233,527 Commits over 3,775 Days - 2.58cph!
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Prepool 50 gibs
Ensure Physics sync happens even during an exception
Get disabled components in children
Don't assign physics mesh to renderer
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fix floating tail lights on engine module
fix lod1 and wrong material on engine seat module
fix boat mesh holes,glitch depthmask, updated collider,clean up
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Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
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Fix MountPointInfo comment - it's local pos, not world
Trying out specific gib prefabs for box/sphere/capsule/mesh
Fix issues with interactions and car locks
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
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Set up the new passenger mount pose for modular cars
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Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
laser trap looping sfx
respawnPod bullet cantBeDestroyed
prospector secondary laser color
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench coop vine tether
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
Split margin now uses stage letterbox colour
Split border warning now fades in / out
Reset view size on stage restart
Fixed broken hijack bindings
Don't show hijack button if wrong player count
TTT: avoid clipping victory text in round report and other fixes (#1677)
In short (see #1677 for details):
- Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages
- Various fixes and improvements to avoid potential error cases
- Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
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Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
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Separated ice and snow coliders in the ice lakes
added passenger sitting pose to player animator
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Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
Add payout slot to loot panel