140,350 Commits over 4,505 Days - 1.30cph!

6 Years Ago
Yield pool basic implementation
6 Years Ago
[D11][3450] Adjusted outline shader.
6 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
6 Years Ago
merge from main
6 Years Ago
merge from shotguntrap_cave_fix
6 Years Ago
protocol++
6 Years Ago
[D11] Demo record/playback for DTLS
7 Years Ago
Cockpit icon update to latest model
7 Years Ago
Module/chassis item description edits
7 Years Ago
Added UI infobox data for vehicle chassis and modules
7 Years Ago
fixed manifest
7 Years Ago
updated textures, tweak conditional adding WIP module
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
7 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
7 Years Ago
Make craggy day again
7 Years Ago
Close the report dialog when escape is pressed
7 Years Ago
Fixed batchgroup clearing
7 Years Ago
Material tweaks
7 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
7 Years Ago
Fix missing dispose of the player state database
7 Years Ago
New pine tree saplings Dead pine trees
7 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
7 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
7 Years Ago
[D11] Smoothing groups on wooden crates fix
7 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
7 Years Ago
[D11] Rock LOD Updates.
7 Years Ago
Water requirement gene balance tweak
7 Years Ago
More water changes
7 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
7 Years Ago
Visual calc tweak
7 Years Ago
Missing protobuf file from FarAwayTree refactor
7 Years Ago
merge from skeleton optimizations/Hitbox System
7 Years Ago
Potato world population spawning.
7 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
7 Years Ago
Final tweaks before S2P
7 Years Ago
Merge from main
7 Years Ago
[D11] + Manifest updated for new prefab
7 Years Ago
[D11] + Replaced missing helicopter in Airfield
7 Years Ago
Added sprinkler gibs model
7 Years Ago
Cleanup
7 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
7 Years Ago
Storage module now drops contents on death
7 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
7 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
7 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
7 Years Ago
Updated vehicle lift icon as well
7 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
7 Years Ago
Icon positioning adjustments
7 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list