248,566 Commits over 3,928 Days - 2.64cph!
Finally managed to get colours matching from Figma to Unity
Cinematic animations backup
Fix modular cars sending a full network sync every tick when they don't have to
Timeline scene test + recorder presets
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
updated asphalts material/textures
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Fixed some ECS bullets missing sprites
Fixed possible exception when disposing a BulletQuery
Button prompt icons in pause menu tweak for Switch
Working on changing how damage numbers are rendered
Fixed ECS rect bullets not using scale when detecting collision
Fixed possible crash in ECS OutOfBoundsJob
Fixed debug ignore collisions with ECS bullets
Fix rudder visual pivot point
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Delete the client's pawn on disconnect
boar model update, walk anim update
Fix ghosting on text textures, optimize font smoothing as a combo
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general)
mat_dumpmaterials now has an optional argument to hide refcount 0 materials
A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load
gma.MountGMA now also clears list of missing materials
Added a (very naive) reproduction of the Source 1 "ikrule touch" feature for current holds
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
Construct .vmap
Added Construct vmap + sky map
Merge branch 'master' of sbox
Fixed dress model
Fixed gloves
Compiled gloves
fixed bun hair variations
Merge branch 'master' of sbox
Predict white ball placement as well and set owner directly to the pawn now that works
Fix AuthorityCheck
Merge branch 'master' of sbox
Let's try and make the cue predicted again for the player taking a turn
Merge branch 'main' of sbox-pool into main
countryside bunker entrance WIP art and dressing setup
Fixed hold_R on Rust crossbow
Merge branch 'master' of sbox
Do half aiming when no weapon
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day
Merge branch 'main' of sbox-hidden into main
Set aimat_pos so player model aims
Speed up .HasAttribute
Send Managed Class Ident as part of the entity serialization rather than as a datatable var
Merge branch 'master' of sbox
Fix for boar ragdoll disconnect error