248,649 Commits over 3,928 Days - 2.64cph!

3 Years Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
3 Years Ago
fleshing out rooms
3 Years Ago
Fixed interaction range issues and added ff_debug and rts_fog server variables Merge branch 'master' of sbox-rts
3 Years Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
3 Years Ago
Fix walk leg rotation @MaxLebled
3 Years Ago
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3 Years Ago
Avatar Left on Home Merge branch 'master' of sbox-game
3 Years Ago
Switched the movement half of the Citizen animgraph back to a 9-way system
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Setting useJitteredProjectionMatrixForTransparentRendering to true.
4 Years Ago
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4 Years Ago
Render UI images using the same shader as the background
4 Years Ago
We don't need the ui_image shader/materials now
4 Years Ago
Fix compile errors
4 Years Ago
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4 Years Ago
More border radius tests
4 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
4 Years Ago
set head, body and facial haircap textures to uncompressed
4 Years Ago
Update obsolete OOBBox usage Merge
4 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
4 Years Ago
Fixed error in DrawScene method
4 Years Ago
Added Obsolete attribute to OOBBox
4 Years Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
4 Years Ago
Merge the 3 door entities into one ent_door entity
4 Years Ago
Removed old heavyscientist and humannpc prefabs.
4 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
4 Years Ago
Different approach for SupportsSolids untie from entity undo support
4 Years Ago
Manually cherry pick gib scrubbing fix
4 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
4 Years Ago
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4 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
4 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
4 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
4 Years Ago
merge from ai main
4 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
4 Years Ago
Render.DrawScene can set ambient color
4 Years Ago
Set avatar ambient color
4 Years Ago
merge from main
4 Years Ago
merge from navtweaks
4 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Fix assert when going from menu to game
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Moved models folder More wall filler prefab/mesh
4 Years Ago
Hardcode a slight scene ambient color for now