198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] Turn footsteps back on, but decals and displacement effects are still disabled for now
6 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
6 Years Ago
[D11] [UI] Fixed loading screen microphone check not showing when microphone is not plugged in.
6 Years Ago
Cleaning
6 Years Ago
Fix filesystem not saving properly in WebGL Move kick messages onto client for localization prep Add a separate message for when a player is signed in somewhere else Turn off auto reconnect after being kicked - prevents error message spam Network++
6 Years Ago
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6 Years Ago
[D11] [UI] Moved facepunch comment inside correct define.
6 Years Ago
Grass tweaks Oak atlas map
6 Years Ago
[D11] [UI] Spam check no longer increments after each message even when sending messages slowly.
6 Years Ago
[D11] put previous change behind defines
6 Years Ago
[D11] Proper fix for win64 client assets
6 Years Ago
[D11] [#2264] Npc vending machines will split up items they are selling when vended
6 Years Ago
Arcade machine rotation fix
6 Years Ago
[D11] [UI] Tweaked spam variables. Added translation for kick warning. Fixed LookAt Tooltip error.
6 Years Ago
Fixed sandbag barricade skin not applying
6 Years Ago
Foliage shader colour, wind
6 Years Ago
[D11][OFFSCREENPARTICLES] Turned off camera debugging
6 Years Ago
[D11] Jenkins Linux debug server defines fix. Modifications to the asset stripping for Jenkins (not yet enabled).
6 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
6 Years Ago
[D11] - Cosmetic UI tweaks / Texture size reductions
6 Years Ago
[D11][#2265] Fix for server rockets exploding when fired
6 Years Ago
price adjustment
6 Years Ago
merge
6 Years Ago
[D11] DTLS networking Linux and PS4 valid socket read timeout error handling.
6 Years Ago
Fixed skins not applying to concrete barricade
6 Years Ago
[D11][2258][[PS4/XB1] Fire effect appears through objects] Using the wrong depth sample buffer. [D11][OFFSCREENPARTICLES] CPU/GPU particle scaling work
6 Years Ago
[D11] [UI] Fixed look at tooltip not correctly showing collectibles and other items.
6 Years Ago
Merge from main
6 Years Ago
[D11] Win64 client asset build fixes (hopefully)
6 Years Ago
[D11][#2218] Cherrypicking r35682 for key lock deployable
6 Years Ago
Skin bundle update
6 Years Ago
[D11][UI][#2267] Fix for survey charge notes not showing
6 Years Ago
[D11] Temporarily disabled asset stripping from the debug Linux server build to isolate the problem.
6 Years Ago
Minor helicopter edit
6 Years Ago
Increase helicopter drag a bit
6 Years Ago
More serer/client check on drug dealer
6 Years Ago
Drug dealers now handle corp merges
6 Years Ago
Line endings only
6 Years Ago
more material fix due to the static switch change cleaning some unused materials
6 Years Ago
Inverted vehicles now take damage and eventually explode.
6 Years Ago
removing more ui blur
6 Years Ago
ball launcher rework pass on the ball trail and Fx..... folder sorting
6 Years Ago
Always include the UI particles shader
6 Years Ago
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
6 Years Ago
Preload textures, shader variants
6 Years Ago
Raise helicopter height limit a bit