238,085 Commits over 3,837 Days - 2.59cph!

4 Years Ago
Check engine light fixes on 2 modules.
4 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
4 Years Ago
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4 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
Fix broadcast messages not being returned to the pool
4 Years Ago
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4 Years Ago
Merge from comp (device sounds)
4 Years Ago
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
4 Years Ago
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4 Years Ago
added movement layer collider to remaining stairs that needed it
4 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
4 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
4 Years Ago
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4 Years Ago
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4 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
4 Years Ago
Fixed issue with first person shadows.
4 Years Ago
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4 Years Ago
Less annoying volumetric noise on headlights
4 Years Ago
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4 Years Ago
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4 Years Ago
fix passenger module collider fixed boat engine material
4 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
4 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
4 Years Ago
Various vehicle VFX iterations
4 Years Ago
[D11][#3710] Server is sending the Attack Signal and calling the Attack RPC, which results in the attack animation being played, then interrupted and played again.
4 Years Ago
more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models
4 Years Ago
[D11] Fixed Grass Normals
4 Years Ago
[D11] - Fix to bug 4163, card reader was displaying multiple LOD's
4 Years Ago
[D11][UI][#4084] Added pulse to server list to make it more apparent that an option is selected. Will apply to other menus later
4 Years Ago
Fix for not using max biome in gpu foliage (multiple biome foliage types were getting mixed together)
4 Years Ago
[D11] Fix to bug 4157 - Metal Ore was using wrong fbx.
4 Years Ago
[D11] Changing the scale of the cloud dome to remove the gap between water and the horizon/
4 Years Ago
[D11] Further bug 4020 fixes - Missed one due to unity.
4 Years Ago
[D11] - Fix to bug 4020 - Set up LODGroups on grass/bushes correctly.
4 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
4 Years Ago
[D11] Fix to bug 4142 - Hatchet was missed in first check in.
4 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
4 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
4 Years Ago
"Drive" property no longer appears for Jeeps as it simply cannot move them.
4 Years Ago
trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
4 Years Ago
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4 Years Ago
[D11] - Updated Grass Meshes to reduce overdraw. Removed needless checkboxes from materials.
4 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
4 Years Ago
[Audio] Set up optimized console only Music!
4 Years Ago
Fixed several overlapping placements of the different stair types