198,704 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Shop saving
6 Years Ago
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6 Years Ago
[D11] DTLS server will now attempt to load certificates and private key from disk.
6 Years Ago
[D11] [UI] map fixes - made the coordinates refer to the cursor position, the focus on player button will now position the map correctly
6 Years Ago
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6 Years Ago
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6 Years Ago
fix
6 Years Ago
merge
6 Years Ago
added a few console commands
6 Years Ago
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6 Years Ago
Fixed the remaining loading issue I could find
6 Years Ago
Fix for monument spawning
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] Client now gets DTLS certificate and private key from the server connect request when available.
6 Years Ago
[D11] Manage the download cache to max of 1GiB, should also handle cache reduction and make editor emulate it too, increase persistent storage on XboxOne to 1GiB
6 Years Ago
[D11][UI] Created right stick move events. Enabled Movement between loot panel and inventory via the right stick
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
[D11] DTLS server peer connection info filled-out, and some packet recording stuff in DTLS client.
6 Years Ago
[D11] DTLS network API 'read' implemented. Game now functions with single client connection.
6 Years Ago
Mission UI work
6 Years Ago
Compiling with no errors
6 Years Ago
Fixing deed loading issues
6 Years Ago
militun scene2prefab
6 Years Ago
new human ai baseline
6 Years Ago
Scene
6 Years Ago
Various miltunnel fixes & optimisations.
6 Years Ago
Cherry picked 32542, 32545, 32546 from oil_rig/cull_debug
6 Years Ago
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6 Years Ago
Toggled IsDynamic on all cargoship lights; updated prefab
6 Years Ago
Added IsDynamic toggle to lightoccludee; currently only disables culling via occlusion
6 Years Ago
Cleanup.
6 Years Ago
Preliminary light culling added to the mil tunnels. Fixed broken flares in the mil tunnels. Cloning vat fx improvements. Fixed fumes & sparks in tunnels.
6 Years Ago
Removed light component hard requirement from light occludee
6 Years Ago
[D11] Changing sorting on Door KeyCode actions (So that Lock/Unlock are ahead of ChangeCode)
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][Tutorial] Tutorial objectives is now it's own class/gameobject, removed title and changed sub text colour, updated tutorial events
6 Years Ago
Changed instancing variant stripping to keep all
6 Years Ago
Addd Tools/Textures/Texture Array Creator
6 Years Ago
Better multiplayer support env_zoom and point_viewcontrol env_screenoverlay will now disable its overlay if it was enabled when it is removed
6 Years Ago
Bullshit fixes
6 Years Ago
[D11][UI] Added more information to the sleeping player stats screen
6 Years Ago
[D11] [UI] changed the health bar to be green while you're attacking an creature but not while it's an object
6 Years Ago
[D11] Autosprint enabled for noclip, Auto-reload if ammo unloaded
6 Years Ago
Updated neutral_dungeon_lighting prefab
6 Years Ago
Enabled instancing path for deferred mesh decals (testing)
6 Years Ago
Disabled the shimmer on hobobarrel_static.
6 Years Ago
Moved some mats away from the decal shader.
6 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation