139,701 Commits over 4,505 Days - 1.29cph!

7 Years Ago
Needed isLoadingSave, not isLoading
7 Years Ago
Cache liquid drain amount and deduct via invoke
7 Years Ago
Don't double up modules no server load (different to the previous double-up bug)
7 Years Ago
Fix teleport2owneditem throwing an exception if no targets were found
7 Years Ago
Merge from main
7 Years Ago
WIP better passthrough calculations
7 Years Ago
Fixed vehicle module health not loading from saves
7 Years Ago
Merge from main
7 Years Ago
Minor fix
7 Years Ago
Chassis spawn at max health, only damage modules
7 Years Ago
Merge from main
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Fix double spawning modules on loading saves
7 Years Ago
Craters new build - island shape improvement
7 Years Ago
Canyon new build - island shape improvement
7 Years Ago
HapisIsland_new tweaks
7 Years Ago
turret crouch exploit fix
7 Years Ago
mgl/rl turret nerf turret now aims at portion of player above water if possible
7 Years Ago
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
7 Years Ago
samsites drop ammo
7 Years Ago
first pass at vehicle sounds
7 Years Ago
turret drop fixes
7 Years Ago
bugfixes
7 Years Ago
skin approval
7 Years Ago
merge from autoturret_2
7 Years Ago
protocol++
7 Years Ago
compile fixes
7 Years Ago
merge from main
7 Years Ago
fixed turret weapon rotations added arc support fixed fractional reloading always activate item mods
7 Years Ago
Merge from hitboxes
7 Years Ago
Fixed "back hits" and zero thickness bug.
7 Years Ago
Converted the ParticleSytemIK update to a IParticleSystemJob
7 Years Ago
Merge from hitboxes
7 Years Ago
Fixed missing physics mats
7 Years Ago
Merge from main
7 Years Ago
Boilerplate for benchmarking a bunch of effects.
7 Years Ago
Show water ml consumption on crosshair info.
7 Years Ago
Added missing Terrain Placement Map script to some of the new levels
7 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
7 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
7 Years Ago
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
7 Years Ago
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
7 Years Ago
[D11] Cap fog at 15% minimum
7 Years Ago
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
7 Years Ago
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
7 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
7 Years Ago
Using CDN to access the Rustworks configs (ex. maintenance mode)
7 Years Ago
[D11] HudElement clean code
7 Years Ago
[D11] Fix for Lantern Glass
7 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar