139,891 Commits over 4,505 Days - 1.29cph!

6 Years Ago
Send map image background color with the map image
6 Years Ago
Merge from main
6 Years Ago
Fixed SkinnedMeshRenderers not showing damage texture
6 Years Ago
Fix motd showing when you kill a sleeper
6 Years Ago
Disable headlights by default for now
6 Years Ago
Remove "Recorded:" prefix
6 Years Ago
Store and display demo recorded time in demo hud
6 Years Ago
Cleaned up engine audio update method
6 Years Ago
Send throttle input value to client, for use with audio. Protocol++.
6 Years Ago
Show filename and timescale on demo HUD text
6 Years Ago
Hose icon
6 Years Ago
Merge from main
6 Years Ago
Client compile fix
6 Years Ago
Added demo.togglehud command for input binding
6 Years Ago
tweak tail light prefab hierachy
6 Years Ago
updated module, adding lights light model/texture mat etc
6 Years Ago
Vehicle lift work
7 Years Ago
Minigun models/textures/materials (world and viewmodel)
7 Years Ago
Regen console system to fix missing convars
7 Years Ago
[D11] Range_halls assets in launch site fixed rotation
7 Years Ago
[D11] + Fixed objects randomly culling in the airfield
7 Years Ago
Fixed simpleflare errors on build
7 Years Ago
[D11] Added Roadsign gloves to bandit town shop
7 Years Ago
[D11] Few more Z fighting Fixes
7 Years Ago
fixed depth of field lerp speed being affected by timescale
7 Years Ago
reduced cost of autoturret at compound
7 Years Ago
[D11] Added loc keys for gloves
7 Years Ago
reduced sleeping bag decay time to 36 hours
7 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
7 Years Ago
updated samsite loot panel reduced autoturret bounds turret weapon balance reduced crafting cost of horse armor reduced research cost of horse armor increased horse armor rider protection
7 Years Ago
[D11] Changed controls for controling a boat, fixed issues with fuel storage
7 Years Ago
[D11] Fixed Vertex colours on warehouse_large_shell.fbx
7 Years Ago
[D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
7 Years Ago
update vehicle lift
7 Years Ago
Fixed terrain blend sampler issues
7 Years Ago
hose vm rig, vm prefab, entity update
7 Years Ago
[D11] Further Material changes to fix Z fighting
7 Years Ago
[D11] RT debug checks & fixed a shutdown leak.
7 Years Ago
SavasIsland_new topology painting backup
7 Years Ago
SavasIsland_new splat painting backup
7 Years Ago
Toggled import read/write on splat rocks
7 Years Ago
A few more shader fixes
7 Years Ago
[D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
7 Years Ago
[D11] Further Z Fighting Fix. Missed a value previously.
7 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
7 Years Ago
[D11] More Z-fighting Fixes
7 Years Ago
[D11][799] {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets Took out the snow mounds. Can't imagine how these where ever going to work ( might have missed something like ).
7 Years Ago
[D11] Optimised shadow res / tweaked colour
7 Years Ago
[D11] Added poolable component to gloves prefabs
7 Years Ago
[D11] Landmine Trigger reduced