192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
6 Years Ago
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
6 Years Ago
[D11] Packets sent and received added to game server telemetry.
6 Years Ago
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately. - Also fixed NRE if a mission is started with a mission user whose character is null or dead.
6 Years Ago
Remaining statics. Cull distance pass.
6 Years Ago
tweaked search button positioning updated match history panel
6 Years Ago
Sub asset cleaning
6 Years Ago
Backup
6 Years Ago
only display the ingame play online button if connected
6 Years Ago
...
6 Years Ago
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
6 Years Ago
updated CE background updated searching online game global button properly disable every acces to the squad editor while queueing (practice panel, outcome panel, map rotation panel, ingame menu) added an online game button to the ingame menu
6 Years Ago
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
6 Years Ago
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6 Years Ago
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
6 Years Ago
Exposure setting
6 Years Ago
[D11][RAYCAST] Distance lod on helicopter update
6 Years Ago
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
6 Years Ago
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
6 Years Ago
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
6 Years Ago
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
6 Years Ago
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
6 Years Ago
Moved LightEx processing to job system
6 Years Ago
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
6 Years Ago
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
6 Years Ago
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul) delete some unused stuff causing errors that has also been deleted on the main hdrp branch
6 Years Ago
RustButton can have subtitle RustText can be autosize vertically MovieMaker settings headers
6 Years Ago
Forgotten file
6 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
6 Years Ago
merge
6 Years Ago
6 Years Ago
Added TimeOfDay, MotionBlur, Fog settings
6 Years Ago
[D11] Removed some extraneous server console log output.
6 Years Ago
[D11] Server define fix
6 Years Ago
[D11] [UI] Profile samples in look at tooltip.
6 Years Ago
[D11] Non-dev Jenkins builds master with max optimisations
6 Years Ago
merge from main
6 Years Ago
Tell mission target character types not to drop items on death
6 Years Ago
Added a few more lot types and a utility to quickly rebuild all the frontages.
6 Years Ago
Merge fixed Main -> Mission branch
6 Years Ago
Team info
6 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
6 Years Ago
Sidebar TabControl has AllowCloseAll
6 Years Ago
Added TabControl.Vertical
6 Years Ago
Text auto size with empty doesn't fuck with the height
6 Years Ago
Merge from main
6 Years Ago
TabControl VerticalLayout becomes Layout Added RectTransform.Fill()
6 Years Ago
Kill spawned NPCs on mission end
6 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
6 Years Ago
Unsub NPC kill events