135,879 Commits over 4,444 Days - 1.27cph!

7 Years Ago
[D11] Fix for unable to rotate items from building plan.
7 Years Ago
[D11] Building fixes
7 Years Ago
Added secondary network group subscription (this should currently not do anything)
7 Years Ago
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
7 Years Ago
terrain gloss and splats rework
7 Years Ago
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
7 Years Ago
Rust editor Time and Fog now persistent across sessions
7 Years Ago
[D11] barge_container_park - disappearing fix
7 Years Ago
Add more information to the pairing message, and truncate them if they're long
7 Years Ago
Fixed caragoship hull interior culling on low object quality
7 Years Ago
Apply vertex/alpha color functionality Added terrain blending SF
7 Years Ago
New grass meshes
7 Years Ago
Output console log file/folder before opening
7 Years Ago
Added mesh combining utility.
7 Years Ago
merge from tree_game (tree harvest minigame fixes)
7 Years Ago
merge from /hold_to_drink
7 Years Ago
remove changed items list from buildinfo.json
7 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
7 Years Ago
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
7 Years Ago
merge from main
7 Years Ago
Fixed small refinery placement on ice, rocks and uneven surfaces
7 Years Ago
Large furnace can be placed on world layer (rocks) again
7 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
7 Years Ago
Fixed remaining materials Added missing textures
7 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
7 Years Ago
Fixed SSR being forced always-on by custom shadergui
7 Years Ago
Added template mat id + shader regen
7 Years Ago
Don't voice limit cowbells
7 Years Ago
Remaining MilTun & S2P Prefab fixes
7 Years Ago
More
7 Years Ago
[D11] selective cherry-picking from 39409, 39413, 40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
7 Years Ago
Train area
7 Years Ago
Card reader fixes. Scene
7 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
7 Years Ago
terrain stuff 4 debug (2)
7 Years Ago
terrain stuff 4 debug
7 Years Ago
Added hdrp/custom/lit terrain blend
7 Years Ago
Scene
7 Years Ago
Updated materials
7 Years Ago
Updates material conversion tool
7 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
7 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
7 Years Ago
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
7 Years Ago
[D11] Access_card scale fix
7 Years Ago
[D11] [UI] Fixed suspending application causing loss of focus on certain screens (respawn page, sleeping UI, etc).
7 Years Ago
Backup
7 Years Ago
[D11] +Issue 2924 low poly mushroom fix
7 Years Ago
Merge from main/hdrp/material-update
7 Years Ago
Fix HDG remote for 2019.3
7 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)