248,600 Commits over 3,928 Days - 2.64cph!
Fix double filesystem mounting bug
Smoother cue rotation and the line no longer jiggles
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
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Updated iceberg_6 fbx to fix holes on LOD1
Fixed background rendering on Switch
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Added filesize/total file count to FastDL downloads
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Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
Fixed gap between cliffs at ice_lake_4
Added some additional sounds
setup AIZ sleeping on most AI monuments
remove replace from ballpit
smoothed out fuse remoteControlBullet
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merge from sleepwakemerge
Add ai.sleepwakestates console command.
Removed some debug log.
Added some placeholder sound effects
Fixed watercatcher UI drinking
Asynchronous ball potting animation and reduced RespawnWhite/BlackBall to RespawnBall
Fixed issues with pool_felt_tiling_blend
Merge branch 'main' of sbox-pool into main
WIP timeline layout changes
Fixed a shot looping issue
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
Clear the hazard flag properly at the time when we stop checking for hazards
Fix light visuals getting set twice
Fix WorkCart rear brake sparks playing on Awake
Fixed line in process sometimes not appearing (pooling issues)
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
Can't change colour while a line is in process
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
Fix train brake FX not showing when travelling in reverse and throttling forward
Use reload instead of RMB to open colour menu
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well