239,562 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
4 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
4 Years Ago
Merge from main
4 Years Ago
Fix demo browser scrolling
4 Years Ago
Custom loot panel for deposit/payout
4 Years Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
4 Years Ago
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4 Years Ago
Scale chassis propagation damage total with module count
4 Years Ago
Propagate chassis hits to damage attached modules
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Merge from gib_pool/scriptableobjects
4 Years Ago
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4 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
4 Years Ago
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4 Years Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
4 Years Ago
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4 Years Ago
Open loot panel on deposit
4 Years Ago
Spawn storage container as sub entity to hold lootable deposit and payout
4 Years Ago
Add deposit and spin menu items to slot machine
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Run r_flushlod only on level init, not on level shutdown
4 Years Ago
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4 Years Ago
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
4 Years Ago
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4 Years Ago
Main menu backgrounds never switch to the same image unless there's only 1 image
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
files backup
4 Years Ago
bandit town scene2prefab
4 Years Ago
Scrap heli wreck files/prefab
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
ParticleSystemIK update
4 Years Ago
New tests, updated culling job
4 Years Ago
Move carwrecks var
4 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
4 Years Ago
LODs for the new models, updated airwolf prefab
4 Years Ago
Skin bundles
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Cherry picking 52019
4 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
4 Years Ago
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4 Years Ago
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