239,298 Commits over 3,837 Days - 2.60cph!
Fix NRE when trying to paint on normal signs
Allow all the other joints to be created
Fix MaterialSystem,2.CreateRawMaterial
Merge branch 'master' of sbox
Added built-in SetDestination rate limiting to the new base navigator.
Rename joint config to joint builder to stay consistent
Bind all functions for every joint so it's out of the way and never has to be done again
AIInformationZone optimizations & cleanup.
Ipsum tests
Texture file cleanup
Texture uses ResourceHandle shit
Senses update now ticks regularly.
IsVisible ai event optimizations.
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InteropGen added pointer .ToString, .IsValid
InteropGen: added ResourceHandle type
Added GameLoop.PostCreateInterface
Rename some big enums
Added Material, binds HMaterial/IMaterial2
Added GameGlue.GetMaterial
Changed SetMaterial to use HMaterial
RenderContext.SetMaterial (temporary)
easy balance, credits stuff etc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
easy hunter balance
focus tip delay depends on difficulty
fix egg shields despawning early
Merge branch 'master' of SpaceUsurperUnity
Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
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Reduce default PerformancePrintPeriod
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remove stray debug.logs from sled sound stuff
First pass at sled sounds
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Changed default test replay
Added ECS packages, upgraded asset pipeline version
Fixed error on reading #includes in new Newtonsoft.Json version
Pxc_Animation.SetFrame() optimization
DenseIntDict<T> enumerator
Fixed some readonly ProfilerCategories
Subroutine codegen with explicit parameters
Can now call baked subroutines with parameters
Handling passing explicit parameters to called ScriptFuncs
Code gen refactor to support parameter capture in called subroutines
Fixed subroutine CodeGenFlags
Optimizations in generated methods
Fixed bad scope of generated locals in SetValue
Fixed SetValue / return value of CallMethod sometimes being discarded
Fixed possible divergence caused by SetValue / CallMethod returns
Fixed loading json data from absolute paths
Got rid of some test code
Merge branch 'bullet-perf'
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Fixed possible divergence caused by SetValue / CallMethod returns
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Fixed SetValue / return value of CallMethod sometimes being discarded
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display: block
Fixed text padding
Failing padding test to remind me to fix it tomorrow
Fixed bad scope of generated locals in SetValue
Optimizations in generated methods
Refactored to box, added Margin
FontWeight cascades properly
Mark all styles as dirty on hotload
Added better gm_construct sources (to the repo, not into game files)