192,703 Commits over 4,049 Days - 1.98cph!

6 Years Ago
more icons
6 Years Ago
Door item icons
6 Years Ago
Generate some stats on the building block usage
6 Years Ago
Merge from main
6 Years Ago
basic C4 logic
6 Years Ago
[D11] Change UITranslateText to work on Enable rather than on Awake
6 Years Ago
Enable preprocessing of prefab variants
6 Years Ago
Clean up unnecessary RealmedNavMeshObstacles
6 Years Ago
Clean up empty game objects from building blocks
6 Years Ago
Strip off some unnecessary RealmedRemove components
6 Years Ago
[D11] Update PS4 Plugins to 6.000
6 Years Ago
[D11] [UI] added a confirmation popup for assigning sleeping bags and fixed some translation strings
6 Years Ago
[D11] DefineFix
6 Years Ago
[D11][UI] Hide LT icon when opening all loot panels
6 Years Ago
[D11][UI] Work Bench UI changes. added Openlootpanel method to Lootpanel.
6 Years Ago
mfm
6 Years Ago
Build tweaks
6 Years Ago
[D11] [UI] added some localisation texts
6 Years Ago
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
6 Years Ago
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle tweaks
6 Years Ago
Working on personal missions. This is unfinished work, not compiling at the moment. Just committing as I want to try something.
6 Years Ago
Corp locks are now functional
6 Years Ago
Back to same priority for all textures
6 Years Ago
Added streaming controller to main camera and player preview Added streaming debugging script Added tool to report non-streamed textures Tweaked quality/pool size settings again
6 Years Ago
Occlusion pass on the big one
6 Years Ago
This should not have gone in yet
6 Years Ago
Fixed a test terrain asset ending up getting bundled
6 Years Ago
Fixed SoundDefinition.OnValidate NREs on library rebuild
6 Years Ago
Can deploy doors on buildings that you own.
6 Years Ago
Compile fix for standalone build
6 Years Ago
Updated game manifest
6 Years Ago
Fixes for tree pools
6 Years Ago
Made all doors deployable
6 Years Ago
Moved audio clips to assets.bundle, better check for terrain data
6 Years Ago
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
6 Years Ago
Moving a couple of prefabs for correct bundling
6 Years Ago
[D11] [UI] fixed navigation issues on the rename sleeping bag popup
6 Years Ago
Bundles
6 Years Ago
[d11][Audio] Reduced music volume. Added runtime dsp to large scale sound sources to filter sounds with distance.
6 Years Ago
Moving a couple of prefabs for correct bundling
6 Years Ago
[D11][Tutorial] Temp fix - removed filestorage server call for signage (crash)
6 Years Ago
[D11][Tutorial] Fix for issue #919, tutorial construction events now use network position rather than socket position when placing foundations
6 Years Ago
ItemDefinition bundle assignment
6 Years Ago
[D11] [UI] stopped your own name from showing in the assign sleeping bag UI and implemented the search
6 Years Ago
[D11][Tutorial] Fix for issue #883, starting campfire health was set to 0
6 Years Ago
[D11][Tutorial] Fix for issue #917, was able to leave cave without destroying stone
6 Years Ago
Re-enabled prefab pools and added PrefabPoolGroup to allow trees to share prefab pools
6 Years Ago
[D11] Use a capsule cast for looking at object detection - WIP