192,351 Commits over 4,049 Days - 1.98cph!
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Added DataAsset.ShowUnlockNotification so we can hide some unlockables from spamming the UI
UnlockNotificationsWidget design pass, filter of unlocked assets by that field
Dont show job unlocks
more terrain modifier / action/ tag stuff
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
It's no longer possible for women to give birth when dead
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
Toned down white highlight shader
Building status overlay
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
BEF-784: Cursor is changing to player command with toggling flag via UI
Building AI is player only
Alive effect drains less mood
[D11][TUTORIAL] Added tutorial pause options screen
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
Update BaseEntity.DebugName via .Name setter
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
more icer / tiletopper / conditions
CollaborationRequest uses destructor to return to pool
[D11][UI] Serialize and renamed lockedNavagationHolder
Removed ownership condition from research interaction
attempt to fix missing pipes mat 2 of 2
attempt to fix missing pipes mat 1 of 2
[D11] Define fix & a couple of new translations added
[D11][UI] Rent server guided player flow
Prevent Collaborations component from returning received requests to pool (managed by sender)
[D11][Audio] Started moving sound definitions for easier editing and tracking.
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
procmap offshore monument component
Don't spawn with bed by default
Fix purchase dialog stack pop bug
Fixed game mode not starting due to earlier merge issue
Character select only call ready method once
Hunting area view, scale for radius vis
Evaluate facts on hint placement
Autonomous AI hunting requires a weapon
Work area indicator scale
Fixed addon progress not showing
Fixed Unit selection events not invoking when in combat (wow this is old wtf?)
Facts component supports saving generic values in a dictionary
Added hunting area targets fact
Hunting AI gets target from group owned hunting area hints