239,296 Commits over 3,837 Days - 2.60cph!
sled sound distance tweaks
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Bind physics shape and shape cloning (collision merging)
Measure TotalProcessorTime when validating replays
Generate source mapping comments
Bake error message normalization
Updated Facepunch.ExpressionStrings !redux
Make all the neon sign animation speeds faster
Road network -> Road tunnel seam fixes
Reduce the resolution of neon signs (testing)
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Border radius, shadow shit
Road splines for new tunnels
StaticGroups can now be saved and read from bytes.
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Large neon sign RendererLOD, manifest
Fixed !redux script errors
Add medium animated neon sign
ProcessObject refactor
Leaner code gen where possible
Skip populating ActionList if baked / cached
BorderRadius from styles
Don't commit these
Large animated neon update + icon
Add vfxc and met to sbox_game group
Fix typo on msdfgen vpc
Fixed some baking issues + hooking into S2P
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
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Change "Duplicate Frame" into "Copy Previous Frame"
Bit of a hack around the Vector2 issue
RenderContext.SetVector2, SetVector3, SetVector4
Move cssbox shader into sbox.base
Merge branch 'master' of sbox
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)
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Road tunnel entrances backup
Fixed invalid codegen in !redux build
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Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Fix neon signs being shut off when the textures load in
Don't render entity AO proxies if entity is invisible or is view controller
Add AO proxy to citizen and rust pistol
Merge branch 'master' of sbox
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Added Texture.Load
Fuck these asserts
Bind Vector4D
Added RenderContext.BindMaterial
Merge branch 'master' of sbox
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Allow all the other joints to be created