192,351 Commits over 4,049 Days - 1.98cph!

6 Years Ago
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6 Years Ago
Added DataAsset.ShowUnlockNotification so we can hide some unlockables from spamming the UI UnlockNotificationsWidget design pass, filter of unlocked assets by that field Dont show job unlocks
6 Years Ago
more terrain modifier / action/ tag stuff
6 Years Ago
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
6 Years Ago
It's no longer possible for women to give birth when dead
6 Years Ago
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
6 Years Ago
building station
6 Years Ago
Toned down white highlight shader Building status overlay
6 Years Ago
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
6 Years Ago
BEF-784: Cursor is changing to player command with toggling flag via UI
6 Years Ago
Building AI is player only Alive effect drains less mood
6 Years Ago
[D11][TUTORIAL] Added tutorial pause options screen
6 Years Ago
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
6 Years Ago
Update BaseEntity.DebugName via .Name setter
6 Years Ago
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
6 Years Ago
more icer / tiletopper / conditions
6 Years Ago
CollaborationRequest uses destructor to return to pool
6 Years Ago
[D11][UI] Serialize and renamed lockedNavagationHolder
6 Years Ago
Removed ownership condition from research interaction
6 Years Ago
attempt to fix missing pipes mat 2 of 2
6 Years Ago
attempt to fix missing pipes mat 1 of 2
6 Years Ago
[D11] Define fix & a couple of new translations added
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11][UI] Rent server guided player flow
6 Years Ago
building table
6 Years Ago
NRE prevention
6 Years Ago
Prevent Collaborations component from returning received requests to pool (managed by sender)
6 Years Ago
[D11][Audio] Started moving sound definitions for easier editing and tracking.
6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
6 Years Ago
procmap offshore monument component
6 Years Ago
oilrig scene setup
6 Years Ago
Merge in the latest
6 Years Ago
Don't spawn with bed by default
6 Years Ago
6 Years Ago
Fix purchase dialog stack pop bug
6 Years Ago
Couple of minor edits
6 Years Ago
Add sleeping bag support
6 Years Ago
Fixed game mode not starting due to earlier merge issue
6 Years Ago
Merge fix
6 Years Ago
Character select only call ready method once
6 Years Ago
rand switch work
6 Years Ago
Scale fix
6 Years Ago
Hunting area view, scale for radius vis
6 Years Ago
Evaluate facts on hint placement
6 Years Ago
Autonomous AI hunting requires a weapon
6 Years Ago
Scene
6 Years Ago
Work area indicator scale
6 Years Ago
Fixed addon progress not showing Fixed Unit selection events not invoking when in combat (wow this is old wtf?)
6 Years Ago
Facts component supports saving generic values in a dictionary Added hunting area targets fact Hunting AI gets target from group owned hunting area hints