193,285 Commits over 4,049 Days - 1.99cph!
Added a stack changed event
Can no longer press back or use nav bar to exit career creation when a career save is being created.
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
[D11] [UI] accidentally left the prefab enabled by default
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
adding steam badge and emote media
[D11_Tutorial] Update the cave added crate.
Added the ability to insert UI into the middle of a stack
[D11] [UI] added a new server info popup screen in the join server UI
adding FX to outcome awards
updated profile panel
updated avatar animation controller for the profile panel
renamed accessory tab to accessories 1 and accessories 2, at least for now...
sub- tabs don't turn black on press anymore
main menu rework
adding 'lvl' text to player panel
Removed game menu support from the death overlay UI until we work out what we're doing with it
Improved spectate info show/hide code
Speechbub changes.
Placement semantics.
Scene
added electrical branch
added root combiner
udpated blocker
a milllion fixes
protocol++
Various widget stuffs.
Scene
Improved UI.Conversations
Weather widget day number fix (hopefully).
Trim colour uses a gradient linked to time of day.
Rotators are now in an array to allow for independent rotation.
powercounter target customization
Placementguide readability
Fixed NRE in crosshairs UI
Crowd jumps 5000 times.
Added crowd to customisation editor.
Auto randomise avatar customisations every 0.5 seconds.
Hooked up WeatherWidget rotation.
Hooked up WeatherWidget background colour.
Removed a bunch of old stuff from the weather widget.
Improved button click sound. Implemented it on spectate buttons.
Game mode settings change only
counter progress
timer handles
Added a button click sound
Don't recompress mp3 to ogg
Fixed game speed button order
Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open
Removed animation from selected unit widget
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] frontend tidy up WIP
Basic Steam Rich Presence support
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
load fonts from source filesystem
hacky find fonts via windows api stuff
merged accessory2 to main
Added parenting trigger to procedural lifts
Scene2Prefab launch site