239,550 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
network++
4 Years Ago
fixed vendor NRE, fixed collision nub on helipad
4 Years Ago
vehicles are protected from damage shortly after purchase
4 Years Ago
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
4 Years Ago
Bandit Guard skinning fix
4 Years Ago
Water pistol liquid material setup
4 Years Ago
Do not deduplicate messages smaller than 10 characters
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
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4 Years Ago
Merged bandit clothing items into single Bandit Guard suit
4 Years Ago
waterpistol vm mesh re-exports
4 Years Ago
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4 Years Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
4 Years Ago
Get rid of dropprimary console command
4 Years Ago
re-exported water pistol vm base and added static body mesh to prefab
4 Years Ago
fixed item drop issue
4 Years Ago
Watercraft destruction FX Naming consistency fix
4 Years Ago
Fix UICompass using the wrong material after toggling active
4 Years Ago
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4 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
4 Years Ago
Unused crap game dlls required manged dlls Don't commit libraries that are gonna change More ignore
4 Years Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
4 Years Ago
Removed non shader billboarding and rotation support.
4 Years Ago
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4 Years Ago
devtools launcher fix Fixed over-ignores Fixed compile errors delete generated files Ignore proto gen
4 Years Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
4 Years Ago
rescaled sunglasses to correct scale
4 Years Ago
some cleanup, add effect to water pistol
4 Years Ago
Phrases
4 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
4 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
4 Years Ago
added SafeZoneSphere prefab for map creator
4 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
4 Years Ago
merge from sav196
4 Years Ago
protocol++
4 Years Ago
Updated vehicle parts vendor bandit town S2P
4 Years Ago
game Steamworks Upload Steamworks upload sauce
4 Years Ago
Adding some temporary error detection to try and catch a wild NRE
4 Years Ago
Lfs Managed Engine
4 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
4 Years Ago
Initial commit
4 Years Ago
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4 Years Ago
merge from monuments_vendors
4 Years Ago
merge from main
4 Years Ago
coop tutorial polish
4 Years Ago
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4 Years Ago
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4 Years Ago
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