247,042 Commits over 3,928 Days - 2.62cph!
Gravgun throws ragdolls better
Fixed ECS bullet callback when player has IgnoreBulletDamage !redux_all
crane magnet - updated skeleton
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
Also make sure entity has physics group
Gravgun picks up ragdolls using their main physics body
Add PhysicsGroup.RebuildMass
Billboard material tweaks
Rebuild mass of every body in physics group after resize
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute
Merge branch 'master' of sbox
Don't copy bone scale when copying bones to ragdoll
Copy world scale to ragdoll
Clear template layouts on init, lowercase paths
Library check FullName ignore case
BaseNavigator can now reduce max speed if a health threshold is specified.
Animal max speeds capped when < 10% health.
Updated plugin integration
Temperate bush billboards
animals only sleep when there has been no recent threat
Might not have a chat box
Testing fix for hotloading
Ignore Sentry assembly when hotloading
Fix NetworkAssetList skipping IgnoreFile list when files are changing
chance and healthbelow AI events now tick at fast instead of very fast.
added TimeSinceThreat ai event/ui/prefabs.
Player / StatusEffect OnHitPlayer ECS callback generation
Tweaked douglas fir and pine tree billboards
Senses now track last threat timestamp.
If calling changelevel and not in a map, call map
Added Live Development category on menu
Don't do serverside game start logic when joining a server 😊
Create game using changelevel
Custom billboards for temperate and tundra birch trees
Bind f1 to con_toggle by default
Added white-space; nowrap support
progress backup - vertex painting
Updated animal AI design, detect targets/threats at lower range when sleeping.
Custom oak tree billboards
Access tests attributes
Merge branch 'master' of sbox
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Replaced original prefabs with my placeholder ones.
added ai.allowdesigning convar
fixed team dock reject UI highlighting
adding collider on pipe set
Merge branch 'master' of sbox
Fix double map list
Turn off background repeat on asset icons