192,957 Commits over 4,049 Days - 1.99cph!
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately.
- Also fixed NRE if a mission is started with a mission user whose character is null or dead.
Remaining statics.
Cull distance pass.
tweaked search button positioning
updated match history panel
only display the ingame play online button if connected
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
updated CE background
updated searching online game global button
properly disable every acces to the squad editor while queueing (practice panel, outcome panel, map rotation panel, ingame menu)
added an online game button to the ingame menu
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
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[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
[D11][RAYCAST] Distance lod on helicopter update
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
Moved LightEx processing to job system
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul)
delete some unused stuff causing errors that has also been deleted on the main hdrp branch
RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
Added TimeOfDay, MotionBlur, Fog settings
[D11] Removed some extraneous server console log output.
[D11] [UI] Profile samples in look at tooltip.
[D11] Non-dev Jenkins builds master with max optimisations
Tell mission target character types not to drop items on death
Added a few more lot types and a utility to quickly rebuild all the frontages.
Merge fixed Main -> Mission branch
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
Sidebar
TabControl has AllowCloseAll
Added TabControl.Vertical
Text auto size with empty doesn't fuck with the height
TabControl
VerticalLayout becomes Layout
Added RectTransform.Fill()
Kill spawned NPCs on mission end
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time