248,600 Commits over 3,928 Days - 2.64cph!
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updated textures/colliders
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Potential NRE fix when spawning gibs for construction blocks
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
Auto sleep AIZ on startup
Added ai.sleepwake toggle convar. Codegen.
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
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Fixed case where modified scriptable objects aren't reserialized
Fixed some cases where stages would load the wrong assets
updated textures/ models/ lighting
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Added pause/resume support for A* navigation
manual merge from my sleep/wake stuff
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Fix System.IO.Stream* exploit
Merge branch 'master' of sbox
Print where LegacyBulletOnly is being violated
Fixed 0.1 resolution slider increment with controller
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fix sliders safespace bullets
Merge branch 'master' of SpaceUsurperUnity
disabled bullet generation
Make ECS bullet usage warning an error
Fixed reference to old damage status in intro slowSpokes pattern
Use a constant buffer for background layer properties
Fix reference to legacy default player
Added sphere tank monument
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
update textures
tweak border size
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons
Added fallbacks.vpk to "MOD" search path
Baked LODs for rock_formation_medium_e
cherry pick displacement fix
Fixed displacements not having collisions with vphysics on certain maps
Fixed shot power being remembered next time and updated blend material to use blend.vfx
Fixed crashes/stuck "Downloading Files" message when disconnecting too early