198,659 Commits over 4,140 Days - 2.00cph!

6 Years Ago
merge from main
6 Years Ago
fixed horse hair transparency
6 Years Ago
higher horse hair material render index
6 Years Ago
Subtract 36132
6 Years Ago
merge from main
6 Years Ago
debug removal
6 Years Ago
movement stopping near structures fix for horse
6 Years Ago
horse feeding resets decay fix
6 Years Ago
horse roll rotation clamp
6 Years Ago
Foliage shader tweaks
6 Years Ago
server restart seat alignment fix
6 Years Ago
skin approval
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
ocean and shore wave tweaks
6 Years Ago
merge from main
6 Years Ago
horses use less stamina on roads
6 Years Ago
horse eating tweaks
6 Years Ago
larger eat radius
6 Years Ago
horse decay
6 Years Ago
protocol++
6 Years Ago
Merge from main
6 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
6 Years Ago
code cleanup
6 Years Ago
updated horse idle
6 Years Ago
Fixed server side buoyancy + opts
6 Years Ago
tweaks to open and shore water waves
6 Years Ago
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6 Years Ago
updated horse idle
6 Years Ago
no human eat effect for horse
6 Years Ago
Fixed specular limits not loading in right
6 Years Ago
[D11] - cosmetic tweaks to UI
6 Years Ago
Skin update
6 Years Ago
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
6 Years Ago
Fix for melee damage???
6 Years Ago
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
6 Years Ago
Fix for disconnected LODs on compound_wall_s_150_reflected
6 Years Ago
Disable streaming on player model
6 Years Ago
horse updates: - updated walk to start/end in the passing position - tweaked blend in/out transition points - added looping idle - fixed hair clipping on walk
6 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
6 Years Ago
Disabled foam disturbance
6 Years Ago
[D11] [Console] More weapon effects reductions
6 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
6 Years Ago
Merge from main
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
reverted scene and game mode changes made for testing.
6 Years Ago
Data oriented optimizations Allow wave lengths > 100
6 Years Ago
melee update
6 Years Ago
naming + parity + opts
6 Years Ago
changes?