248,566 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge from main
4 Years Ago
Finally managed to get colours matching from Figma to Unity
4 Years Ago
Merge from main
4 Years Ago
Cinematic animations backup
4 Years Ago
Fix modular cars sending a full network sync every tick when they don't have to
4 Years Ago
Timeline scene test + recorder presets
4 Years Ago
More
4 Years Ago
More
4 Years Ago
Rudder visuals
4 Years Ago
Fix bug in load method
4 Years Ago
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
4 Years Ago
updated asphalts material/textures
4 Years Ago
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4 Years Ago
Fixed some ECS bullets missing sprites Fixed possible exception when disposing a BulletQuery Button prompt icons in pause menu tweak for Switch Working on changing how damage numbers are rendered Fixed ECS rect bullets not using scale when detecting collision Fixed possible crash in ECS OutOfBoundsJob Fixed debug ignore collisions with ECS bullets
4 Years Ago
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4 Years Ago
Fix rudder visual pivot point
4 Years Ago
Turn speed adjustment
4 Years Ago
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4 Years Ago
4 Years Ago
Minor edit
4 Years Ago
Bugfix for steering
4 Years Ago
Delete the client's pawn on disconnect
4 Years Ago
Fix transforms again
4 Years Ago
Sea fix
4 Years Ago
Experiments
4 Years Ago
boar model update, walk anim update
4 Years Ago
Test
4 Years Ago
Fix ghosting on text textures, optimize font smoothing as a combo
4 Years Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials
4 Years Ago
Added a (very naive) reproduction of the Source 1 "ikrule touch" feature for current holds
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
Polished 9-way walk
4 Years Ago
phrases
4 Years Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
4 Years Ago
Construct .vmap Added Construct vmap + sky map Merge branch 'master' of sbox
4 Years Ago
Fixed dress model Fixed gloves Compiled gloves fixed bun hair variations Merge branch 'master' of sbox
4 Years Ago
Predict white ball placement as well and set owner directly to the pawn now that works
4 Years Ago
Art drop
4 Years Ago
Fix AuthorityCheck Merge branch 'master' of sbox
4 Years Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
4 Years Ago
countryside bunker entrance WIP art and dressing setup
4 Years Ago
Fixed hold_R on Rust crossbow Merge branch 'master' of sbox
4 Years Ago
Do half aiming when no weapon
4 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
4 Years Ago
Set aimat_pos so player model aims
4 Years Ago
even more square balls
4 Years Ago
Speed up .HasAttribute Send Managed Class Ident as part of the entity serialization rather than as a datatable var Merge branch 'master' of sbox
4 Years Ago
Make balls square
4 Years Ago
Fix for boar ragdoll disconnect error
4 Years Ago
Keep thin fonts sharp