198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Added error for imposters trying to reference themselves
6 Years Ago
Fix for tree pools with new lodgroup changes. Made D11DynamicInstancing prefab info static. Made PrefabPoolCollection.SetGroup assign the correct prefabID instead of relying on the Poolable component being preprocessed before the component that assigns the group.
6 Years Ago
Merge from water4
6 Years Ago
Special case for studio models in Entity.GetModelContents
6 Years Ago
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
Merge from water4
6 Years Ago
Imposter server compile fix
6 Years Ago
Merge from main
6 Years Ago
backup greybox
6 Years Ago
Fixed invisible light occludees when not bound to a culling volume
6 Years Ago
[D11] [UI] Added static method for closing any active radial menus.
6 Years Ago
Add D11DynamicInstancing component to camera
6 Years Ago
Proper fix for impostor probe lighting (all platforms)
6 Years Ago
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
6 Years Ago
[D11] [UI] adjusted the map UI to match the updated mockup
6 Years Ago
Moving around some load/save stuff
6 Years Ago
Disabled texture streaming debug text
6 Years Ago
Server compile fix
6 Years Ago
Merge with d11_console_version
6 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
6 Years Ago
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
6 Years Ago
chat
6 Years Ago
merge
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
6 Years Ago
Added client.createtiming convar to log entity creation timings
6 Years Ago
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
6 Years Ago
Gather stats for plant skins and save out gibs as prefabs
6 Years Ago
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
6 Years Ago
Fix for mesh collider pool transfer layer and tag
6 Years Ago
Fix building block changes for client+server mode
6 Years Ago
[D11] Add Packages to CreateClone.bat
6 Years Ago
[D11] Alert sfx on PS4 controller
6 Years Ago
[D11] DTLS Linux plugin added.
6 Years Ago
[D11] Log PlayFabId as hex on server and identify platform on server
6 Years Ago
[D11] DTLS Linux console test app.
6 Years Ago
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
6 Years Ago
Working on NetworkEntityBehaviour version of ActiveMissionInstance
6 Years Ago
Basics back in. Payphone stuff in and compiling.
6 Years Ago
Ship spotlight flares actually work. Ship flare mat render queue doesn't conflict with window mats.
6 Years Ago
Ship cargohold light fixtures set to dynamic LOD.
6 Years Ago
Few things into shared bundle.
6 Years Ago
Remaining ship culls.
6 Years Ago
mfm
6 Years Ago
Lightcull bug repro.
6 Years Ago
Temporary removal of edit-only camera reload breaking underwater image effects in play mode
6 Years Ago
Merge from main
6 Years Ago
Fixed underwater shader broken by post opaque depth optimization
6 Years Ago
Optimized water interaction shader Fixed another interaction offset mismatch Added editor-only debug view for interactions Restricted interaction bounds to main camera