249,479 Commits over 3,959 Days - 2.63cph!

4 Years Ago
updated pool table element model/texture/materials/prebab Merge branch 'main' of sbox-pool into main
4 Years Ago
Fixed not being able to change the colour of a line more than once in a session Need to look away from an IO entity to open context menu
4 Years Ago
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
4 Years Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.
4 Years Ago
Updated the default arc generation for tree markers. Now updates the arc height based on the DecorScale (since some trees are now being scaled dramatically and squishing all the tree markers to the bottom of the tree). Added some editor buttons for assigning default arcs and updating marker data (also supports multi select). Updated tree entity gizmos to show a box showing the players relative size to the tree after decor scale will be applied at runtime. This helps with quickly spotting trees that will have issues when scaled. Regenerated tree marker data for all trees.
4 Years Ago
Update road signs to the correct type in Junkyard, Satellite_Dish, Military_Tunnel_1, MaterialTests.
4 Years Ago
Fixed sewer roadsign types
4 Years Ago
Fix negative roadsign scaling in sewer
4 Years Ago
Glow correction for intro background
4 Years Ago
Resized textures
4 Years Ago
Solar panel update Reworked solar panel slightly. reworked solar panel cells texture. updated prefab and material.
4 Years Ago
4 Years Ago
missed file
4 Years Ago
Fixed absolute path on pool_ball_15
4 Years Ago
A couple of fixes and moved the positioning of the cue server-side for now until some prediction issues are resolved
4 Years Ago
South terrain
4 Years Ago
Background merging fixes Updated noise01_256.png to a tiling one
4 Years Ago
Added the shot power line and dotted power circle effect using RenderEntity
4 Years Ago
cherrypick the vehicle camera eyeangle fix
4 Years Ago
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4 Years Ago
think/navthink convars
4 Years Ago
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4 Years Ago
Citizen V2: noclip idle animation
4 Years Ago
adding proper ball model to fix weird render issue/ tweak balls textures Merge branch 'main' of sbox-pool into main update materials
4 Years Ago
A few surface property tweaks Reduce maximum force of the white ball by shot power and use 10 physics substeps to prevent balls moving through eachother
4 Years Ago
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4 Years Ago
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4 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
4 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
4 Years Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
4 Years Ago
Fixed Z velocity on balls I dunno what happened here Merge branch 'main' of sbox-pool into main Update hole.vmat_c
4 Years Ago
tweak materials
4 Years Ago
updated prefab and side to be func_brush Merge branch 'main' of sbox-pool into main
4 Years Ago
Allow post effects to be rendered into an intermediate format.
4 Years Ago
merge from main
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
Added support for material groups for the balls so each one has a proper material now
4 Years Ago
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4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
4 Years Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
4 Years Ago
Updated physics, positioning and traces to use new 1:1 scale
4 Years Ago
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4 Years Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
4 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
4 Years Ago
phrases
4 Years Ago
Add margin to presence avatars This could also be negative to make it "stack" Merge branch 'master' into patch-2 Merge pull request #6 from JustPlayerDE/patch-2 Add margin to presence avatars
4 Years Ago
Add 5px Padding to .popup-menu Merge pull request #7 from JustPlayerDE/patch-3 Add 5px Padding to .popup-menu