192,676 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
6 Years Ago
[D11] Server pre-connection UI flow and password request handling.
6 Years Ago
Fixed RFManager not cleaning up null in listener list if it's at index 0 Fixed RFManager not cleaning up null in broadcaster list Added warning when null is found in RFManager
6 Years Ago
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
6 Years Ago
Corps etc. saved, deeds etc. basically saved.
6 Years Ago
Use FP's max cull distance (fixes buildings)
6 Years Ago
Corp loading fixes
6 Years Ago
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
6 Years Ago
Use empty LOD's culling distance if available
6 Years Ago
Base
6 Years Ago
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
6 Years Ago
Corp serialization
6 Years Ago
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
6 Years Ago
Cherry picking 32087, 32090, 32092
6 Years Ago
Updated tutorial text
6 Years Ago
[D11] Added secondary action: eat to collectable entity
6 Years Ago
Build methods for Mac / Metal
6 Years Ago
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
6 Years Ago
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
6 Years Ago
[D11] Fixed FPS counter.
6 Years Ago
Rig2 Backup
6 Years Ago
Backup
6 Years Ago
removed execute always + added notes
6 Years Ago
Added light occludee component
6 Years Ago
Fixed NRE in articulated occludee on culling.toggle
6 Years Ago
Rig2 progress
6 Years Ago
Users are basically loading in correctly I think
6 Years Ago
Fixed ragdoll frustum culling frame delay
6 Years Ago
crafted pager fix HBHF includes authorized players by default once again
6 Years Ago
God fix
6 Years Ago
culling.noDataVisible now false by default (still unsaved)
6 Years Ago
Cherrypicking fix
6 Years Ago
...
6 Years Ago
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
6 Years Ago
Fixed Already at full health message
6 Years Ago
Fixed server compile
6 Years Ago
stuff loads but still not totally functional
6 Years Ago
[D11][Tutorial] Objectives now appear in the crafting page
6 Years Ago
Subtracting 32078 (test)
6 Years Ago
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
6 Years Ago
[D11][UI] Fixed issue related to metalshopfront lootpanel
6 Years Ago
[D11] UI Repair panel Changes
6 Years Ago
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
6 Years Ago
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
6 Years Ago
More stuff working with saves...
6 Years Ago
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
6 Years Ago
[D11] [UI] Adjusted pop animation curves.
6 Years Ago
Fixed faceposer's last flex being hidden unintentionally
6 Years Ago
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
6 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder