241,199 Commits over 3,867 Days - 2.60cph!

4 Years Ago
Load RandomUsernames from a json file
4 Years Ago
Fixed Holmzy's barrel problem
4 Years Ago
Remove black berry from spawn population
4 Years Ago
Don't display a blank tooltip
4 Years Ago
changes to scrap calculation
4 Years Ago
Cherry pick fixes
4 Years Ago
packages-lock.json
4 Years Ago
Unity 2019.4.6f1
4 Years Ago
Source files for Fishing net texture set, wooden walkways scene, wood panels texture set changes, wooden walkway normal rebake changes
4 Years Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
4 Years Ago
Fix path for memsnap commands Some build config fixes
4 Years Ago
allow mixing to start with any amount of items in matching recipes, return any excess ingredients to the player
4 Years Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
4 Years Ago
Faster mixing table tick rate
4 Years Ago
Mixing table Gun powder and low grade recipe
4 Years Ago
Fixed blue berry name
4 Years Ago
phrases
4 Years Ago
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
4 Years Ago
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
4 Years Ago
Fishing_village_c initial layout and detailing
4 Years Ago
Above ground pool now has more health
4 Years Ago
Barricade cover spawn changes
4 Years Ago
Merge from main
4 Years Ago
Scene backups
4 Years Ago
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4 Years Ago
Manifest, more item changes
4 Years Ago
moved Easter menu video back into archive
4 Years Ago
Fishing_village_b progress backup
4 Years Ago
Marked some items as non-researchable
4 Years Ago
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
4 Years Ago
Allow mountables to resize the player's collider when mounted. Set custom sizes for the modular car seats. Get player components in PreInitShared instead of InitShared so we don't need a special case for playerCollider.
4 Years Ago
Cleanup, fix compile error
4 Years Ago
Codegen, manifest Redo player prefab changes
4 Years Ago
Merge from main
4 Years Ago
Run the texture import analyzer
4 Years Ago
Run the audio import analyzer
4 Years Ago
Revert analyzer run because the model one broke a ew things
4 Years Ago
Don't need PlayerCollider null checks anymore
4 Years Ago
Comment TimeCachedValue
4 Years Ago
Revert line of sight change on sprinkler
4 Years Ago
Bring the import analyzers back on the right branch
4 Years Ago
Merge from parent
4 Years Ago
Remove import analyzers (moving branches)
4 Years Ago
Run all the import analyzers Also disabled texture compression on a few LUTs
4 Years Ago
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
4 Years Ago
Cleanup, some comments
4 Years Ago
Rename triggerCollider to playerCollider as it's not a trigger
4 Years Ago
Cleanup, fixed some more edge cases
4 Years Ago
Fix release builds building with development mode for some reason
4 Years Ago
Cherry pick import analyzers