192,721 Commits over 4,049 Days - 1.98cph!
Set item prices and shop items
Fixed all C4 issues (I think)
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
[D11] Added another audiosource for ps4 controller sfx
Some minor changes to triggers from tf2 repo
CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
Spawnlist right cliick menu icons
Fix "Requesting X lua files from the server..." message on the loading screen
merge from oilrig - access to previously made art assets needed on excavator
[D11] Adjustments to look-at-object detection
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
[D11][Tutorial] Added examine pistol tutorial event
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
[D11] Fixed issue with unit converter string
Fix for CompareObjects when enum values out of range
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
[D11][UI] Work bench ui skin selection menu
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
[D11] [Tutorial] Update to start cave
[D11][Tutorial] Added examine held entity tutorial action
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
[D11] Linux version of DTLS native plugin.
[D11] [Tutorial] Terrain Changes
[D11] [UI] Flipped map zoom controls.
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
[D11] Radiation sfx on ps4 controller
Mission work. Still not compiling.
More ship stuff.
CraggyIsland.Naval for Diogo.
Stopping locks being placed when there's a lock already there.
Fixed NRE with lock being on a door that's been destroyed.
[D11] [Tutorial] Map updates, Dive sites added.
Dump truck model/LOD/COL/textures/prefabs
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.