139,314 Commits over 4,474 Days - 1.30cph!

7 Years Ago
merge from disable_lunar_2020
7 Years Ago
mainmenu video
7 Years Ago
Revert back to default mainmenu logo
7 Years Ago
Disable firecrackers
7 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
7 Years Ago
Better capsule DDraw
7 Years Ago
[D11] Cliff texture resize
7 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
7 Years Ago
[D11] Fixed Incorrect Boat Material
7 Years Ago
[D11] Update hair to new shaders.
7 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
7 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
7 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
7 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
7 Years Ago
Position vehicle lift
7 Years Ago
Fix NRE
7 Years Ago
Minor UI formatting edit
7 Years Ago
Added labels to LOD utility window
7 Years Ago
LOD Group null check
7 Years Ago
Updated LOD settings on all chassis and modules to Thai's 40/15/1
7 Years Ago
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
7 Years Ago
Fix sending incorrect player positions when a player is parented to something
7 Years Ago
update LOD setting/ models
7 Years Ago
Fix map coordinates missing a letter on the right side (for big maps)
7 Years Ago
Merge from main
7 Years Ago
Fix cockpit LOD assignments
7 Years Ago
+ Fixed the water being 70% alpha at the distance so water is getting there
7 Years Ago
Creosote bush progress Decor v3 changes
7 Years Ago
Vehicle Lift LOD Tweaked module panel stuff, collider, mesh
7 Years Ago
7 Years Ago
Added Capsule DDraw shape, a few bug fixes and improvements.
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
[D11] Missing texture on small gravel.
7 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
7 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
7 Years Ago
[D11] Fixed flipped defines
7 Years Ago
igniter fixes schema update
7 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.
7 Years Ago
more
7 Years Ago
[D11] Fix for being able to look through scientist visor
7 Years Ago
[D11] Updated LR300 test
7 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
7 Years Ago
[D11] Updated Chicken ragdoll
7 Years Ago
[D11] Updated/added Max Spawn Distance values to impact fx
7 Years Ago
[D11][#3530] Monument names now appearing again.
7 Years Ago
[D11][UI][#3523] Fixed serialization issue
7 Years Ago
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
7 Years Ago
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching. Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
7 Years Ago
[D11] Another incorrect specular fix
7 Years Ago
Fixes for ASE shader template