226,456 Commits over 3,714 Days - 2.54cph!

4 Years Ago
upgraded to hdrp 7.2.0
4 Years Ago
subtracting 46897
4 Years Ago
4 Years Ago
Messy tests looking at how to utilize unity jobs. No bueno.
4 Years Ago
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4 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
4 Years Ago
merge from main (46905 changeset)
4 Years Ago
2019.3
4 Years Ago
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4 Years Ago
Trust the local player to do aiming animation for throwable weapons. Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
4 Years Ago
[D11] Again more z fighting fixes
4 Years Ago
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
4 Years Ago
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
4 Years Ago
Backup
4 Years Ago
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4 Years Ago
UI padding tweak
4 Years Ago
Merge from terrainmap_nativearray
4 Years Ago
Merge from main
4 Years Ago
FoliageKey now uses mesh as well as material
4 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
4 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
4 Years Ago
Attaching PlayerState to the BasePlayer
4 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
4 Years Ago
Add PlayerState persistence table
4 Years Ago
Adjust trigger parent volumes on flatbeds
4 Years Ago
Add model script to chassis and modules
4 Years Ago
Increased brake power a little
4 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
4 Years Ago
Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges
4 Years Ago
Fixed replay testing in editor Fixed some replay diagnostic warnings Make sure FacingSpeedMultiplier is reset Fixed Vibrate method binding RepelPlayer now takes a Player instance Fixed typo in CheckStatusLevel causing divergences
4 Years Ago
▅▄▄▄▆▊▊▋▌ - ▌▉▊▆▌▅ █▋█▆▅▅, ▋▅▆▅▊▄▆ ▍▉▇▇▆ & ▇▄▊
4 Years Ago
Merge from main
4 Years Ago
Enable saving on vehicle lift
4 Years Ago
Threshold display tweak
4 Years Ago
Added CompostEntireStack composter inspector bool, if this is enabled, the entire stack of an item will be composted each tick instead of just one from the stack. Simplified the fertilizer item creaction, getting rid of a loop.
4 Years Ago
Increased composter tick rate to 15 minutes
4 Years Ago
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4 Years Ago
Color code condition UI values, red when <= 0.5. Changed "Water" label to "Water Saturation" to be more obvious what it indicates.
4 Years Ago
Updated language files
4 Years Ago
Add position printout to vrad's "Zero area child patch" message
4 Years Ago
Fixed RichText clickable panels never being clickable if the first character is a new line
4 Years Ago
[D11] + Various fixes to assets
4 Years Ago
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4 Years Ago
UI work: clearer stats display, show percentage values, reordered.
4 Years Ago
Replays now support co-op! Got rid of maybe redundant camera code?
4 Years Ago
[D11] Changed Distance check to SqrDistance check
4 Years Ago
[D11] Commented out a few debug.log calls that were called too often
4 Years Ago
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
4 Years Ago
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
4 Years Ago
fix a couple of oversized textures