198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
6 Years Ago
unfucked lighthouse_a prefab postmerge
6 Years Ago
Bandit town and swamp cabin were not labelled scene2prefab
6 Years Ago
material edits
6 Years Ago
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
6 Years Ago
[D11] [UI] Fixed liquid containers not correctly splitting the overspill when giving containers water.
6 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
6 Years Ago
Better saving + export. Jobified the monument transforming code.
6 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
6 Years Ago
Launch site rocket_wagon baked LODs
6 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
6 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
6 Years Ago
[D11] + structures\launch site assets converted to new LOD system
6 Years Ago
near complete set of LOD meshes for Structures\Roads
6 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
6 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
6 Years Ago
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
6 Years Ago
[D11] + Structures\house ruins converted to new LOD system
6 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
6 Years Ago
[D11] LODs for Assets\Prefabs\IO
6 Years Ago
Launch site rocket elements baked LODs
6 Years Ago
Excavator prep & mat fixes.
6 Years Ago
[D11] Return to title screen when services unavailable
6 Years Ago
trashbag_pile_a has baked LODs
6 Years Ago
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
6 Years Ago
Skins can replace meshes (experimental)
6 Years Ago
Powerplant & S2P
6 Years Ago
[D11] + Hangar converted to new LOD system
6 Years Ago
antenae_a has baked LODs
6 Years Ago
merge from belt_equip_clothing
6 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
6 Years Ago
scrollwheel fix
6 Years Ago
[D11] + Compound_gate converted to new LOD system
6 Years Ago
[D11] + Checkpoint_single LOD Converted to new system
6 Years Ago
[D11] + Buildings_scaffoldings converted to new LOD system
6 Years Ago
Remaining topside & volumes
6 Years Ago
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups (Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
6 Years Ago
[D11] + Billboards - Updated LOD system.
6 Years Ago
Dual socket test module edit
6 Years Ago
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
6 Years Ago
[D11] + Added cross fade to LOD Components
6 Years Ago
Can now specify module renderers to show/hide depending on the module's position on a vehicle
6 Years Ago
Phrases
6 Years Ago
merge from belt_equip_clothing
6 Years Ago
merge from Halloween_2019
6 Years Ago
Backup
6 Years Ago
Checkpoint has baked LODs
6 Years Ago
network++
6 Years Ago
Bus stop has baked LODs
6 Years Ago
Power substations have baked LODs from LOD2