191,035 Commits over 4,049 Days - 1.97cph!

6 Years Ago
fix squad editor unit size, minor optim, replaced itween to leantween remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
6 Years Ago
RunString will display a better stack trace on error
6 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
6 Years Ago
Remove coroutine use for crowd chat animation
6 Years Ago
Particles/Beam upgrade
6 Years Ago
Explosion fixes ?!
6 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
6 Years Ago
sidewalk_tile_1 mat changes
6 Years Ago
more sidewalk tilesets, and starting work on lod0 of road pieces
6 Years Ago
[D11] - Cosmetic tweaks to crafting UI
6 Years Ago
[D11] Removed debugs.
6 Years Ago
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
6 Years Ago
Fix jumper rendering
6 Years Ago
[D11][UI] fix for guns not sending correct name
6 Years Ago
No notification for daily challenge score 0
6 Years Ago
Remove old RenderScale (perf) Maximized layout
6 Years Ago
[D11] [Audio] Makes all audio load in background.
6 Years Ago
[D11] [Audio] Makes all audio load in background.
6 Years Ago
Reexport scene to prefab stuff
6 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
6 Years Ago
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
6 Years Ago
[D11] [Audio] Fix PS4 voice being heard by own player
6 Years Ago
...
6 Years Ago
Water Drop convert
6 Years Ago
[D11] [UI] Commented out debug check for rotating construction guides.
6 Years Ago
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
6 Years Ago
[D11] Simplify win64 standalone client build
6 Years Ago
Updated some of the prefab pool sizes
6 Years Ago
cherrypicking #36291
6 Years Ago
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
6 Years Ago
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
6 Years Ago
Fixed server search text missing on lower resolutions
6 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
6 Years Ago
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
6 Years Ago
6 Years Ago
[D11][UI]Fixed issue with sell order navigation bar
6 Years Ago
▋▍█▊▊▍▄ < ▆▌▋ > ▊▅ █▆▊▊▍ ▋██▊ ( ▇▅▇ )
6 Years Ago
[D11] Fix script references
6 Years Ago
[D11] [Audio] Fix for own voice heard on PS4
6 Years Ago
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
6 Years Ago
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
6 Years Ago
[D11] Audio script to set everything to load in background with option to restore these if needed.
6 Years Ago
Billboard node (for foliage billboards)
6 Years Ago
compile fix
6 Years Ago
Fix for pooling of gibs
6 Years Ago
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
6 Years Ago
Fix for SceneLOD objects preventing monument decomposition/streaming
6 Years Ago
Don't create unnecessary empty decor objects