192,569 Commits over 4,049 Days - 1.98cph!
Fix Lua errors with player classes when class is not set
[D11] merge
28975,
31306,
31323,
31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
Added scale by speed component
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
Added wake disturbance to Rowboat and RHIB
Tweaked disturbance foam
Update, almost working now.
[D11] Quick correction on a translation string
Creating a test to merge characters into a single mesh
[D11][TUTORIAL] Implemented objective 9
[D11][TUTORIAL] Fix for issue #702, floating boats due to colliders not being ignored
Schedule immediate garbage collection if buffer is at 50% and GC is enabled
Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
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[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
Disabled interaction displacement for now
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
Finished client-side texture optimizations
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
[D11] [UI] removed Wwise from the trademarks screen
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
[D11] Add a call for Jordan to get the player stats of a player
Buildings now get exponentially more expensive, the more your corp owns. +20%
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
[D11][UI] Created static method to convert distance and temperature to imperial values
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
Removed build debugging again
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
Went through all building defs, fixed stairs on top floor glitch. Made them use slightly less variation in materials.
Increased respawn to 20 seconds. Made beeps only play on the last 5 seconds.
Made map zooming a bit nicer, map is now centred and zoomed in.
Updated palm clutter prefabs
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
tweaks to collectable and material
[D11] speculative fix for server startup crash since merge with streaming branch
Refreshed all hemp impostor assets
Bins can no longer be accessed. You now hold E to loot them.