238,819 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
4 Years Ago
▋▌▆▇▅▋ ▇▅▊▄▄▊▉▆ ▍▌▌ ▍▇▆▋▋▄▍▌▌▇▆▋▆::▇▍▆▌▇▉▉ (▅▋▅▆ ▆▍ ▍▋▊▋▄▍() ▆▄▍▍▍▅)
4 Years Ago
Automaticlly check for updates (doesn't download them automatically)
4 Years Ago
Allow direct connections on iOS too Automaticlly check for updates (doesn't download them automatically)
4 Years Ago
Allow direct connections on iOS too
4 Years Ago
Save/load dof dist with camera state
4 Years Ago
TTT: French translation (#1672)
4 Years Ago
merge from building_blocks_2020_surfacefixes
4 Years Ago
Merge from main
4 Years Ago
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
4 Years Ago
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
4 Years Ago
Spiral stairs + ramp surface type fixes
4 Years Ago
Fix PatrolHelicopter realmed remove
4 Years Ago
WhatUsesLayer can now find scripts that use a certain layer as well. Removed the capability to replace a layer.
4 Years Ago
Interest layers and masks changed from Vehicle Detailed to Vehicle World in the following prefabs: -TriggerVehiclePush: --powerplant_1: 2x VehiclePhysBox --water_treatment_plant_1: 2x VehiclePhysBox --sliding_blast_door: VehiclePhysBox --CargoShipTest: BowTrigger --door.double.hinged.metal: 2x VehiclePushVolume --door.double.hinged.toptier: 2x VehiclePushVolume --door.double.hinged.wood: 2x VehiclePushVolume --gates.external.high.stone: VehiclePhysPush, VehiclePhysPush (1), VehiclePush --gates.external.high.wood: VehiclePhysPush, VehiclePhysPush (1) --wall.frame.garagedoor: VehiclePhysBox -TriggerVehicleDrag: --junkyard_1: Damage objects on all the barbed wire --barbedwire_set_bend45: damage --barbedwire_set_bend90: 3x damage --barbedwire_set_SShape: damage --barbedwire_set_straight300: damage --barbedwire_set_up90: 2x damage -VehicleLiftOccupantTrigger: --Vehicle_Lift: OccupantZone -Deploy Volume OBB: --HitchTrough.deployed: volume(3) --ChippyArcadeMachine: deploy_volume (1) -CrushTrigger: --ch47scientists.entity: triggerHurt (Why is this set to damage vehicles? Other crush triggers aren't) -SpawnHandler: --spawn.v2: Placement Check Mask, Bounds Check Mask --spawn.v2.Hapis: Placement Check Mask, Bounds Check Mask Left LaserDetector, pressurepad.deployed, and landmine.prefab on Vehicle Detailed.
4 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
4 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
4 Years Ago
▌▌▇ ▋▉▍▋, ▊█▋ ▉█▌
4 Years Ago
Version bump again because google
4 Years Ago
Version bump again because google
4 Years Ago
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4 Years Ago
Pass the app build number when connecting to servers, make development mode connect to staging servers
4 Years Ago
Fix for the "server offline" page almost never showing up Disable ticking when a server has an error Pass the app build number when connecting to servers, make development mode connect to staging servers
4 Years Ago
Disable ticking when a server has an error
4 Years Ago
Fix for the "server offline" page almost never showing up
4 Years Ago
▊▉▋ ▄▍▍▅▊▉▌▊ ▅▇ ▆█▆▇█▊ ▊█▊▋▆▇ ▋▌▋▌▅▄█▅▆▉█ ▌▄█▍ ▄▆▊▅▉▉▅▊█▍▅▊▋▌▅▄▋█ ▊▅▄█ ▋▇▋▆▄▅▋▄█ ▆▍▊▉▅▍▊▋▋▉▅ ▆▍▍█▊ ▆▄ ▉▋▇█
4 Years Ago
▅▆▄▌█▄ ▋▅▇█▍▇▊▋, ▋▊ ▌▌▊▆▇█▊▍ ▆▅▍▄▉▇▋▅▋
4 Years Ago
▊▍▇▊▍▆ "▆▊▆▅▅▊ ▍▆▄ ▍█▅▉▌▅▅█▉▅" █▅█▇ █▇▌▇▅▌▇ ▅▋▄▌▉▋ ▉▍█▌▉▊▆▊▍▋▆█▋██▌██▄▋▇▋▋▇▆▋▇▋▌▋▄▋▇█▊▉▄▇▍▉.
4 Years Ago
Support return UGC metadata in query Add hint about WithMetadata Merge pull request #441 from maxha651/master Support return UGC metadata in query
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Version bump
4 Years Ago
Version bump
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
█▍▇███▋▊▄, █▌▌▄▄▄▋▆▍▇ ▍▌▋▋▄ ▅▄ ▉▆▉█▊ ▆▇▍ ▇▌▌▍ ▇▅▌▍▌▋
4 Years Ago
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4 Years Ago
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4 Years Ago
Log JS bundle cleanup errors
4 Years Ago
Log JS bundle cleanup errors
4 Years Ago
Fix the Constants import
4 Years Ago
Fix the Constants import
4 Years Ago
Add an indicator to the settings button to show when an update is available Checking for updates will now delete old JS bundles on Android (reduces storage use)
4 Years Ago
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled) Fix some redundant renders on the map Fix the helicopter blade animation so it's not low framerate anymore Disable automatic OTA updates (only takes effect for the next store build) Merge branch 'release' Ignore rate_limit and banned errors too Just ignore all RpcError Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?) Skip redundant calls to turn on/off keep awake Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues) Automatically close connections when switching away from the app, restore them when coming back Try catch keep awake code because apparently everything can go wrong Add an indicator to the settings button to show when an update is available Checking for updates will now delete old JS bundles on Android (reduces storage use)
4 Years Ago
Try catch keep awake code because apparently everything can go wrong