248,564 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
4 Years Ago
readying the connection to train platforms
4 Years Ago
vertex painting progress
4 Years Ago
vertex painting progress
4 Years Ago
Dedicated server fixes
4 Years Ago
vm medical syringe source file updates
4 Years Ago
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4 Years Ago
NavMesh path fix Merge branch 'master' of sbox
4 Years Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution Fixed possible incorrect delegate target substitution Another hotload delegate test Merge branch 'hotload-fix' Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Fixed some serverside convars not getting captured
4 Years Ago
Remove debug output Clamp surface hit volume
4 Years Ago
Added TargetLostRange to AIBrainSenses. TarrgetLostAIEvent now checks distance too. Oilrig scientist design update.
4 Years Ago
Lets manually set the frametime in PreWorldUpdate
4 Years Ago
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4 Years Ago
More debug Merge branch 'master' of sbox
4 Years Ago
Use classic cubemap fetch for two lobe specular, they are usually rough Volumetric fog shader object without ghosting
4 Years Ago
merge from main
4 Years Ago
Added enum for navigation speed settign and per-type speed values. Switch all calls to BaseNavigator.SetDestination to use the new enum. Test scenes updated.
4 Years Ago
Physics impact sounds test fix
4 Years Ago
PreClientUpdate Debug
4 Years Ago
Surface sound hit debug Merge branch 'master' of sbox
4 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
4 Years Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
4 Years Ago
Fixed shaders/gentxtfiles.cmd
4 Years Ago
Shader Build
4 Years Ago
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4 Years Ago
Fix train_track_3x9 spline
4 Years Ago
Remove garbage gen in CheckAssignCollider
4 Years Ago
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4 Years Ago
Concert collision contacts loop to be garbage-free
4 Years Ago
Merge from main
4 Years Ago
Spline index data update
4 Years Ago
Pookie bear deploy guide update
4 Years Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
4 Years Ago
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4 Years Ago
Let manifest builds regenerate world splines
4 Years Ago
Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Revert accidental changes to deployable elevator
4 Years Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod
4 Years Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
4 Years Ago
More robust solution for cached lambda types in hotload
4 Years Ago
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4 Years Ago
Fixed captured lambda values sometimes not being copied in hotload
4 Years Ago
roadsign gloves skinnable
4 Years Ago
valentines approval
4 Years Ago
Navmesh pathing WIP Merge branch 'master' of sbox
4 Years Ago
Fix up remaining broken citizen props