247,225 Commits over 3,928 Days - 2.62cph!
Move core_src/* into core
Clarify "file existence changed" asset reload reason
Don't add ents to hurt list if they can't take damage
Never transmit trigger_hurt to clients, they don't need it
Add basic trigger_hurt entity
Fix NRE when removing car
Fix tool hit particle not having a decay
Tool can create hit effects
Make thirdperson camera less dependant on hard coded values
Add some nice viewmodel movement
Fix Particles.Destroy typo
Fix Particles.Destroy typo
Fix Particles.Destroy typo
Destroy physgun effects on physgun deactivate
Add option to walk controller to enable jump on input down, not input pressed
Add better collision for citizen chairs
Fixes
Don't run CI unless we're the master branch
Give some citizen hats a physics hull
Add LightQuery.GetLightForPoint (calculates light at a single point)
Wrap gravgun and physgun in prediction off, fixes some particle effects
Add Padding to .presence-users
I thought it would fit here, this should add an 10 pixel padding to the bar you see when someone is typing in the post.
it will look like that:
https://files.justplayer.de/justin/d688fff64f6f17dfbd71ce35df045bf10f1c8772.png
Merge pull request #5 from JustPlayerDE/patch-1
Add Padding to .presence-users
adding carpet /floor tile variations
Fix ragdoll collision not excluding player
Don't allow toolgun or physgun to be dropped
Discharge gun on physics impact
Don't add duplicate items to inventory
Clothes with hidden body groups
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
quad background
Merge branch 'master' of SpaceUsurperUnity
sliders background
tweaked ball pit wall colors
build !redux_all
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Keep chainlink_fence_3x3_gate modular origin
Fix alignment on all rust tires
Split chainlink_fence_3x3_gate into two models
Fix rock_ledge_a alignment
Fix alignment on remaining citizen props
Fix models/citizen_props/cardboardbox01.vmdl origin
More work on Citizen V2
Merge branch 'master' of sbox
Set gibs collision layer if they're debris
Remove an annoying assert when spawning a bot
Allow some tools to interact with debris
Scale a few things based on player scale
Scale player animation speed with player scale
Allow resizer tool to trace hitboxes
Break gravgun joint when there's too much linear impulse