248,649 Commits over 3,928 Days - 2.64cph!
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
Fixed interaction range issues and added ff_debug and rts_fog server variables
Merge branch 'master' of sbox-rts
Added monument topology to underwater labs
Underwater foliage is now allowed to spawn on underwater offshore monument topology
Fix walk leg rotation @MaxLebled
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Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Setting useJitteredProjectionMatrixForTransparentRendering to true.
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Render UI images using the same shader as the background
We don't need the ui_image shader/materials now
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
set head, body and facial haircap textures to uncompressed
Update obsolete OOBBox usage
Merge
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
Removed AABB because CollisionBounds exists which is the same thing under the hood
Merge branch 'master' into consistency
Added Obsolete attribute to OOBBox
Fixed error in DrawScene method
Merge pull request #12 from Facepunch/consistency
Consistency Pass v1
Fixed error in DrawScene method
Added Obsolete attribute to OOBBox
Test
Merge branch 'master' into rpc-bytes
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Merge pull request #13 from Facepunch/rpc-bytes
RPC Bytes
Merge the 3 door entities into one ent_door entity
Removed old heavyscientist and humannpc prefabs.
Removed old unused HumanBrain and related states.
Remove old unused HumanNPC.
Different approach for SupportsSolids untie from entity undo support
Manually cherry pick gib scrubbing fix
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
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Fixed legs and vertical end pieces not spawning on procedural maps (regression)
Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually
Same for SkyboxObject and PhysicsBody
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into consistency
Removed AABB because CollisionBounds exists which is the same thing under the hood
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
Render.DrawScene can set ambient color
Fixed end caps sometimes overlapping other segments
Fixed segments sometimes colliding with terrain
Fix assert when going from menu to game
Merge from voiceprops/dlc
Enforce DLC license check
Moved models folder
More wall filler prefab/mesh
Hardcode a slight scene ambient color for now