238,819 Commits over 3,837 Days - 2.59cph!
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Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Save/load dof dist with camera state
TTT: French translation (#1672)
merge from building_blocks_2020_surfacefixes
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
Merge from Main -> Vehicles
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
Spiral stairs + ramp surface type fixes
Fix PatrolHelicopter realmed remove
WhatUsesLayer can now find scripts that use a certain layer as well. Removed the capability to replace a layer.
Interest layers and masks changed from Vehicle Detailed to Vehicle World in the following prefabs:
-TriggerVehiclePush:
--powerplant_1: 2x VehiclePhysBox
--water_treatment_plant_1: 2x VehiclePhysBox
--sliding_blast_door: VehiclePhysBox
--CargoShipTest: BowTrigger
--door.double.hinged.metal: 2x VehiclePushVolume
--door.double.hinged.toptier: 2x VehiclePushVolume
--door.double.hinged.wood: 2x VehiclePushVolume
--gates.external.high.stone: VehiclePhysPush, VehiclePhysPush (1), VehiclePush
--gates.external.high.wood: VehiclePhysPush, VehiclePhysPush (1)
--wall.frame.garagedoor: VehiclePhysBox
-TriggerVehicleDrag:
--junkyard_1: Damage objects on all the barbed wire
--barbedwire_set_bend45: damage
--barbedwire_set_bend90: 3x damage
--barbedwire_set_SShape: damage
--barbedwire_set_straight300: damage
--barbedwire_set_up90: 2x damage
-VehicleLiftOccupantTrigger:
--Vehicle_Lift: OccupantZone
-Deploy Volume OBB:
--HitchTrough.deployed: volume(3)
--ChippyArcadeMachine: deploy_volume (1)
-CrushTrigger:
--ch47scientists.entity: triggerHurt (Why is this set to damage vehicles? Other crush triggers aren't)
-SpawnHandler:
--spawn.v2: Placement Check Mask, Bounds Check Mask
--spawn.v2.Hapis: Placement Check Mask, Bounds Check Mask
Left LaserDetector, pressurepad.deployed, and landmine.prefab on Vehicle Detailed.
Directly connect to the game if you're not on data (faster and more reliable!)
Directly connect to the game if you're not on data (faster and more reliable!)
Version bump again because google
Version bump again because google
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Pass the app build number when connecting to servers, make development mode connect to staging servers
Fix for the "server offline" page almost never showing up
Disable ticking when a server has an error
Pass the app build number when connecting to servers, make development mode connect to staging servers
Disable ticking when a server has an error
Fix for the "server offline" page almost never showing up
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Support return UGC metadata in query
Add hint about WithMetadata
Merge pull request #441 from maxha651/master
Support return UGC metadata in query
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Log JS bundle cleanup errors
Log JS bundle cleanup errors
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
Fix some redundant renders on the map
Fix the helicopter blade animation so it's not low framerate anymore
Disable automatic OTA updates (only takes effect for the next store build)
Merge branch 'release'
Ignore rate_limit and banned errors too
Just ignore all RpcError
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Skip redundant calls to turn on/off keep awake
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Automatically close connections when switching away from the app, restore them when coming back
Try catch keep awake code because apparently everything can go wrong
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Try catch keep awake code because apparently everything can go wrong