233,527 Commits over 3,775 Days - 2.58cph!

4 Years Ago
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4 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
4 Years Ago
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4 Years Ago
fix floating tail lights on engine module fix lod1 and wrong material on engine seat module
4 Years Ago
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4 Years Ago
fix boat mesh holes,glitch depthmask, updated collider,clean up
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▆▌▋ ▋▇▉▌▄ ▉▋▍█ ▇▍▊▍▍ ▅▅▍▍▊▋ ▄▅▆▄▆ (▇▍ ▇▄ ▌▍▌ ▌▋▆ ▆▇▇▌▆▊▌ ▋▇▄▅▉▆▊█) ▆▋▉▄ ▋▊▅▉▊▋ ▉█▍▊ █▅ ▋▆▋▌ ▌▉▄ ▇▄▅▇▍
4 Years Ago
Fix MountPointInfo comment - it's local pos, not world
4 Years Ago
Trying out specific gib prefabs for box/sphere/capsule/mesh
4 Years Ago
Fix issues with interactions and car locks
4 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
4 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
4 Years Ago
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4 Years Ago
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4 Years Ago
Set up the new passenger mount pose for modular cars
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
4 Years Ago
Fix engine state not being set correctly on loading saves
4 Years Ago
Remove car damage logs
4 Years Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
4 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
4 Years Ago
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4 Years Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
4 Years Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
4 Years Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
4 Years Ago
TTT: avoid clipping victory text in round report and other fixes (#1677) In short (see #1677 for details): - Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages - Various fixes and improvements to avoid potential error cases - Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
4 Years Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
4 Years Ago
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4 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
4 Years Ago
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4 Years Ago
▊▌▇██▉▇ ▇▍▇. ▇█▇ ▇█▄████ ▉▋▇▍▉▄▋▉▇▆▋▋
4 Years Ago
Separated ice and snow coliders in the ice lakes
4 Years Ago
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4 Years Ago
added passenger sitting pose to player animator
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▌▊▊▄▉, ▌█▋▊ ▆▆▌▋ ▊▋▅▌▊▅▆▅▄▉▅█▍ ▇▋▇▇▊▌▉▍█▆ ▄▅▄▌▊▇▆ ▅▊▅▉▋█/▇▇▍
4 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
4 Years Ago
Add payout slot to loot panel