239,286 Commits over 3,837 Days - 2.60cph!
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
More miltunnel surroundings
credits array
credits hazard, etc
crawler attacks
ECS bullet physics, including repelling
Facepunch.Sqlite changes to remove most allocations
Terrain around miltunnels
wip BaseFollowPath state and supporting functions for AIMovePointPath
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AIMovePointPath debug render fix
ECS bullets can now be moved / rotated by BulletPatterns
ECS bullets can now despawn when their parent pattern finishes
Refactored ECS bullet collisions, added circle collisions
ECS bullet graze and push force
Converter copies over path nav mode.
Debug draw waypoint lookat points when an AIMovePointPath is selected.
More useful move/path point debug drawing.
AIMovePoint now supports look-at points.
Added AIMovePointPath to handle patrol routes.
AI monument converter tool now handles patrol route conversion.
AI conversion tool now copies waypoints + waypoint data
Miltunnel surface progress.
Transform copypaste editor script.
Refactored spawn and update for ECS bullets
Working on onion/pattern/turn as an ECS bullet
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Military tunnel broken prefab fix & facelift WIP
Finished the tjunction meshes
Fixed issue with PlayerCollisionSystem dependency management
Collision for diamond ECS bullets seems to work
Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
Disable all the DebugOverlay.Line's that now work
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
Fixed Physgun effect errors
Fixed picking up other player's guns out of their hands
Fixed guns hidden on drop
Cache model data
Double jump to noclip
Fixed more Right/Left mixups
Re-applied changes to scenes from main
Rebuild All
Physgun light
Added HostileTargetsOnly flag + implementation to AIBrainSenses
Don't commit these now we're compiling them in sbox_game
NPC auto turrets ignore new scientists
Rebuild skinning when ragdoll network vars changed
Update citizen ragdoll
Merge branch 'master' of sbox
Update groups with dependents of scenesystem changes
Merge branch 'master' of sbox
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed
Model names can end in _c and we'll just fix them in engine
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
Backported some layout changes from cave_small_hard from main
Tweaked rock_flat albedo