlevel 90
3 Years Ago
Ignore inventory slot switching if physgun is active
3 Years Ago
Merge from HDRP_Art_Backport
3 Years Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
3 Years Ago
Remove debug code Adding AccessDump tool Create accessdump.txt
3 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
3 Years Ago
Attempting a different method...
3 Years Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
3 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
3 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
3 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
3 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
3 Years Ago
picking 60802
3 Years Ago
Fixed bush removal when building
3 Years Ago
Updated giant excavator topology map for better road connections
3 Years Ago
ConsoleSystem.FindValue -> ConsoleSystem.GetValue
3 Years Ago
Console code cleanup, use template
3 Years Ago
Network++ Save++
3 Years Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
3 Years Ago
merge from foliagegrid_multithreading
3 Years Ago
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3 Years Ago
Show player counts on games
3 Years Ago
prefab updates, vision cone enabled for animals.
3 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
3 Years Ago
Added Game.Shutdown()
3 Years Ago
A bunch of nicer errors when maps fail to load
3 Years Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
3 Years Ago
Delay clientside ENT:Initialize to where it was before.
3 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
3 Years Ago
Fixed Filesystem fs not found errors on subsequent loads