248,575 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support
4 Years Ago
Fixed hand IK chains
4 Years Ago
default v to +iv_voice, moved +iv_view to c Refactored voice stuff (moved most stuff to Voice class, moved out of addon code because we need more oversight and need it to control different PTT preferences and need it to work with parties)
4 Years Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
4 Years Ago
Subtracting 61140
4 Years Ago
Subtracting 61071
4 Years Ago
Subtracting 61070
4 Years Ago
Merge from main
4 Years Ago
Merge from post_fx
4 Years Ago
tweaks
4 Years Ago
AE_FOOTSTEP anim metadata + adjusted loop points + moved movement anim processing into prefabs Merge branch 'master' of sbox
4 Years Ago
Set b_noclip in StandardPlayerAnimator
4 Years Ago
Fixed crouchwalk sidewards axis being reversed
4 Years Ago
Fixed Client.All being empty (fixes chatbox etc)
4 Years Ago
Source updates
4 Years Ago
Remove GameBase.Current, add Game.Current Killfeed works again
4 Years Ago
Fixed Winch/Rope scaling wrapping around at length of 100
4 Years Ago
animal AI design update
4 Years Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
4 Years Ago
Create SpawnPoint.cs Added Game.MoveToSpawnpoint( Entity pawn )
4 Years Ago
BasePlayer.CreateHull Noclip works again Don't pass client around for purely clientside stuff like camera and input building Add Local.SteamId, Local.DisplayName
4 Years Ago
Make sound.Add act as override on x86-64 too
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
reapplied monument changes
4 Years Ago
merge from main
4 Years Ago
merge from impact_effect_scale
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
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4 Years Ago
CNetworkQuantizedVector can get fucked
4 Years Ago
merge from main
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
4 Years Ago
Merge from wearable_eyes_view
4 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
4 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
4 Years Ago
Solo sub world colliders
4 Years Ago
Also add .entity
4 Years Ago
Let's not get ourselves into another Bandid Camp or CargoShipTest situation. Rename SoloSubmarine to SubmarineSolo to match the SubmarineDuo naming scheme
4 Years Ago
Merge Main->Submarine
4 Years Ago
For whatever reason UI shaders never seem to be lit quit right, ending up too bright or dark in different situations. I've now made a basic playing card plane and applied the card texture to it, and using that as the backing for the community cards instead. That gets it lit correctly, and then the UI component just adds a multiplied sprite of the card's actual content. Same trick the hand-held cards use.
4 Years Ago
more color tweak/ changed env map placement
4 Years Ago
Merge from blink_sleeping_fix
4 Years Ago
Merged CloseEyes call into sleeping conditional block
4 Years Ago
Merge from main
4 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
4 Years Ago
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4 Years Ago
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments Send the colour of the new line every time rather than relying on client and server to be in sync Fixed line prefabs missing colour setting Better context menu support and phrases setup
4 Years Ago
Adjust card material brightness
4 Years Ago
Merge CardGames->Main again