249,480 Commits over 3,959 Days - 2.63cph!

4 Years Ago
setup AIZ sleeping on most AI monuments
4 Years Ago
remove replace from ballpit smoothed out fuse remoteControlBullet
4 Years Ago
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4 Years Ago
missed some debug logs
4 Years Ago
merge from sleepwakemerge
4 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
4 Years Ago
Added some placeholder sound effects
4 Years Ago
Fixed watercatcher UI drinking
4 Years Ago
Asynchronous ball potting animation and reduced RespawnWhite/BlackBall to RespawnBall
4 Years Ago
client compile fix
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
Fixed issues with pool_felt_tiling_blend Merge branch 'main' of sbox-pool into main
4 Years Ago
WIP timeline layout changes Fixed a shot looping issue
4 Years Ago
Fix renderer settings
4 Years Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
4 Years Ago
Clear the hazard flag properly at the time when we stop checking for hazards
4 Years Ago
Fix light visuals getting set twice
4 Years Ago
Comment only
4 Years Ago
Fix WorkCart rear brake sparks playing on Awake
4 Years Ago
Fixed line in process sometimes not appearing (pooling issues)
4 Years Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
4 Years Ago
Can't change colour while a line is in process
4 Years Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
4 Years Ago
Merge from main
4 Years Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
4 Years Ago
Use reload instead of RMB to open colour menu
4 Years Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
4 Years Ago
Merge from main
4 Years Ago
Desert progress
4 Years Ago
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4 Years Ago
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4 Years Ago
updated textures/colliders
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge Main->Workcart
4 Years Ago
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4 Years Ago
Potential NRE fix when spawning gibs for construction blocks
4 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
4 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
4 Years Ago
Auto sleep AIZ on startup
4 Years Ago
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4 Years Ago
Added ai.sleepwake toggle convar. Codegen.
4 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
4 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed case where modified scriptable objects aren't reserialized
4 Years Ago
Fixed some cases where stages would load the wrong assets
4 Years Ago
updated textures/ models/ lighting
4 Years Ago
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