193,285 Commits over 4,049 Days - 1.99cph!
Added option to GameMode definitions to disable replay recording.
Disable replay recording in career mode (Match history entries aren't generated either)
changing career durability arrow
fixed map bar in the squad editor
halved the crowd idle time for non-dev mode
updated car5, car6, car7 preview images
Added a bool to Boot gameobject, tick this if you really need bot UI controls. But don't.
Blank out item descriptions in UI and steam build tool.
battery logic fixes
battery charge efficiency reduced to 50%
cable tunnel works with batteries
combiners are root entities
!fixed tonnes of gears from recycling electrical components
vastly increased laser detector range
door manipulator works properly with fast toggle on/off while door is busy
renamed customisation categories.
added 0.15 second delay before charger does a backflip
set the accessory to the proper layer so they show in the avatar cam
adding steam trading card media
update card render settings
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
[D11] [UI] Added pie option D11 variant to shared content bundle.
[D11] [UI] Adjusted loading screen spinning icon's visuals.
[D11] Missing sprite for popups
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
[D11] Activate Debug God Mode button - seems finicky but occasionally works
WHY DO YOU HATE ME PLASTIC
remove player team name from career team name list if they happen to pick an existing name
Added hurt triggers to elevators so you're killed when they crush you
[D11] Streamlining some redundant popup setup
Fixed item container ui not clearing properly and causing NRE
[D11] New UI popup system
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
fix for career mode sponsor objectives not clearing down properly when starting a new match.
[D11] Unity Editor Silent Playfab login
[D11] [UI] Added additional debug message to check for invisible pie options.
[D11][TUTORIAL] Fix for axis input in WaitForInput action
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
m39 vm setup, anims, anim events, animator, attachments, ironsights
Liquid gas tank / models / textures / prefab
Methods for moving UI through the stack
Return a copy of available spawn locations instead of original list.
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
[D11] Reset auto-sprint on player death
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
[D11][TUTORIAL] Added delayed message to WaitForInput
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
[D11] Auto walk/sprint test