192,351 Commits over 4,049 Days - 1.98cph!
Merge purchase dialog fix
Fixed the main perf issue with mini map
Fixed property purchase dialog not closing on death
Removed remnants of the big oilrig from the small oil rig scene
Added WIP version of the smaller oil rig
Added custom normals to the interiors
Disabled states on addons.
Added gamedata.csproj file to SCM
Game screenshot background was confusing when in-game. Use the blank background there instead, at least until we have a real WiseGuys background image.
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[D11][TUTORIAL] Recycler no longer removed when empty
Fixed hint placement happening immediately due to player inputs not being consumed
Added PlayerHintPlacement component for placing hints
Added HuntingStationTab to building inspector, placeholder UI to trigger hunting area creation
Added DatabaseInfoAttribute.CreateBrowserTab to allow for database info on types without generating a tab in the game data browser
Added support for EntityView to contain worldspace Canvas objects
[D11][TUTORIAL] Fix for issue #416, crash when attempting to fell tree
[D11] [UI] Tweaks to container set up in Community Hub to support static, dynamic, and top news content.
Shorter Rich Presence and better _modded handling
[D11][UI] Community hub screen basic JSON parsing framework for dynamic served content.
Show building status widget when decaying or have active research
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[D11] [UI] Fixed server define error for variables not being used.
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
Fixed BuildingStatusElement not displaying addon progress
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
Fixed prediction errors when noclipping and changing underwater state
Fixed BuildingWidget showing bad cats
[D11] Support for Rich Presence strings on ps4
Nixed all tab on building widget, added field to define order in menu for category defs
[D11] [UI] added server connection screen icons
Various WaitForCollab actions show overhead clock icon
BEF-771 Remove "all" tab from building widget
Added DeveloperNote component for leaving notes in UI etc
Tech tree tooltips
[D11] [UI] localisation texts for the server admin controls screen
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
Fixed a couple of UI widgets using incorrect base class
use custom unlock string if it's defined.
[D11] Memory monitor snapshot time period tweak.
Fixes to structure
Added cleaner looking barrels variants into props
Removing greybox/whitebox models
Smol animated sleep button on SpeedControlsWidget
Fixed protobuf error when saving player progression
[D11] add a cached 2k map
Oilrig final models and colliders + prefabs for potential re-use
Scene organization cont'd