198,677 Commits over 4,140 Days - 2.00cph!
[d11][Audio] Improved mix on FlameThrower Sounds.
lwrp lighting pass
adding WIP simple tile shader
tweak jump celebration anim
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NewsBox uses HttpImage
HttpImage names the textures it creates
[d11][Audio] Fixed issue with certain channels being muted on mixer.
[D11][UI] Fixed loot panel Description issue with fireplace
[D11][UI] Enabled repair on dropbox
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
[D11] Close planner guide if player sleeping
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
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Set some more audio parameters.
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
Fix servers not loading properly if launching with a -load param
Server list layout
Show friend's name on server list entry if in server
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
[D11] DTLS net statistics.
[D11] Updated quick actions for RepairBench and ResearchTable
Server gamemode tags/describers
Fix Session button unclickable
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.
Whoops. Fucking resharper made a field readonly which stopped serialization.
Menu tweaks
Added ConvertToTextMeshProTools
[D11] [UI] Enabled Compass HUD element in Tutorial now that overlapping has been fixed. Adjusted padding and minor visual tweaks to tutorial objective elements to prevent further overlapping. Minor Translation tweak for upgrade prompt.
[D11][UI][#261] Try getting name for oven item before using panel fallback
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
Fixed CJK not rendering properly in TMP
Applying new vfx to weapons WIP.
Disable graphics jobs (crashes in standalone builds)
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
Building collision meshes can use 32bit indices. Good or bad?
Bumped up some texture settings
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things