248,547 Commits over 3,928 Days - 2.64cph!
Don't error when failing to find generated BulletSystems
Only update BulletSystems that have spawned bullets
Only use BulletSystems on stages that enable it
Now don't need to generate a list of supported BulletSystems on bake
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More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
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LODs/COL for train_tunnel_stop_b
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Fixed Lamp entity not turning on due to recent changes to NetworkVarNotify
Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should
Setting size of a spawnicon AFTER the model should now work correctly (Still would not recommend doing so though)
SpawnIcon:SetSpawnIcon no longer requires the file to be loaded elsewhere to work
Fixed blood decals showing through fog
Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
Fixed compile issues on x64 with recent filesystem changes
Fixed that one noob-swallowing terrain trigger near the convoy mine.
More strict argument type checking for util.TableToKeyValues and CreateMaterial
Restore the effective default value to Entity.Fire/Entity.Input (which is an empty string)
This shouldn't be here
Fix Trashcan01 ao
Use SBADDONS for our addons instead of ADDONS, to avoid conflicts
Add GAMESRC path (core_src)
Fixed cubemaps not building
Update testmap
bass.dll update to unreleased version for windows x64 too
remove the new build script shortcuts from dev (doubt they work)
Manually merge the steamworks build configs because plastic is special
Fix cycled binds not saving correctly
Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
Moving files from temp folders
Added a 3rd argument to gmsave.LoadMap - a callback that is called after the save have been successfully loaded
Remove files that are automatically sent from lua/send.txt
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Adding surface properties to a bunch of props
Adding dark area to testmap
Remove unused code
Metal impact tweaks
Metal impact decal
SetModelFromKeyValues on BaseModelEntity for now (need to expose CEntityKeyValues)
Enabled missing red keycard compound in the north
merge from main - client only
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Fix for Hapius Military Tunnel CullVolume NRE
LODs/COL for train tunnel stop module