239,507 Commits over 3,837 Days - 2.60cph!

4 Years Ago
New streams & impacts
4 Years Ago
cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
4 Years Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
4 Years Ago
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4 Years Ago
Find flare utils
4 Years Ago
Missed this file with SUPPORTS_GMOD_DT
4 Years Ago
build !redux
4 Years Ago
Fix IP blacklist sometimes affecting wrong servers
4 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
4 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
4 Years Ago
instant camera: player anims holdtype override .entity updates
4 Years Ago
skin approval
4 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
4 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
4 Years Ago
Shader tweaks
4 Years Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
4 Years Ago
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4 Years Ago
Shader property setup
4 Years Ago
Added top neighbour sockets to roof prefabs
4 Years Ago
Root top and bottom line conditional model scripts support triangular roofs
4 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
4 Years Ago
source files: mortar firework
4 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
4 Years Ago
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4 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
4 Years Ago
Dry fire when out of pressure or water
4 Years Ago
added a comment for future garry
4 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
4 Years Ago
Fixed hotloading not removing convars properly player.EyeQuat() Addons can use System.Numerics.Vectors Fixed Math.ToDegrees/ToRadians TestCommand spawns a chicken when player is looking
4 Years Ago
Don't show conditional wall corners on triangular walls
4 Years Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
4 Years Ago
Triangular wall typo fix
4 Years Ago
4 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
4 Years Ago
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4 Years Ago
merge pumping
4 Years Ago
In case the push force outside trigger bug reoccurs, apply this fix
4 Years Ago
Added Quaternion class Vector and Angle play nice with Quaternion Added Entity.Create Bind Entity.Set/Get position/angles Player.EyeAng returns a Quaternion Update cbaseentity.def Fixed interop error when returning a managed class to managed Fixed idiotic infinite loop in Vector3
4 Years Ago
Move RemoveInvalidEntities to a safer spot
4 Years Ago
Added Convar.RunContext - allows automatically passing special objects to console commands (like the calling player's entity etc)
4 Years Ago
merge from main
4 Years Ago
final code gen / phases pass checks
4 Years Ago
fixed armored cockpit cost
4 Years Ago
4 Years Ago
tweaked laser scope attack for co-op laser powerup/scope changes dont show tips in tutorial claw pattern timing change, etc claw attack tweak
4 Years Ago
Added some splash effects to the side of the board when moving
4 Years Ago
another re-export
4 Years Ago
re-exported models
4 Years Ago
Can add/remove/modify conditions via blackboard
4 Years Ago
Reduce car collision damage to players a bit