239,286 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
4 Years Ago
More miltunnel surroundings
4 Years Ago
credits array credits hazard, etc crawler attacks
4 Years Ago
ECS bullet physics, including repelling
4 Years Ago
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4 Years Ago
Facepunch.Sqlite changes to remove most allocations
4 Years Ago
more path wip
4 Years Ago
Terrain around miltunnels
4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
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4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
ECS bullets can now be moved / rotated by BulletPatterns ECS bullets can now despawn when their parent pattern finishes Refactored ECS bullet collisions, added circle collisions ECS bullet graze and push force
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
skin approval
4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
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4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
Update ci.yml
4 Years Ago
Miltunnel surface progress. Transform copypaste editor script.
4 Years Ago
Refactored spawn and update for ECS bullets Working on onion/pattern/turn as an ECS bullet
4 Years Ago
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4 Years Ago
▋▄▊▇▋▍ ▊▉▅▆▆▋▊▇ ▋▇▊▉▄ ! ▍▆▊▆▊▍▅ ! ▌▋▊█ ▄▆▍█▅▉▆ ! ▆▋▌█▅ ▋▋▋▆▊▄ '▌▇▋▆█▄' ! ▅▅▋ ▍▇▊▅▍▌▋▆▄▌▆▅▅▅█▋▅▉▄▍▉▌▋█▌▍ (▇▊▋▋▌▆▄ ▌▆▌▅, ▋▉▇ ▄█▋ ▇█▌▊▅▇█ ▆▉▅▆▅▅▊▆)
4 Years Ago
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4 Years Ago
Military tunnel broken prefab fix & facelift WIP
4 Years Ago
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4 Years Ago
Finished the tjunction meshes
4 Years Ago
Fixed issue with PlayerCollisionSystem dependency management Collision for diamond ECS bullets seems to work Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
4 Years Ago
Disable all the DebugOverlay.Line's that now work
4 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
4 Years Ago
vm bow - fixed thumb clipping through glove meshes
4 Years Ago
Thompson vm - Fixed finger clipping on admire anim
4 Years Ago
Fixed Physgun effect errors
4 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
4 Years Ago
Update ci.yml
4 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
4 Years Ago
Manifest
4 Years Ago
Scene2Prefab
4 Years Ago
Re-applied changes to scenes from main
4 Years Ago
Rebuild All Physgun light
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
Don't commit these now we're compiling them in sbox_game
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
4 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo