248,563 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Adding CreateAction test
4 Years Ago
Update baseaccess.txt Added logger warning with exception Initial Hotload unit tests Test hotload convert simple Action/Func RconListener issue warnings instead of errors Added ActionNonSimple hotload test Merge branch 'master' of sbox
4 Years Ago
Add studiomdllib and meshutils to sbox_game group
4 Years Ago
ModelDoc: Add *.obj to mesh files extensions list
4 Years Ago
more ballpit sfx strings cleanup Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Upgrade to net 5.0.3
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Updated Jenkinsfile with ECS cleanup test
4 Years Ago
Updated .gitignore ECS codegen support for more collision related bullet properties OnLifetimeFinished ECS codegen support Fixed referencing player in generated BulletSystem callbacks ECS bullet sprite changing support Bulk of ECS bullet vs unit pixel collisions done
4 Years Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id
4 Years Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
4 Years Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
4 Years Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
4 Years Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
4 Years Ago
Fixed exception in RunCommandFromClient
4 Years Ago
Cleaning up gameglue Fixed UI being offset in console Fixed menu background image size Add navmesh to testmap Initial NavMesh binds Merge branch 'master' of sbox
4 Years Ago
Prefab updates (OnlyVisibleUnderground tag)
4 Years Ago
OnlyVisibleUnderground tag
4 Years Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
4 Years Ago
hotdog
4 Years Ago
Fixed drone material Physics impact sound tweaks
4 Years Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
4 Years Ago
Keep children sorted (will need to revisit) Effect tweaks Stop doing skin goo particles
4 Years Ago
art drop
4 Years Ago
test map backup
4 Years Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
4 Years Ago
added missing elevator call buttons to 1200 segments
4 Years Ago
detail pass on stairwell elevator model
4 Years Ago
Texture fixes Texture fixes Merge branch 'master' of sbox
4 Years Ago
realm removed some scripts on animal prefabs
4 Years Ago
Make drone spawnable from ent menu
4 Years Ago
same for NPCPlayerNavigator
4 Years Ago
build fix
4 Years Ago
Fix some BaseNavigator script changes getting lost between client/server switch
4 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
4 Years Ago
build fix
4 Years Ago
merge from compile fixes
4 Years Ago
Static elevator lift prefab fixes
4 Years Ago
4 Years Ago
continued
4 Years Ago
Added elevator prefabs to corridor / entrance prefabs
4 Years Ago
compile fixes
4 Years Ago
income and pity income display ballpit sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity ballpit music wip more ball pit sfx, duplicate fix
4 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
4 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
4 Years Ago
BaseNavigator can toggle braking. Follow path state disables braking.
4 Years Ago
Design permission check
4 Years Ago
Fix decals lagging a frame behind
4 Years Ago
Adding some sounds Merge branch 'master' of sbox Adding some textures
4 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator