192,351 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Merge purchase dialog fix
6 Years Ago
Fixed the main perf issue with mini map
6 Years Ago
Fixed property purchase dialog not closing on death
6 Years Ago
Removed remnants of the big oilrig from the small oil rig scene
6 Years Ago
Added WIP version of the smaller oil rig Added custom normals to the interiors
6 Years Ago
Disabled states on addons.
6 Years Ago
Added gamedata.csproj file to SCM
6 Years Ago
Rebuilt plugins
6 Years Ago
merge
6 Years Ago
Game screenshot background was confusing when in-game. Use the blank background there instead, at least until we have a real WiseGuys background image.
6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Recycler no longer removed when empty
6 Years Ago
Fixed hint placement happening immediately due to player inputs not being consumed
6 Years Ago
Added PlayerHintPlacement component for placing hints Added HuntingStationTab to building inspector, placeholder UI to trigger hunting area creation Added DatabaseInfoAttribute.CreateBrowserTab to allow for database info on types without generating a tab in the game data browser Added support for EntityView to contain worldspace Canvas objects
6 Years Ago
[D11][TUTORIAL] Fix for issue #416, crash when attempting to fell tree
6 Years Ago
[D11] [UI] Tweaks to container set up in Community Hub to support static, dynamic, and top news content.
6 Years Ago
Shorter Rich Presence and better _modded handling
6 Years Ago
[D11][UI] Community hub screen basic JSON parsing framework for dynamic served content.
6 Years Ago
Show building status widget when decaying or have active research
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed server define error for variables not being used.
6 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
6 Years Ago
Fixed BuildingStatusElement not displaying addon progress
6 Years Ago
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
6 Years Ago
Fixed prediction errors when noclipping and changing underwater state
6 Years Ago
Fixed BuildingWidget showing bad cats
6 Years Ago
[D11] Support for Rich Presence strings on ps4
6 Years Ago
Nixed all tab on building widget, added field to define order in menu for category defs
6 Years Ago
[D11] [UI] added server connection screen icons
6 Years Ago
Various WaitForCollab actions show overhead clock icon
6 Years Ago
BEF-771 Remove "all" tab from building widget
6 Years Ago
Prefab
6 Years Ago
Game speed crap
6 Years Ago
Added DeveloperNote component for leaving notes in UI etc Tech tree tooltips
6 Years Ago
[D11] [UI] localisation texts for the server admin controls screen
6 Years Ago
atmos 46 edits
6 Years Ago
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
6 Years Ago
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
6 Years Ago
Fixed a couple of UI widgets using incorrect base class
6 Years Ago
use custom unlock string if it's defined.
6 Years Ago
[D11] Memory monitor snapshot time period tweak.
6 Years Ago
Fixes to structure Added cleaner looking barrels variants into props Removing greybox/whitebox models
6 Years Ago
Sleep button fix.
6 Years Ago
Smol animated sleep button on SpeedControlsWidget
6 Years Ago
Fixed protobuf error when saving player progression
6 Years Ago
Another collab fix
6 Years Ago
[D11] add a cached 2k map
6 Years Ago
Collab request fixes
6 Years Ago
IsValidCommand NRE fix
6 Years Ago
Oilrig final models and colliders + prefabs for potential re-use Scene organization cont'd