238,093 Commits over 3,837 Days - 2.59cph!
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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vehicle scenes ressources
move shaders to sbox folder
+renderingpipelines +scenesystem in sbox_game.bat
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Added maps/*.lmp to workshop whitelist
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
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Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
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Require hammer to pickup beach towel
Update default background color
Update MapImageRenderer with new map shader config
core shader rebuild
Merge branch 'master' of sbox
Add CSBoxInput to allow IsMouseLookEnabled and disable some calls to GetHud to allow mouse look
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