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[D11] Reduce upper cap on Camera Inertia to 0.8
[d11][Audio] Removed fade clicks from new UI sfx
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[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
[D11][Tutorial] Fix for missing cargo drop position
Light occludees.
Cleanup.
Don't setup LODs for objects with empty bounds (caused by missing meshes)
[D11][Tutorial] Added craft pistol objective
Proplights into shared content bundle.
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
Doors and frames fully split
Added prefabs and rust.ai/agents to streamed texture pool (~1.6GB)
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
All doors now use the same "door"
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
Split up doors and frames.
Fix for server build not copying the asset bundle
Don't destroy MaterialSetup on pooled world objects
[D11][TUTORIAL] Expose tutorialData to inspector to allow reassignment
Use roslyn compiler on xb1
Rosyln compiler xb1 fixes
added LOD fade test and removed old compute shader stuff (for now)
enable instancing on materials
Added jobs and burst packages
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
Remove old unused GameObjects from Door1
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Fix for instance colours. Turns out you need to convert the colours to linear to be able to pass them as a vector array.
Proper fix for
32170
Replaced wake disturbance in RHIB and Rowboat again
Added content/building+nature+player+structures+vehicles+workshop to streamed pool (~1GB)
Fixed water interaction sometimes not rendered in-editor
merge from main, hls ents
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
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Case sensitivity and one more fix
Fixed compile errors with HLS weps on linux
[D11] [Tutorial] Deleted temp nav mesh.
[D11] [Tutorial] Updates to Tutorial Map, changed contents of crates.
Half Life 1 entities and steam.inf
Added CCD helper collider to rowboat