198,677 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[d11][Audio] Improved mix on FlameThrower Sounds.
6 Years Ago
lwrp lighting pass adding WIP simple tile shader tweak jump celebration anim
6 Years Ago
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6 Years Ago
NewsBox uses HttpImage HttpImage names the textures it creates
6 Years Ago
SteamInventory fixes
6 Years Ago
[d11][Audio] Fixed issue with certain channels being muted on mixer.
6 Years Ago
[D11][UI] Fixed loot panel Description issue with fireplace
6 Years Ago
more AI optim
6 Years Ago
[D11][UI] Enabled repair on dropbox
6 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
6 Years Ago
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
6 Years Ago
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
6 Years Ago
[D11] Close planner guide if player sleeping
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
6 Years Ago
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6 Years Ago
Set some more audio parameters.
6 Years Ago
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
6 Years Ago
Fix servers not loading properly if launching with a -load param
6 Years Ago
Server list layout Show friend's name on server list entry if in server
6 Years Ago
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
6 Years Ago
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
6 Years Ago
[D11] DTLS net statistics.
6 Years Ago
[D11] Updated quick actions for RepairBench and ResearchTable
6 Years Ago
Server gamemode tags/describers Fix Session button unclickable
6 Years Ago
Melee item damage values
6 Years Ago
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
6 Years Ago
[D11] Copy Bundles
6 Years Ago
cleanup
6 Years Ago
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.
6 Years Ago
Whoops. Fucking resharper made a field readonly which stopped serialization.
6 Years Ago
merge
6 Years Ago
Menu tweaks Added ConvertToTextMeshProTools
6 Years Ago
[D11] [UI] Enabled Compass HUD element in Tutorial now that overlapping has been fixed. Adjusted padding and minor visual tweaks to tutorial objective elements to prevent further overlapping. Minor Translation tweak for upgrade prompt.
6 Years Ago
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6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI][#261] Try getting name for oven item before using panel fallback
6 Years Ago
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
6 Years Ago
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
6 Years Ago
Fixed CJK not rendering properly in TMP
6 Years Ago
Applying new vfx to weapons WIP.
6 Years Ago
Disable graphics jobs (crashes in standalone builds)
6 Years Ago
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
6 Years Ago
Building collision meshes can use 32bit indices. Good or bad?
6 Years Ago
...
6 Years Ago
merge
6 Years Ago
Bumped up some texture settings
6 Years Ago
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile