248,563 Commits over 3,928 Days - 2.64cph!
Update baseaccess.txt
Added logger warning with exception
Initial Hotload unit tests
Test hotload convert simple Action/Func
RconListener issue warnings instead of errors
Added ActionNonSimple hotload test
Merge branch 'master' of sbox
Add studiomdllib and meshutils to sbox_game group
ModelDoc: Add *.obj to mesh files extensions list
more ballpit sfx
strings cleanup
Merge branch 'master' of SpaceUsurperUnity
Updated Jenkinsfile with ECS cleanup test
Updated .gitignore
ECS codegen support for more collision related bullet properties
OnLifetimeFinished ECS codegen support
Fixed referencing player in generated BulletSystem callbacks
ECS bullet sprite changing support
Bulk of ECS bullet vs unit pixel collisions done
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting)
Ran DoPrepare on elevator.static.top to fix prefab id
Minor improvement to Ray-Traced Preview in Hammer, still needs work
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
Fixed exception in RunCommandFromClient
Cleaning up gameglue
Fixed UI being offset in console
Fixed menu background image size
Add navmesh to testmap
Initial NavMesh binds
Merge branch 'master' of sbox
Prefab updates (OnlyVisibleUnderground tag)
OnlyVisibleUnderground tag
Fairly terrible system to hide train tunnels unless inside underground environment volume
Fixed drone material
Physics impact sound tweaks
Finished the light setup
Fixed objects with negative values
Fixed objects that did not cull
Various other prefab tweaks and fixes
Keep children sorted (will need to revisit)
Effect tweaks
Stop doing skin goo particles
raised lift button box to be easier to use
updated call buttons positions in lift prefab
added missing elevator call buttons to 1200 segments
detail pass on stairwell elevator model
Texture fixes
Texture fixes
Merge branch 'master' of sbox
realm removed some scripts on animal prefabs
Make drone spawnable from ent menu
same for NPCPlayerNavigator
Fix some BaseNavigator script changes getting lost between client/server switch
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
Static elevator lift prefab fixes
Added elevator prefabs to corridor / entrance prefabs
income and pity income display
ballpit sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
ballpit music wip
more ball pit sfx, duplicate fix
Fixed Elevator NREs when CableRoot or CableLod were not set
Split static elevator into top / floor prefab
Updated mesh on static elevator lift prefab
BaseNavigator can toggle braking. Follow path state disables braking.
Fix decals lagging a frame behind
Adding some sounds
Merge branch 'master' of sbox
Adding some textures
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator