248,578 Commits over 3,928 Days - 2.64cph!
Hammer: Fix align to grid plane not working properly
Hammer: Fix "Align to Surface" Alt toggle not actually toggling
Whitelist IEquatable and DefaultMemberAttribute
Fixed ECS loop / idle logic
Fixed ECS bullet cantBeIgnored
Disabled bullet system generation for some unsupported bullets
Fixed cases where local timescale wasn't applied to ECS bullets
Fixed translation key regex
Fixed Switch build error
Confirm prompt scaling on Switch
Fixed ECS bullet target move mode
Fixed ECS bullet target facing direction mode
Fixed not setting BulletDamageSource when hitting an ECS bullet
TODO for diamond ShrinkToFront ECS support
Fixed stage loading animation jerkyness
Started work on scriptable bullet jobs
Baking refactor to allow passing HotloadedData instances directly
Trimming unused
Remove unused
Remove unused
Just have a single cue, there is no need to have one cue per player
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends
Merge branch 'main' of sbox-pool into main
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EventSystem supports arguments
Fix HasLocalPlayerOwner lying
Run buildinput event from Game:BuildInput
Restore nametag functionality
Deleted BaseCamera, kill works again, fixed ragdollcamera
Fixed health not being accessible clientside on non player entities
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Moved Camera, CameraModifier to Addon
Camera switching predicted properly, Camera.Activate/Deactivate called proper
Fixed non networked [Predicted] variables thinking there were prediction errors
Updated killfeed translations
Fixed visual issues with Spawnmenu's Save/Dupe icons
Removed the "Ping < 60" server rank adjustment
New detectable problems
Description for local dupes/saves/demos
Addon menu improvements
"Select all" works as expected when there's an active filter
Floating addons can no longer be selected
Fixed a JS error when disabling/enabling selected addons
Added addon count to the filter menu
NEXTBOT:OnTakeDamage
Removed physgun freeze hack for jeeps
This is done in-engine now
Fixed a small issue with duplicator library
Line 67
More responsive controls for "noclip" Drive properly
Bounding box for currently active dupe in Duplicator tool
Fixed stage loading animation jerkyness
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Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
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styling for active player and toast bug fix
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
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Removed mouth material, added tint mask
Added tint mask to citizen_skin, removed mouth material
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
Quickfix for menu_cleanupgmas problem now also clears the problem itself
Unmount addons mounted by server on map shutdown
Clothes setup with new rig
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
Execute/delta fix on attack event
Terrain anchors prefer above-ocean-level spawn altitude if possible
Add Model GetAttachmentName and AttachmentCount
Fixed a case where shots wouldn't load
More styling for shot list
Label Angles edit box with P,Y,R instead of X,Y,Z
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More solo sub setup + extra fixes
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Show sub health info bar, but only when not mounted
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
Fixed some incorrect button hookups in the gestures UI
Add environment light entity so it can be changed from managed