248,664 Commits over 3,928 Days - 2.64cph!
Fixed crazy massive bug with the wire tool texture
Update items and translations
▅▉▉ █▄▋ ▅▊▊▋▍ ▌▇▍▅▉█▉ ▌▌ ▆▉▊▊▋▊█▍
▋▄▊▌ █▄▊▌▉▄ ▊▍▄▊▇▇▄▇ ▉▋▉ ▉▅ ▄▌▆▍ ▉▌▌▋█▆▆ ▌▉▅▄█▆▇ ▆▍ █▍▌ ▋▊▆▆ ▉▇▅
▋▇▅▌
▊▄▅▄ ▄▍▋ ▆▅▋▌▋▋ ▅▄▍▆▇▆▊▋▄▍▉▇
▇▉▆▇ ▆▉▌ ▋▋
▉▍▇▆▇▇ "▆▅▋▅ ▍▌▉ ▅▉"
█▍▇▅ ▉▅▉▅▊▊▋ ▇█▌▌▆▄ ▄▄▊▄▉▍▄▌▇▉▇▋▊▉▌█▋▍▇▅▋▅▉▄▌▋▉▉▄▌▇▌▍▌▌██▉▌▍.
▆▆▆▉▅▇ ▄▅▍▌▋
▍▉▄▆▌█ ▊▆▌██▌█▆▉▌▋▊
▇▄▅ ▅▇▌▉ ▍▍▌█ ▊▇ ▊▅▅ ▇▆▍ ▉▄▄▌▇▍▉ ▋▇▋
▇▊▉▇█▊ ▌▉▋ ▅▅▋▌ █▋▋ ▅▄▌▊▇▌▆▍ ▅▊▆▅▌ ▅▌▅▅▆ ▊▆▍▇▌▄▇▉▊
▅▋▌▅▊▅ ▉▋ ▉▍▋▇▉▇▊ ▅▌▇▊▊ ▉▇ ▄▊▉ ▌█▋▋▅▋ ▆▋▆▅ ▅▆█▊▄ ▇█▇▅█ ▍▅▌▇▆
▄▋▋▍ ▄▋▋▅▊▌ ▊▋▍▇▅ █▉▇▆█▌ ▇▋▉▇ ▅▄▌▆▊▊▉█▉▅▄▉ ▌▅▇█▅▌▌ █▉█▍▄▍▇▌ ▊▍ ▇▊▄▆▉ ▌▋ ▌▍▍ ▅▄▇█ ▆▄ ▌▋▅▍▍▋ ▉▌▅ ▌▋▄▌▆▇▌ ▍▉
▆█▄▇▇▆ ▉▉▆▌▊ ▇▆▍ ▋▍▅▊▊▋▍▉▄▅▄▋
Slightly safer on/off check on LaserLight
List disco floor large tiles variant as a unique item in vending machines
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
Basic neutral post profile for use in underground areas with the new stack
Added a server-side double check that prevents players mounting mountables if dead or wounded
█▇▊ ▌▌▌▇█ ▋▉▉ ▅▌▉▅▊▄▅▉ ▇▆▅▇▋▍█!!!
▆▉▉█▇ ▆▅▄ ▋▊▅▆▄▌▍▆▊▋▋ ▋▊▌▌▋▆ ▍▊ ▌▍ ▇▍▍'▌ █▉▌▌ ▇▆ ▆▄▌▌▉█▌▄▋ █▍█▉▍ ▆▋█▋▌▅▇
▊▇▄▇▊ ▆▇▊ ▆▅ █▆▉ ▉▊▌▄▇▆█ ▌▌ ▇▍
▍▄ ▍▊█▍▍▍▊ ▅▌▇▅▄█▍▊▉▉▍▅ [▌▅▇▌ ▌█]
Performance stat rewrite, profile player loop again
backdrop-filter the panels
adjusted street lamp light unit mesh
Streetlamp feedback updates
Merge branch 'master' of sbox-game
Adding test mesh for volume_1200x1500_1way_moonpool
Fix errors when Color.Parse is called with invalid format
Experimental fog interpolation code (unoptimized)
▋▊▇▍▌ ▍▇▌▊▅ ▍▅▊▌▌ ▄▆▉▇ ▍▄▍▌▉▄_▊▉▍▄▅▍▍.▉▌▉
▆▇▊▋▇▅ ▌▇▉▌ ▅▇▍_▇▅▇▌▍▆_▉▍▊▊▆▍▄▋_▇▌▇▊ ▊▅▋
▊▄▍█▍▆ █▌██ █▉▆▌█▋█_▇▆▅▌ ██▌▌▇ ▌▋▉
Fixed a minor issue with the loading screen (Community Contribution)
Fixed Entity.SetColor erroring without any arguments
Fixed XSS vulnerability in loading screen. (#1814)
Using the method `.text` rather than `.html`, since the method `.html` does not escape html entity characters.
backdrop-filter blur supports transition
Merge branch 'master' of sbox
Menu backdrop filter blur
Fixed a crash in CGameParticleManager::LookupAttachment
FGD autogen: Support for Color type
Reduce the flocking radius for detection of whether a unit has reached their destination
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
backdrop-filter parsing, tests
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
▇▍▅ ▉▊▍▅▌▊▆▅▊ ▊▉ ▊▄▉▊▌▋▍ ▍▅▄▉▇▌▄▊▆▄
▌▊█ ▆▅▅▋▇▉ ▍▇▌▍▍ ▍▇▅▄▌▇
! ▌▋▍▊ █▋▍███
▋█▊▇▊ █▊▉▊▄▍ '▄▋▌▄▌▌' █▆▆▆ ▆▋▉▋▅▋-▌▌█▅▆-▍▄▆▍▅-▉
! ▇█▋▉▇▌▇▋ ▍▅▉ ▊▍█▅▅ ▆▉▋▅ ▊▉▋▌ ▊▅▌▋▅▊
Updated TTT language files
Disable materialsystem changes on dev as well
Background filter tests and shader support
Merge branch 'master' of sbox-game
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
Start on spawn works for particle/sound entities
(Also implemented usage of the CP0-3 for particles as a test
Added PostClientActive to C#
Added summary-plot.py
Fixed argument parsing in perf-stats-plot.py
Cabin crew furniture set greybox models
cabin crew furniture greybox files
player eyes rotation bug fix
updated player downed anims