238,093 Commits over 3,837 Days - 2.59cph!
i was on the wrong branch again ffs
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
Delete GameManager
Make sure all entities are released at game end
Unregister client dlls on disconnect
Clientside hotloading works
Moved access control from Compiler
Create Build-Engine.bat
Removing unused from groups
Retail mode
Update Build-Retail.bat
Exclude lakes from mainland topology generation
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Merge from hdrp_backport_andre
Keep this folder here
Added Build-Game.bat
Update vswhere.exe
merge from Halloween_2020
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Work cart is now mountable
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Final colliders: Added glass panels
Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
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Created world colliders for the work cart
WIP updating to expo-notifications
SDK 39 upgrade
Handle errors in notification handler code
Sentry update fixes
Workaround in-app notifications being silent after upgrading to the new notifications API
SDK 39 upgrade
Handle errors in notification handler code
Sentry update fixes
Workaround in-app notifications being silent after upgrading to the new notifications API
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Merge from Main -> WorkCart
Set roadsign meshes to read/write enabled since they're also used as gibs
WIP updating to expo-notifications
Cherry-pick armoured module LOD fix to Main
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Do not recreate player's hull every tick
Fixed env_sprite_clientside affecting sprite trails
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Trimmed down InstanceData, more tidying.
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get rid of proper type checking for vgui.Create