239,554 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
4 Years Ago
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4 Years Ago
update lock/vehicle texture
4 Years Ago
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4 Years Ago
adding central lock model, updating vehicle texture
4 Years Ago
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4 Years Ago
updated wall_external_high scene for codelock
4 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
4 Years Ago
tutorial co-op flow
4 Years Ago
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4 Years Ago
Remove scriptable objects and associated systems Update overrides
4 Years Ago
Merge from gib_pool
4 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
4 Years Ago
Updated ConstructionSkin to spawn gibs
4 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▊▋▊▋▅▊▅▆▇▊▌▋▋▌▍▄█▇ ▅▇▅ ▌▌▉ ▉ ▊█▇ ▄▉▅▆ ▉▇▋▇ ▄▊▌ ▅▆█▋▅▊ ▊▊▋▉▅▄▇▉▆▆▋ ▍▄ ▅█▆ ▋▆▋█▉▆ ▇▄▉▍ ▋█▍ ▅▊▅▊ ▍▍▍▊ ▌▌ █▌▋▆▄ ▄█ ▄▉█ ▍█▆
4 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
4 Years Ago
Speculative fix for NRE in TriggerBase
4 Years Ago
Central locking placeholder visuals
4 Years Ago
fixed bandit town safe zone
4 Years Ago
Central locking functionality, along with some refactoring
4 Years Ago
Updated wind settings on new grass
4 Years Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
4 Years Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
4 Years Ago
fully encapsulated bandit town in a safe zone
4 Years Ago
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4 Years Ago
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4 Years Ago
Models/Vehicles/ art source files
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merg efrom main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Invalid main menu backgrounds no longer break background switching
4 Years Ago
JPEG > JPG for 2 backgrounds
4 Years Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line
4 Years Ago
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4 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
4 Years Ago
▅▋▌ ▉▆▊▇▅▇▌▅▍▆, ▇▅▄▇ ██▄ ▍▄▋▅ ▆▆▋█▇ ▆▇▍ ▌▋█▇▆ ▆▋▉▋
4 Years Ago
Fixed pool, board, gibs errors Updated beach chair volumes
4 Years Ago
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
4 Years Ago
barrage goes there n back fuse respawn pod has proper bounds tauntSpeech checks correct player in co-op check min status level instead of target player, sometimes powerup dropping dropped status max stack size status bullets check for nearest player every frame
4 Years Ago
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4 Years Ago
Fixed read/write gibs errors on table and chair
4 Years Ago
Models/Environment/ art source files Models/Entities/ art source files Models/Detail Textures/ art source files Models/Decals/ art source files Models/Baking Presets/ art source files
4 Years Ago
Menu background update