140,041 Commits over 4,505 Days - 1.30cph!

6 Years Ago
Merge from main
6 Years Ago
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
6 Years Ago
Accelerator pedal now IK animated
6 Years Ago
Attach feet to accel/brake pedals
7 Years Ago
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
7 Years Ago
Explosion 3 high/low renders & scene backup
7 Years Ago
Adjusted seating position on all seats
7 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
7 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Don't show health on static vehicle lift
7 Years Ago
mesh -> sharedMesh
7 Years Ago
[D11] Sewers SLOD Distance tweaked
7 Years Ago
Fixed missing references for skin
7 Years Ago
[D11] Specular fix for Wooden Door
7 Years Ago
[D11] More Z fighting Fixes
7 Years Ago
Merge from main
7 Years Ago
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
7 Years Ago
[D11] Changed default Rustworks env from dev to internal
7 Years Ago
[D11] Merge with main
7 Years Ago
skin approval
7 Years Ago
[D11] Free memory reporting oncreen/in performance counter top right.
7 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
7 Years Ago
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
7 Years Ago
material -> sharedMaterial
7 Years Ago
Enable occlusion culling for d3d12
7 Years Ago
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
7 Years Ago
Added clientmanifest to buildassetbundles
7 Years Ago
[D11] Updated projectile fx and mats
7 Years Ago
Fixed an optimisation messing up gene display in some situations
7 Years Ago
Ignore the input from sticks for a short period after closing Pie Menus. Exposed as a ClientVar: pieMenuSticksBlockingSec
7 Years Ago
[D11] Rock Config Fixes
7 Years Ago
[D11] More Fixes for Z fighting Materials
7 Years Ago
lowered L96 turret damage
7 Years Ago
[D11] Applying missing scripts to the rocks.
7 Years Ago
More gene encoding/transfer work.
7 Years Ago
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
7 Years Ago
[D11] Fix for Hemp Plant LOD2
7 Years Ago
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
7 Years Ago
Fixed some loading issues
7 Years Ago
[D11] Added a distance check to rowboats.
7 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
7 Years Ago
reduce horse roadsign armor research cost
7 Years Ago
Auto turret menu background video
7 Years Ago
disabled dashboard lights
7 Years Ago
tweak lights
7 Years Ago
Fix marker assignments
7 Years Ago
Disable TailLights for now
7 Years Ago
Check if on vehicle, fixes menu NRE
7 Years Ago
Send health values to client after adding modules