125,568 Commits over 4,171 Days - 1.25cph!

7 Years Ago
Merge from d11_console_version
7 Years Ago
[D11] Add a self destruct workspace option to Jenkins
7 Years Ago
Added some extra save data from facepunch
7 Years Ago
work in progress compute shaders for updating instancing lists
7 Years Ago
Added gib prefabs
7 Years Ago
ugh, ignore .vscode properly
7 Years Ago
Ignore .vscode folder
7 Years Ago
Reinstate the prefab warmup
7 Years Ago
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
7 Years Ago
[D11][Tutorial] Removed debug that wasn't supposed to be in
7 Years Ago
Only batch the building blocks for now until the texture streaming issues are resolved
7 Years Ago
[D11][Tutorial] Updated manifest
7 Years Ago
updates radial menu sfx
7 Years Ago
Updated pool sizes
7 Years Ago
updates radial menu sfx
7 Years Ago
[D11] Achievement #28
7 Years Ago
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
7 Years Ago
Added menu option to write out the dependencies of the instanced meshes
7 Years Ago
Fix for GPU culling on PS4
7 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
7 Years Ago
Don't dynamically spawn power lines
7 Years Ago
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
7 Years Ago
[D11][Tutorial] fixing some errors found when switching defines
7 Years Ago
merge with main
7 Years Ago
Adds new PieMenu hook
7 Years Ago
[D11] Adjustment for achievement #28 trigger
7 Years Ago
Progress
7 Years Ago
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
7 Years Ago
[D11][Tutorial] updating branch
7 Years Ago
[D11][Tutorial] wip single player merge
7 Years Ago
[D11][UI] changed the way that the ingame carousel loads in its scenes
7 Years Ago
[D11] Enable ChunkBasedCompression on Jenkins builds
7 Years Ago
[D11] Monument detection achievement #8
7 Years Ago
[D11] Fix for crash when trying to use a research table with no item selected
7 Years Ago
SFX Changes as requested
7 Years Ago
SFX Changes as requested
7 Years Ago
backup excavator_arm
7 Years Ago
Fix compound static refinery one user
7 Years Ago
[D11] Add in some jenkins clean options, not done yet
7 Years Ago
Compound progress. New lit version of the detached streetlight.
7 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
7 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
7 Years Ago
Instancing fixes (including ps4 frustum culling)
7 Years Ago
[D11][Tutorial] Added tutorial saving hooks (actual saving not implemented yet only stores for the current session), converted hints to use new saving method
7 Years Ago
More proper fix for river sink
7 Years Ago
[D11] [UI] Fixed staff credits not scrolling.
7 Years Ago
Fixed boats sinking on rivers (derp); protocol++
7 Years Ago
[D11] Added Achievement trigger test
7 Years Ago
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
7 Years Ago
merge with main