226,456 Commits over 3,714 Days - 2.54cph!

4 Years Ago
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4 Years Ago
Fixes and Improvements
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
4 Years Ago
skin approval
4 Years Ago
Added Category, field output, DryRun
4 Years Ago
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4 Years Ago
[D11] Define Fix
4 Years Ago
[D11] Z fighting on train tracks at the harbor
4 Years Ago
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4 Years Ago
[D11] Optimised Fire rocket explosion particles.
4 Years Ago
Sidebar node address, trimleft Styles fixup
4 Years Ago
[D11] Z fighting fix again
4 Years Ago
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently
4 Years Ago
Added sprinkler model and materials
4 Years Ago
Added globals to gmod realm interface/class split in steamworks realm Better sidebar building Sidebar tree catering Remove active class from details too Function/Member/Type blocks set category removed page.Priority Update Navigate.ts Don't update the page if it's the same, make sure address is valid Simplified PrintTitle
4 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
4 Years Ago
Fix Faceposer forcing hidden flexes to 0 This caused problems with DME eyelids
4 Years Ago
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
4 Years Ago
Added a couple test replays Making sure replay validation works offline Merge remote-tracking branch 'origin/master'
4 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
4 Years Ago
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4 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
4 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
4 Years Ago
[D11] + Increase in bandit_town SLOD distance
4 Years Ago
[D11] + Fix to bandit_camp rotation issues
4 Years Ago
Missing file
4 Years Ago
[D11] Fix for incorrect stairs at the launch site
4 Years Ago
More
4 Years Ago
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
4 Years Ago
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
4 Years Ago
Subtracting 2019.3
4 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.
4 Years Ago
[D11] Optimised Fire rocket particles.
4 Years Ago
Various
4 Years Ago
[D11] Rock biome color fix.
4 Years Ago
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4 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
4 Years Ago
Hooked everything back up to start testing.
4 Years Ago
[D11] Fix for Hackable crate having no text and countdown timer
4 Years Ago
Dung
4 Years Ago
[D11] Optimised survey charge prefab.
4 Years Ago
Jobified instance copy. Changed the scope of FoliageGroup. No longer using FoliageKey, instead using FoliagePlacement as a key.
4 Years Ago
Backup
4 Years Ago
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4 Years Ago
Update Constants.cs
4 Years Ago
[D11] Optimised survey charge particle effect.
4 Years Ago
[D11] Distance check added to SceneLOD update
4 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)