139,245 Commits over 4,474 Days - 1.30cph!

6 Years Ago
Don't regenerate ASE template menus in batch mode
6 Years Ago
Smoothing regression fix for non-circular paths
6 Years Ago
[D11] Updated manifest
6 Years Ago
Added circular path support to path interpolator (smooth start / end transition of the ring road)
6 Years Ago
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
6 Years Ago
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
6 Years Ago
merge from main
6 Years Ago
Merge from skeleton optimizations
6 Years Ago
Fixed skin tint for female underwear
6 Years Ago
Assigned road and river meshes in the procedural map and road test scenes
6 Years Ago
Use custom mesh for road and river mesh generation (morphed along the spline) Fixed a bug in the road and riger terrain adjustment distance calculation that would cause some weird visual glitches
6 Years Ago
Bug fixes + setup
6 Years Ago
Fixed terrain normal detail
6 Years Ago
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
6 Years Ago
[D11] Fix for bandit town windmill vane
6 Years Ago
[D11] + office_planter_300 culling at LOD 1 - fixed
6 Years Ago
Creosote bush LODs/prefabs
6 Years Ago
[D11] Server compile fix
7 Years Ago
[D11][UI] Unload controller images when not needed
7 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
7 Years Ago
Ground value calc changes.
7 Years Ago
Merge from life_stats_merge
7 Years Ago
Subtract the life_stats subtraction
7 Years Ago
Cherry pick 46022
7 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
7 Years Ago
Reapply fixes
7 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
7 Years Ago
Merge from main
7 Years Ago
Subtract 46022 (busted merge)
7 Years Ago
NRE fixes
7 Years Ago
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
7 Years Ago
merge from disable_lunar_2020
7 Years Ago
mainmenu video
7 Years Ago
Revert back to default mainmenu logo
7 Years Ago
Disable firecrackers
7 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
7 Years Ago
Better capsule DDraw
7 Years Ago
[D11] Cliff texture resize
7 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
7 Years Ago
[D11] Fixed Incorrect Boat Material
7 Years Ago
[D11] Update hair to new shaders.
7 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
7 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
7 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
7 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
7 Years Ago
Position vehicle lift
7 Years Ago
Fix NRE
7 Years Ago
Minor UI formatting edit
7 Years Ago
Added labels to LOD utility window
7 Years Ago
LOD Group null check