192,676 Commits over 4,049 Days - 1.98cph!
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
Making a load of deployables saveable. Bed works fine.
[D11][UI] Added add scrap action to research table lootpanel
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
Boats use continuous collision detection
Minicopter no longer has rigidbody on the client
[D11] Turn on Platform Friends stuff on boot
[D11][UI] Additional Research Table lootpanel changes
[D11] Adding a missing translation string for Licking candy
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
[D11] Per-Axis acceleration and some default values changed
[D11] [Tutorial] Campfire added for pistol objective
[D11] [UI] added a 7th wearable slot
adding jumper controller/ animations
approved renamed Scrapper Pants to Kilt
Limiting palette so that players can't select white
Bit of a cheeky fix for getting out of cars under the map.
Light occludee integration w/ light lod scripts
Bit of a hack to try and mitigate damage exploits.
[D11] [Tutorial Map] Updates to Harbour area.
Added Half Life Source weapon icons
[D11] Safety check for join game UI exception spotted in the Editor.
Facepunch.UnityBatch and Facepunch.Upload
Only admins can see the menu. Removed some logs.
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
Added prefab list inspector
Added D11Instancing component to camera
Work in progress instanced rendering for static world geometry
Added a diagnostic menu to give admins items
[D11] [UI] Testing nested prefab implementation.
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel