242,135 Commits over 3,867 Days - 2.61cph!

4 Years Ago
▌▌▆▇▇ ▇▉▌▊ ▊▋▄▌█ ▌▋▉▌▌▄▅▊ ▆▌▇▇▉▋▇▇▊ ▌▅▆ ▇▄▄▉▋█▉ ▊▇▆ ▅▋ ▉█▄ ▌▋▇▆█ ▌▆▉▇▍▄▌▋ █▆▄▍▍▉▅▋ ▋▍▄ █▉▉▇▍▋▉ ▋▄ ▋▉▊▆▊▊. ▇▅█▊▊▋▊▌▅▄ ▆▆▌ ▄▆▆▄▋▇ ▋▌▇▌▊▊█▆ ▋▍▍▊▋▆▆▅▄ ▆▅ ▇▆▌▋▇ ▆▋ ▉▋▋ ▌▉█▌▌ ▌▌▍▆▌ ▍▅▉ ▌▌▅██▍'▉ ▌▆▍ ▍█▄▍ ▅▄▊▌ ▅▊ ▉▍█ ▉▋▍██▅▌▇▅ ▅▋▍▍▆▌
4 Years Ago
▇▉▉▅▌█ ▅▇▉▆▄▆▅▍ ▅▅▄▆▌▋
4 Years Ago
▌▆▌'▍ █▊▊▌█ ▍▆ ▉█ ▇█▉▊▊ ▌▇▌▅▌▅ ▅▄▋'▉ ▋▋▌▇▇▆▊▍▇▆█▇▄ (▄▆▄▄ ▄▍▇ ▌▉██▋▄ █▊ ▇▊▋ ▇▌▅▄▊▄▍▆▆▋█▅█ ▅▉ ▆▋▍▌ ▄▅▅█)
4 Years Ago
▇▍▅▊ ▍▋▆▇▆ ▉▉▋▋
4 Years Ago
▌▊██▉ ▌▋▌▅▅▌ ▍▄▇▄▆▌▇ ▋▉▉▊▉ █▍▋ ▄▇▆▅▅ ▋█▅▍▍▋▌▅▅ ██▄▋▄▆▆ ▇▊ ▆▆▉▇▊▄, ▅▄▍▉▋▋█▉▄ ▄▄█▍ █▅▉▍▆ ▉▄▄ ▊▋█▋▉▋ ▊▍▌▉'█ ▌▄▌ ▌▋▇ ▇█▄▍▄
4 Years Ago
▆▇▋ ▆▄ ▍▇▇ ▄▌▄▅█▌▇▊ █▋▋▅██ ▇▅▌▅, ▆▊▍▇▋▉▄▅▉▌ ▌▅▍▊, ▋▆█ ▊█▇▌ ▇▉▅▅
4 Years Ago
▋▄▄▄▊▅ ▌▌▍ █▇▇ ▋▇ ▊▄▍ ▅▋▋▇▆▆ ▋▋█▇▄ ▊▉█▆ ▊▅▆▌▄▉▋ ▄▍ ▍▍▉▍█▉▇ █▄ ▄▊▌ ▅▊▉▌▆ ▆▅▋▋▅▇ ▄▄▊▉▄▌
4 Years Ago
▆▋▇▌ ▅▆█▇ ▋▄▉ & ▊▄▋▍█▉ ▉▊▇▅▍
4 Years Ago
▋█▊▊▋▇▍▋ ▊▋▌ ▌▇▆
4 Years Ago
4 Years Ago
▊▌▆ ▅▌▊▄▋█-▍▇▆▍ ▆▌▉▇▊▊▆▋▆▉▇▇▌▍ ▉▉▆▍▆▄▄▌ ▊▋'▋ ▄▋▌▌▊▅-▌▍▅▆
4 Years Ago
▅▉▉▍▇▋ ▊▆▆▊ ▊█▆▋▅▍ ▌▄▉▌ ▊▍▇▄▆▆▄▍▆█▉, ▍▊▍'█ ▊▍▄▍▆▅ ▉▄▄▇▄ ▌▆ ▍▇██▆ ▅▊▅▆▉
4 Years Ago
▊▆▌▋▍▌ ▅ ▋▅▆ ▍▋▉▅ █▆ ██▉ █▉▋▆▊ ▅▊ ▅▇▄ ▊▆▊▆▍ ▅▉ ▄█▋▊▇▆ █▌▋ ▆▉ ▆▌▆ ▇▍█▍█
4 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
4 Years Ago
Water treatment plant final pass
4 Years Ago
▉▅▄▍▅▇▇▋▊▋ ▍▉▌
4 Years Ago
▄█▋ ▅▉▆▌▆▋▅▊ ▇▉ ▊▇█▆▉█ ▆▅▍▊▊▌▊ ▊█▅▆▄ ▌▄▌ ▄█▊▇▆▍▄ █▋▉▆▉ █▅▉▌. ▍▊▇▇ ▌▄▋▅▆▌▊ ▇▄ ▉▄▌▆ ▊▉▍ ▌▌ ▇▉▆
4 Years Ago
jackhammer skinnable test
4 Years Ago
Refinery pass
4 Years Ago
▍▆▍ ▆▋ ▋▄▆ ▆▊▋▆▋▉'▉ ▍▉▄▇▋ ▉▄▄ ▆█▅ ▅▄▄▄▊▌█ ▋▊▆ ▆▊ ▉▊▍▇█▄▅▄ ▅▅▅▇█▌█ ▉▄▍ ▆▋▋▊ ▉▄▅▆▄▍▋ ▍▌▇▊▌▉▊▋▆▉
4 Years Ago
█▍▆▄▇▌▉▋▅▆▄█▄▄▌▇▅█▇_▇█▋▌▌▇█▇ ▇▌▆▆ ▉▄▋ ▇▆█▍▇ ▅▆ ▄
4 Years Ago
Bunker textures/materials tweak -ezmeow
4 Years Ago
Satdish Island pass
4 Years Ago
▌▄▅█▍▆ ▆▆▌▅▌▅▄█▋█▌▉▆ "▅▄▄▇▌▄▉" ▋▉ "▍▌▅▋▌▊▆▄▍". ▍▌▇▍▆▅ ▊▍▉▋▄▋▋▄▄ ▉▋▆▌▋ ▇▇'█ ▉▋▆▍▄▄ ▆▇▅ ▊█▍▋▌▆▌▌ ▊▌ ▉▋▊ "▋▆▌▅" ▆▅██▇▊.
4 Years Ago
art source files
4 Years Ago
More fixes, more loot
4 Years Ago
Smarter job scheduling for ECS border warnings Cached BulletSystems are invalidated on stage change
4 Years Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
4 Years Ago
Updated ignore.conf for steam srcds related cache things
4 Years Ago
cherry pick tp_coastal and sound.playurl/file volume fixes
4 Years Ago
Move r_flushlod commands to map disconnection (from map loading) to fix l4d map crashes in vphysics
4 Years Ago
▅█▌▉▌▇▆▋ ▊▌▅▄ ▌▋█ ▌▄▄ ▄▋▌▌ ▌▊▆▋▍▍ & █▉▌█▆█▅▊ ▉▋▇▆▍.▋▄▊▆▉▋▍▌ ▉▍ ▍▍▌█▇▊ ▅▆▅▇▆▆▅ ▄▋ ▌▇▊▋▆ ▆▊▋▋▅ ▋▅█▊▄▄▄ ▍▉ ▌█▇▍'▋ ▄▇█▅▌▋█▍▉.
4 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
4 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
4 Years Ago
Update translations
4 Years Ago
No Servers Available dialog ! Enable Firebase Analytics for iOS Fix automatic update checker Filter out some more transient errors so they don't go to Sentry Version bump Update translations
4 Years Ago
Version bump
4 Years Ago
Filter out some more transient errors so they don't go to Sentry
4 Years Ago
Fix automatic update checker
4 Years Ago
▉▇▍▄▋▆ ▄▆▌▆▄▊▄▅ ▉█▅▊▌▍▍▅▊ ▆▉▆ ▍▊▉
4 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
4 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
4 Years Ago
Remaining Site B pass
4 Years Ago
Bandit town test scene
4 Years Ago
No Servers Available dialog
4 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
4 Years Ago
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4 Years Ago
rename scene
4 Years Ago
merge from outpost
4 Years Ago
merge from main