257,688 Commits over 4,049 Days - 2.65cph!

3 Years Ago
Another tweak
3 Years Ago
Start work on new base shader, remove old emissive combos
3 Years Ago
Some WIP shit from a while ago on getting editor window up to parity, pushing for @cr4yz
3 Years Ago
Save even empty leaderboards Change discord bot post format
3 Years Ago
Progress backup
3 Years Ago
Generated stage icons for extra stages Clicking on stages in other campaigns selects that campaign !release
3 Years Ago
main to release
3 Years Ago
codegen + phrases checks
3 Years Ago
Icons for nightmare stages, notify easy and bonus Working on script to restore scores, support new metadata format
3 Years Ago
Enabled interaction foam. Merged with ocean foam.
3 Years Ago
Obsolete [Spawnflags] it's confusing for mappers and hacky to implement - you should use a property of an enum with [Flags] on it Removed Spawnflags from BaseTrigger, the only flags that did anything were Clients|Everything - everything should just work with tags instead. FuncPhysbox spawnflags turned into a flags enum property instead (old maps will still work just fine) Get rid of FGDType( "flags" ) usages, we just derive this automatically now from [System.Flags]
3 Years Ago
convars & codegen
3 Years Ago
Updated main menu video
3 Years Ago
Enabled easter event
3 Years Ago
merge from main
3 Years Ago
Added energy/fed display to bar to pet bar. Updated pet vital. Send pet vitals to owner not just disk.
3 Years Ago
Steel Panel textures
3 Years Ago
Hardened Metal Texture
3 Years Ago
Backup 2022/04/05 09:10:00 UTC
3 Years Ago
merge from main
3 Years Ago
Protobuf and more serialization
3 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Subtract 69918, doesn't fully resolve issues
3 Years Ago
Increased train engine power
3 Years Ago
Fixed TryGetOppositeCoupling result
3 Years Ago
When trains collide and couple, maintain an average of their previous track speeds
3 Years Ago
Merge from debugcam_lock
3 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
3 Years Ago
Train engine force calculation accounts for coupled engines facing in reverse direction
3 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
3 Years Ago
Get TrackSpeed properly, taking train cars that are facing backwards into account
3 Years Ago
Train coupling WIP
3 Years Ago
Train coupling WIP
3 Years Ago
Compile fixes
3 Years Ago
Backup 2022/04/05 03:10:00 UTC
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
3 Years Ago
WIP train coupling
3 Years Ago
Update map .addons to add facepunch.unicycle_frenzy game support
3 Years Ago
Asset compile
3 Years Ago
Asset compile Pedal root bone & foot attachment Asset compile Place foot at pedal's "foot" attachment
3 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
3 Years Ago
Add an analytic for using ziplines
3 Years Ago
Add a tip to explain holding forward to accelerate
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Playblast changes
3 Years Ago
Create TeamBlock_Red.cs