192,393 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
6 Years Ago
Small oilrig / Fixed mesh issues / Created floor colliders
6 Years Ago
undoing
6 Years Ago
merge from main
6 Years Ago
Notification fix
6 Years Ago
Merge with d11_console_version
6 Years Ago
first player attack prevention stuff
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Added object highlighting to find food step
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
6 Years Ago
[D11] Regenerated manifest
6 Years Ago
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
6 Years Ago
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
6 Years Ago
Analytics...
6 Years Ago
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
6 Years Ago
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
6 Years Ago
GameAnalytics...
6 Years Ago
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
6 Years Ago
Subtracting 31255
6 Years Ago
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
6 Years Ago
[D11][TUTORIAL] Some Local server shutdown cleanup
6 Years Ago
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
6 Years Ago
[D11] PlayFab stats : calories.consumed, structures.destroyed
6 Years Ago
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
6 Years Ago
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
6 Years Ago
[D11] Potential fix for unmanaged memory leak with server telemetry request.
6 Years Ago
Oilrig lights, base placement
6 Years Ago
tweaked fluorescent light pole model a bit
6 Years Ago
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
6 Years Ago
update icer textures
6 Years Ago
Cops now respond immediately to being attacked. IMMEDIATELY!
6 Years Ago
Vending area.
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Adjust wanted star cooldowns again (slightly increased)
6 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
6 Years Ago
update WIP icer unit
6 Years Ago
Fix vehicles rolled onto their sides causing players to exit the vehicle under the ground.
6 Years Ago
Generator area & fx.
6 Years Ago
Recolour shop icons
6 Years Ago
Give shops new icons on the map
6 Years Ago
Add extra todo
6 Years Ago
Allow shop sell for pipe and bottle
6 Years Ago
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
6 Years Ago
Rename Sandbox Pistol Scout
6 Years Ago
[D11] unload some more prefabs after map load, seems ok
6 Years Ago
Comment only
6 Years Ago
Merge melee door damage fix.
6 Years Ago