226,456 Commits over 3,714 Days - 2.54cph!

4 Years Ago
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4 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
4 Years Ago
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4 Years Ago
Updates for the change in deployed vehicle lift prefab name
4 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
4 Years Ago
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define
4 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
gene slot weight tweaks
4 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
4 Years Ago
Set Craggy back to daytime
4 Years Ago
Meta file only
4 Years Ago
callresults
4 Years Ago
Name fixes
4 Years Ago
Send an update if any genetics change during crossbreeding.
4 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
4 Years Ago
Remove old vtable lookups Converting to flat New initialization methods
4 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
4 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
4 Years Ago
Compile fix
4 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
4 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
4 Years Ago
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4 Years Ago
[D11] Optimised smoke grenade particles.
4 Years Ago
[D11] + Portacabins LOD distance tweaks
4 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
4 Years Ago
Crossbreeding only happens within a planter.
4 Years Ago
Fixed init, added some packages.
4 Years Ago
Make Entity.SetLayerPlaybackRate and Entity.Set/GetLayerWeight shared (currently only intended to be used on players as a trial) Added Entity.GetLayerPlaybackRate (shared)
4 Years Ago
more
4 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
4 Years Ago
cave_large_hard scene terrain rework
4 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
4 Years Ago
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4 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
4 Years Ago
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4 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
4 Years Ago
TerrainMap -> NativeArray conversion start.
4 Years Ago
[D11] Lighthouse z fight fix
4 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Lighthouse z fighting fix
4 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
4 Years Ago
[D11][UI] Fixed issues with kick messages
4 Years Ago
[D11] Flickering launch site elevator fix
4 Years Ago
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4 Years Ago
[D11] Terrain Texture Size Decrease
4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Optimised signal grenade particles.