248,547 Commits over 3,928 Days - 2.64cph!
Tunnel corridor and stairwell detail greybox complete
Allow physics body to get their physics group and entity
Fix thruster not attaching correctly to welded objects
Physgun adds glow to child objects too
Move growable entity budgeted update into an ObjectWorkQueue
shop randomness
reroll wip
reroll shop items
remove reroll when all items bought
teleport powerup
Use an ObjectWorkQueue to manage flame turret updates
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Fix team dock index not being set properly, fixes not being able to kick players from team
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Hapis: Various LOD improvements, especially on key cliffs and landmarks.
Too many other fixes to count (Thanks for all the bug reports!)
rename Compound to Outpost in help toast
Kill players who sleep while wounded
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Merge from /main/drone/shop
Added Airwolf back into Hapis
Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now.
Buncha other tweaks.
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
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Fixed LookupType with throwIfNotFound: true
Some nicer conversion between Color and float4 in generated code
Automatically detect generated BulletSystem classes
Updated Facepunch.ExpressionStrings
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Hapis river flows downstream again. Next-gen.
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More topological improvements and minor fixes.
phantom reclaim terminal on vanilla
Fixed duplicated map label
More tweaks based on feedback (thanks for all the lists!)
Added DProperty_Entity panel that act's as a entity picker row
DProperties now accept the same row types as the DTVar types are called
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Added tooltips to server tags