198,542 Commits over 4,140 Days - 2.00cph!
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
[D11] Linux version of DTLS native plugin.
[D11] [Tutorial] Terrain Changes
[D11] [UI] Flipped map zoom controls.
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
[D11] Radiation sfx on ps4 controller
Mission work. Still not compiling.
More ship stuff.
CraggyIsland.Naval for Diogo.
Stopping locks being placed when there's a lock already there.
Fixed NRE with lock being on a door that's been destroyed.
[D11] [Tutorial] Map updates, Dive sites added.
Dump truck model/LOD/COL/textures/prefabs
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
Cargoship improvements WIP
Merge with prefabpools branch
Merge with d11_console_version
don't bother comparing object names when comparing prefabs
Fixed unit not being set on interior doors
[D11] [UI] fixed the search on the sleeping bag assign screen
[D11] added more keyboard controls
Squeezing more perf out of the big rig.
Generate some stats on the building block usage
[D11] Change UITranslateText to work on Enable rather than on Awake
Enable preprocessing of prefab variants
Clean up unnecessary RealmedNavMeshObstacles
Clean up empty game objects from building blocks
Strip off some unnecessary RealmedRemove components
[D11] Update PS4 Plugins to 6.000