192,721 Commits over 4,049 Days - 1.98cph!

6 Years Ago
fix
6 Years Ago
New ship interior.
6 Years Ago
merge
6 Years Ago
Set item prices and shop items
6 Years Ago
Fixed all C4 issues (I think)
6 Years Ago
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
6 Years Ago
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6 Years Ago
[D11] Added another audiosource for ps4 controller sfx
6 Years Ago
Some minor changes to triggers from tf2 repo CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
6 Years Ago
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
6 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
6 Years Ago
Spawnlist right cliick menu icons
6 Years Ago
Fix "Requesting X lua files from the server..." message on the loading screen
6 Years Ago
merge from oilrig - access to previously made art assets needed on excavator
6 Years Ago
[D11] Adjustments to look-at-object detection
6 Years Ago
Bundles
6 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
6 Years Ago
[D11][Tutorial] Added examine pistol tutorial event
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
6 Years Ago
Removed ST scripts
6 Years Ago
backup greybox
6 Years Ago
[D11] Fixed issue with unit converter string
6 Years Ago
Fix for CompareObjects when enum values out of range
6 Years Ago
poolable group fixes
6 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
6 Years Ago
[D11][UI] Work bench ui skin selection menu
6 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
6 Years Ago
[D11] [Tutorial] Update to start cave
6 Years Ago
[D11][Tutorial] Added examine held entity tutorial action
6 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
6 Years Ago
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
6 Years Ago
[D11] Linux version of DTLS native plugin.
6 Years Ago
[D11] [Tutorial] Terrain Changes
6 Years Ago
[D11] [UI] Flipped map zoom controls.
6 Years Ago
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
6 Years Ago
[D11] Radiation sfx on ps4 controller
6 Years Ago
Mission work. Still not compiling.
6 Years Ago
c4
6 Years Ago
merge
6 Years Ago
Fixes.
6 Years Ago
More ship stuff. CraggyIsland.Naval for Diogo.
6 Years Ago
Stopping locks being placed when there's a lock already there.
6 Years Ago
Fixed NRE with lock being on a door that's been destroyed.
6 Years Ago
.
6 Years Ago
doors
6 Years Ago
Possible fix for NRE
6 Years Ago
[D11] [Tutorial] Map updates, Dive sites added.
6 Years Ago
Dump truck model/LOD/COL/textures/prefabs
6 Years Ago
More ship stuff
6 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.