140,191 Commits over 4,505 Days - 1.30cph!

7 Years Ago
Merge from main
7 Years Ago
Fixed WaterSystem
7 Years Ago
+ set the water AO to 0
7 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
7 Years Ago
Added menu item to reimport compute shaders
7 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
7 Years Ago
Fixed a bunch of issues, almost all working.
7 Years Ago
Switch to DirectX12 on XB1
7 Years Ago
Turn off old legacy pipeline camera components and old decal system
7 Years Ago
Turn off shadow casting on decal shader
7 Years Ago
Simpler fix for server shader stripping
7 Years Ago
[D11] Only strip shaders on CLIENT
7 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
7 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
7 Years Ago
Fixed calls to native code
7 Years Ago
[D11] Increased default joysticks deadzone to 0.3
7 Years Ago
[D11] Gas Station Gate Door position fix
7 Years Ago
Workaround for DX12 BRG limit
7 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
7 Years Ago
[D11] Server asset bundle build time optimisation.
7 Years Ago
[D11] Updated signal grenade particles.
7 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
7 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
7 Years Ago
Merge from sprinklers
7 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
7 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
7 Years Ago
[D11] Portacabins vertex colour fixed
7 Years Ago
Correctly link items and their entities when loading from save
7 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
7 Years Ago
Updates for the change in deployed vehicle lift prefab name
7 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
7 Years Ago
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define
7 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
gene slot weight tweaks
7 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
7 Years Ago
Set Craggy back to daytime
7 Years Ago
Meta file only
7 Years Ago
Send an update if any genetics change during crossbreeding.
7 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
7 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
7 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
7 Years Ago
Compile fix
7 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
7 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
7 Years Ago
[D11] Optimised smoke grenade particles.
7 Years Ago
[D11] + Portacabins LOD distance tweaks
7 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
7 Years Ago
Crossbreeding only happens within a planter.
7 Years Ago
Fixed init, added some packages.