193,276 Commits over 4,049 Days - 1.99cph!
Fix to SetDestination not respecting the correct distance to target.
OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position.
Always reset next interaction on break.
People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
[D11] Build fix (hopefully)
[D11] Controller disconnect dialog
[D11] Main Menu lock icon background changed to a darker colour
[D11] [UI] - Tweaked main menu images
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
[D11] Fix a potential lock on booting
[D11] Simple text popups can now be created with a custom OK event
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
[D11] New quick 'n easy method of firing a text popup
[D11][UI] Keys to survival description text set up for translation
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
set basketball, hockey and soccer trophy balls to use correct physics material (balllauncher_ball)
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
re-enable feedback button
[D11-Tutorial] Update to Tutorial map.
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
[D11] Enable Playfab Login
graphic optim
adding dzizy Fx prefab
Nice fade-in on the end of round overlay screen
updating steam badge images
UI edits. Added placeholder end-of-round summary screen
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
Fix compile errors in #SERVER mode.
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
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Lot purchase / !INetworkMenu
More logging to debug invalid steam ticket
updating steam image which are too large
adding store background image
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
ditched dev mode for builds
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
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Version++
CustomisationProfile++
project settings for il2cpp
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