238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
Stables dressing backup
4 Years Ago
Wooden farm fence files
4 Years Ago
Fixed possible NRE in main menu Force replay archiving on reset in editor by holding shift Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
4 Years Ago
Created sbox_shared.vpc Created sandbox.trace.cpp/h Added trace bind InteropGen added inherit and skipdefine keywords, removed Manifest hack Trtace works
4 Years Ago
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4 Years Ago
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4 Years Ago
Rebuild manifest, should fix missing roadsigns
4 Years Ago
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4 Years Ago
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4 Years Ago
Stormy snow implementation
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
Merge from main#55213 (in sync with halloween branch)
4 Years Ago
merge from main (before destroyable roadsigns merge)
4 Years Ago
Send sidemove/forwardmove as normals Fixed prediction error Simple noclip movement in c#
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
4 Years Ago
Increase icon sizes even more
4 Years Ago
Update item icons Fixed rotation issue on a spike
4 Years Ago
Fix compilation on IndividualSpawner custom editor
4 Years Ago
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4 Years Ago
Merge destroyable roadsigns -> Main
4 Years Ago
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4 Years Ago
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
4 Years Ago
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4 Years Ago
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
4 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
4 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
4 Years Ago
merge from main
4 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
4 Years Ago
Added Sandbox.PlayerCommand Build tools Simplify CUserCmd Route UserCmd application through Sandbox::PlayerCommand
4 Years Ago
powerup pickups are closer to losing player some orb diff scaling Merge branch 'master' of SpaceUsurperUnity ball pit tweaks !redux
4 Years Ago
Removed noise generator from old snow for perf.
4 Years Ago
Nixed X offset on snow emission
4 Years Ago
PFX scene backup
4 Years Ago
Testing out improved??? way of creating and storing group definitions
4 Years Ago
Double max ammo types
4 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
4 Years Ago
env_sprite_clientside
4 Years Ago
Added Player.Set/GetMaxArmor
4 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
4 Years Ago
Color correction volume simple multiplayer support
4 Years Ago
player setmodelscale fixes
4 Years Ago
Stormy snow variant
4 Years Ago
cherry pick non networking related changes
4 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
4 Years Ago
Added basic templates