197,738 Commits over 4,140 Days - 1.99cph!
[D11] DTLS Unity test app updated with latest plugin code.
[D11] Disable server debug log spam
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.
Another rename for clarity
Rename IBulletShooter to IShooter
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
[D11] xb1 instancing fix + re-enable
Added ParticleSystemIK (please refer me to a mental asylum)
A bunch of edits for doors.
prefab setup, adjusted default surface mesh
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally
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cliff shader update, made most properties visible
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
[D11] [TEST] Disable shadows on AK47 muzzle flash light
Rifle ADS setting test.
Cleanup.
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Rebased global trees to branch
spawnmenu.ActivateTool minor changes
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
[D11] Restored a couple of console commands my server workspace gen eliminated.
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
Fix for procedural map boot
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
Fix for LOD distances on scaled meshes