238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
4 Years Ago
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4 Years Ago
More profile stuff
4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
bakedWorldSize explanation
4 Years Ago
Print a console message when game is started with -noaddons
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Hotload Fixed
4 Years Ago
Culling method experiments, fixed comparison test differences.
4 Years Ago
Fixed a bunch of cases where the wrong button prompts can show on switch
4 Years Ago
Run Updates Fixed ConsoleCommands
4 Years Ago
skin approval
4 Years Ago
Fixed switch build error Reduced pause / game over blur kernel size for switch performance
4 Years Ago
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4 Years Ago
Deleted Realm GameUI hides properly again Cleaning unused shit Moved interop defs to their own project Tools build Delete binaries that are rebuilt easily Ignore binaries Update access lists Ignore cfg/video.txt Create gamecontext.drawio.png
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Added BaseNavigator.Moving MoveTowards & Roam return running or finished. Added StateFinished event.
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
small StateStatus refactor, now allows for Running and Finished
4 Years Ago
Tidied up job handling slightly, improved job dependencies.
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
Get managed function pointers via array instead of using coreclr Create Sandbox.Game Interop create via Sandbox.Interop.CreateInterface Add GameContext Definitions Updated for Sandbox.Game Create EngineLoop.cs Create IGameInterface.cs Engine InternalsVisibleTo Sandbox.Game Bootstrap do some Context checks Moved/Deleted from Sandbox.Engine Bind fixes Addons/Compiler loads through GameContexts Move AssemblyLoading shit out of Bootstrap Move Library to Sandbox.Game Don't register convars if not the right context Don't log until Bootstrap.PreInit - because we want the current dir to be set so the logs get in the right folder Fixed error if menu not compiled Add Sandbox.Game to BaseAccess.txt
4 Years Ago
BasePathfinder roam positions, test roam state, navigator improvements
4 Years Ago
Stables dressing backup
4 Years Ago
state change event refactor
4 Years Ago
delete 2019 logos
4 Years Ago
Rust 2020 Halloween logo Updated menu UI
4 Years Ago
state test
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
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4 Years Ago
subtract
4 Years Ago
Merge from skin_load_hich
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
and another
4 Years Ago
applied yesterdays memory bank shelved changes
4 Years Ago
stables_hay_floor mat
4 Years Ago
Hay bales files
4 Years Ago
Stables buildings progress Stables scenes dressing
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
start shop with 1 kiosk ballpit repurchasable shop items repurchasable spawns after phase 4 !redux