238,093 Commits over 3,837 Days - 2.59cph!
▋▉▆▇ ▍▅▄▉█▋ ▅▊█▄ ▌▌▄▅█▊ ▍▋ ▍█'▅ ▍█▋▊▆
▆▆▉▅▉▇ ▊▄▇██▌▋▉▅ ▆▉▉ █▆▋▉▋▄▄ ▆▊▄ ▇█▊▊▍▌▆▌▅ ▊▆▆▄▄▉▊▍█▋
▊▇█▉▅▊ ▆█▍▇▆▉▋ ▍▄▇▇ ▋▇▄▇-▌ ▆▄▋▇▄
Some more optimization
Disable updating on the player preview when it's not open
▉▋▄▅▆ ▍▇█▋▉▋▍▇ ▍▊▅██▆ ▇▅ ▇▍ ▇▉▄▇▍▍ █▌ ▇▍▋█▊ ▄▆▇█▅ ▊▋ ▄▇▄▄ ▍█▊'▆ ▉▉▉▅▆ ▌▊ ▉▅▊ ▇▉▆▋█ ▄▉█▄▄▆▄
TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
▉▅▊▊ ▇▅███▌▆ ▇▍ ▌▆▌▊▆▆▉▌ ▌▉▊▇ ▋▉▋▇
Game exe goes in the root folder
Don't bother adding "GAMEBIN" search paths
Update .gitignore
▉▉▆ ▆██▉█▆ ▅▋▌▊▌▌▊▋ ▍▅▋ ▉▇▆▍▅▉ ▌▉▌▆ ▇▆▆▊▄ █▋ █▋▅▄▉ █▉▆▉▊▍
▍▆▉▄ ▄▉▅▍▅▋▄ ▄▍▇ ▅▍▇▇▅. ▇█▄ ▄▊▄▌▄ ▌▉█▍▍▌ ▊▋▇▍▋▉▉▇ ▇▌ █▋▊▇▍ ▍▄▋▆▍▉▅▌ ▆▍ ▄▅▉▆ █▊.
Reduce transfer speed
Downloaded files hierarchy
Rename FileSystem to EngineFileSystem
Rename FileSystem class to BaseFileSystem
EngineFileSystem is internal
Added FileSystem to Game dll
Load layouts/stylesheets from FileSystem.Mounted
▍▋▅▊▅▌ ▆▍▌▄▉█▉▆ ▋▋▉▅▄▉▅ ▉▋ ▍▌▉ ▆▊▄▌ ▆█▄▉ ▄▇▆█▅█▋
Final rainbow effect & files
Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
▋▇▉ ▌█▌▊▍ ▌▄ ▊▆▄▅▅ ▋▅▅▌█▅▊▇
Forgot c++ doesn't initialize pointers to null, god help us
Init/Shutdown ServerSideClient on connect
Drop iterations down to 1 (from 2)
▅██▆ ▅▆▇██▍ █▍▍▉▄ ▌▍▇▋▇ ▋▌▌▄ ▋▉▌▌ ▍▍▅▉▊'▇ ▆ ▌▅▍▇▆▇▊█ ▄▌▆▍▊▊▆▆ (▇█▌▉▆▉▇▉▊ ▇██▉▋▌▆▊▇▆▋?)
Network Ticking
Increase network rate [review]
File download poc
Adding +networksystem to sandbox_game
Add the ability to track PendingReliable from NetChan
File transfer works
Don't ship with networksystem.dll now we have it in sbox_game
▊▉▇ ▊▋▉▍▍ ▅▌▆▉▍▍ ▍▍▊█▋▅▇ ▅▇▄█▉ ▆▍▅ ▉ ▄▋█▆▅▊ ▊▌▋ ▉▄ ▌▋▊▆▉▌ ▊▇▌▌▄▇▆ ▍█▆▇ ▅▆▇▍▌▉▋ █▅▊▌▆▇ ▋▊▆▅██▋▋▌
▄▋▆▍ █▍▊█▋ ▋▄▆▌█▌▅▇▉▊▄▍ █▌ ▍▅▊▊▅▇ ▅▍▍▆▅▅▉▅▌▆▋▋▄. ▄▇▊▍▌ ▊▅█▉▊▅▊▇▊▌▆▌ ▋▆█▅▊▋▄▍▊.
▉█▉▋▍▄ ▅▍▊ ▇▇█▅ ▍▅ █▍▍ ▉▊▋▅▋▊ ▄▄▌▉▄▇▊▋▌ ▅▋▉▇▅▅▆ ▍▋ █▆▅▄▉▉▄ ▇▇▆█
▄▅▌▉ ▉▆▋█ ▉▍▉▊█▇█ ▌▉▇▉▆▊ ▍▉▆ ▍▇▍▌ ▋▉ ▆██▅██▉ █▍▊▆█▌▅ ▊▅▅▉▍ ▆▆▋▊▆▍▄
█▌▅▇ ▄ ▇▆▍▇ ▊▌ ▌▋▌▋▆ ▅▋▉▌▉ ▊▇▍ ▌▋▅▆█▋▌▅▄ ▄▄ █▊▌▋▄█▅
▍▉█'▅ ▊█▌█▆▆▄▅▅▇ ▄▊▋▅ ▉█▇█ ▅▉ ▋▄▆▊▆▍█▍ ▊▄▋▇▌▅▊▉ ▊▍ ▋▌▉█▉ ▉▋▍ ▄▌ ▆▌▉▉▇
█▆▋ ▍▅▉▇▍▅ ▌▇▇█ ▌▇▍▆██▄. ▆▅▄ ▆▊█▇▄▍▄▅▊ ▆▄▇▇▄ ██▍ ▌▊▅▋▄▉▅▉▊ ▌▍█▉▊▇ ▆▆ ▉▆▋▆▇▄▄▋▊ ▄▇█▄▍
Custom Messages
Bind CServerSideClient
Added FIleSystem.FileSize
Create INetworkServer, INetworkClient
CNetworkGameClient, CServerSideClient have a m_pManaged - so we can jump shit straight through to the specific game dll without bunnyhopping through engine dll
Train tunnels / overpass update / added double track curves
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
▇▄▍▄▇▄▉ ▍▊ ██▅▊▋▉█▊▄ ▇▉▋▆▇▌ ▆▌▍▉ ▌▌▊▊▊▍▍▅▋▋ ▋▊▌▉▌▇▍▄
▌▋▆▌▍ ▆▅█▉▄▊█▍ ▆▌ ▌▅▇▇▅▉▍▅█ ▅▆▄▍▉▄▆▇▆, ▍▊▅▌▄ ▉▅▄▆▆▆█▅██ ▅▅▇▅▌ ▉▇ ▌▊ + ▋▊▋▅ ▆▌█▋▇▅▄▊ ▋▍▅▌▆▄
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
Added activator & caller arguments to Entity.Fire, both default to NULL
Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
Added rainbow support (currently disabled on all weather presets)
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)