250,029 Commits over 3,959 Days - 2.63cph!
Minor texture edit - made the fire button brighter.
CraggyIsland timeline test scene
Colliders. Removed greybox model.
High-poly model conversion WIP
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Precache all loaded models after map is loaded, fixes map models being errors when reused across server restarts.
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MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
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Blend dot and nameplate for allies smoothly
Tweaks and always show team mate's nameplate dot above their head regardless of distance
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
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MLRS UI overhaul: Show markers in red, hide most other content.
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Voice chat between team only
Reduced time that it is possible to jetpack with less than 5 energy
Fixed loadout cost + added announcer sounds for outposts
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Potential console error fix
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Loadouts cost nothing to change but upgrades still cost
Tweaked radar idle sound and added force shield idle sound + fixed force field powering up immediately if generator is offline
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
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Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
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Got rid of some leaderboard debug logging
Easing helper tweak, simpler campaign menu animations
Fixed main menu animation stutter on Switch
Rebuild military bases, to get the updated MLRS changes
Updated Dune map with changes and outposts
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Dev material for outpost volume
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