248,706 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
4 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
4 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
4 Years Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
4 Years Ago
Updated Assets Updated Rocks to include all types Removed Metal files Added Plasma files
4 Years Ago
build !redux_all !ecs
4 Years Ago
Reworked boom box lod setup
4 Years Ago
Automatically spawn and destroy plasma effect particles at attachment location
4 Years Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
4 Years Ago
Disable unused particle function
4 Years Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
4 Years Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
4 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
4 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
4 Years Ago
Fixed case where ListMenuItem click callback would trigger twice
4 Years Ago
merge from humantweaks
4 Years Ago
Merge from main
4 Years Ago
reduced spider hitbox quad ice laser ringBullet sweep wont affect units with >1 repulsion circle unit implode rotation, etc fix orb trapGun ECS bullet Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
4 Years Ago
Added NativeBulletQueue with deterministic read ordering
4 Years Ago
Chase and combat state improvements.
4 Years Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
4 Years Ago
Art backup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Prefab & scene
4 Years Ago
Default usecalculatepath to true
4 Years Ago
4 Years Ago
▋▆▆▋▍▋▇ ▄▉▊▋ ▌█▆▊▄▅▊ & ▅▋▌▅▆▋ ▋▌▄▉▌▇▍▍ ▋▌▌ ▌▆▉█▄▆ ▋▍█▊▍▍▆ ▍▄▉ ▌▍▊▊▉ ▍▉▄▄▊▋. ▅▆▊▋▅▊▇▋ ▋▉▆▄█▄.
4 Years Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
4 Years Ago
updated human AI designs with extra combat->cover transition
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
merge from ai main
4 Years Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
4 Years Ago
You can now hover over resources to see how much stuff they have left in them
4 Years Ago
Add local addons as packages Background Stuff
4 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
4 Years Ago
merge from animaltweaks. Distance changes.
4 Years Ago
Updated mipbias for terrain textures
4 Years Ago
Updated pool to work with the latest core changes
4 Years Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
4 Years Ago
Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors
4 Years Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
4 Years Ago
Don't allow updating settings too often.
4 Years Ago
Reset fix
4 Years Ago
Looking at updating postprocessing package
4 Years Ago
Added resource map entity stubs
4 Years Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
4 Years Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)