192,703 Commits over 4,049 Days - 1.98cph!
[D11][Tutorial] Moved map hint to cargo drop task and cleaned up tutorial events
Fixed potential indexing errors on LightGroupAtTime
[D11] Update PlayFab SDK to
190219
[D11] [UI] added the UI for assigning sleeping bags to other players
Made some improvements to item deploying.
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
[D11] DTLS network library. Handshake only, single client connection, doesn't make it into game yet.
[D11] Updating loot containers that have LootSpawnSlots
[D11] Allow hold Interactions on world objects
[D11] Added PlayFab calls for RequestFriendLeaderboard() and RequestFriendLeaderboardAroundPlayer()
[d11][Audio] reduced volume of music
Defaulted light occludee radius scale to 0.5
Fixed changing radius scale at runtime
[D11][Tutorial] Changed tutorial food highlight to support different object types, added highlight to refuel engine task
[D11] Lazy Sync Up the Platform Friends with PlayFab
[D11] [UI] updated control UI to most recent design change
[D11] Design request - swap crafting/quick craft/inventory for config B (left/right dpad swap)
[D11][UI] Hide LT icon when opening interactable loot panel. Fixed issue with interactable loot panel LT action. Fixed issue with workbench panel
[D11] 'Wear' Quick Action added when highlighting dropped wearable items
[D11] DTLS command-line option added to default fallback on LiteNetLib when not encrypting traffic. DTLS option not yet hooked-up.
Mac uses Metal
Linux uses Vulkan
[D11] DTLS plugin updated with new version.
[D11] UDP encryption wip removed.
Remove missing payphone scripts until everything's sorted out
Don't show interaction UI for unavailable interactions
Add payphones back to the map
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
[d11][Audio] Optimised audio templates to now use multi-point linear curves rather than log/custom interpolation curves.
▉▅▇ ▊▊▅▆▄▋▊▌▋ ▉▇▇▅▊▅▇▅▇▇▌ ▇█▉▅
fix some error codes in steamworks.FileInfo
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded