193,276 Commits over 4,049 Days - 1.99cph!

6 Years Ago
more
6 Years Ago
Fix to SetDestination not respecting the correct distance to target. OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position. Always reset next interaction on break. People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
6 Years Ago
[D11] Build fix (hopefully)
6 Years Ago
[D11] Controller disconnect dialog
6 Years Ago
[D11] Main Menu lock icon background changed to a darker colour
6 Years Ago
[D11] [UI] - Tweaked main menu images
6 Years Ago
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
6 Years Ago
[D11] Fix a potential lock on booting
6 Years Ago
[D11] Simple text popups can now be created with a custom OK event
6 Years Ago
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
6 Years Ago
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
6 Years Ago
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
6 Years Ago
[D11] New quick 'n easy method of firing a text popup
6 Years Ago
[D11] Jenkins fix
6 Years Ago
altar 04
6 Years Ago
[D11][UI] Keys to survival description text set up for translation
6 Years Ago
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
6 Years Ago
set basketball, hockey and soccer trophy balls to use correct physics material (balllauncher_ball)
6 Years Ago
6 Years Ago
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
6 Years Ago
Network++ Phrases
6 Years Ago
re-enable feedback button
6 Years Ago
Almost
6 Years Ago
[D11-Tutorial] Update to Tutorial map.
6 Years Ago
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
6 Years Ago
[D11] Enable Playfab Login
6 Years Ago
graphic optim adding dzizy Fx prefab
6 Years Ago
Nice fade-in on the end of round overlay screen
6 Years Ago
updating steam badge images
6 Years Ago
UI edits. Added placeholder end-of-round summary screen
6 Years Ago
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
6 Years Ago
Fix compile errors in #SERVER mode.
6 Years Ago
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
6 Years Ago
merge to release
6 Years Ago
▋▊▇'█ ▌▇█▉▆▄ ▉▆▉▊▍▋ ▍▍▊▇ █▆█▋▍█▊▇▄▄▋▄▅ ▋▊▇▇▇▉▋ ▆▍ ▌▇▊▆▇▅ ▊▉▊▍▍▌ ▆▉▅▉▉▇▋ ▄▉▅▆ █▄▌ ▍▉█▊█▍
6 Years Ago
merge
6 Years Ago
Lot purchase / !INetworkMenu
6 Years Ago
update steam images
6 Years Ago
More logging to debug invalid steam ticket
6 Years Ago
updating steam image which are too large adding store background image
6 Years Ago
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
6 Years Ago
merge to main
6 Years Ago
ditched dev mode for builds
6 Years Ago
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
6 Years Ago
merge from main
6 Years Ago
▄▇▊▅▌▋█ ▄▌ ▍▇▊▍▌▆ ▍▇▅█▄▄▉
6 Years Ago
Version++ CustomisationProfile++
6 Years Ago
project settings for il2cpp
6 Years Ago
██▉██▅▅▉ █▌▅▆▍ ▇▅▄▄ ▆▇▍▊ ▋▄ ▌▉ █▉▊▅▌
6 Years Ago
▍▆▌▆▄▆ ▋▄▇ ▉█▉ ▆▌██▊▊▆▉ █▉▌▉