250,120 Commits over 3,959 Days - 2.63cph!
elevator cage door sounds
min/max graze angle, per-update auto rotation speed, alias refactor
Ignore status effect bullets in ECS codegen
Rect ShapeType support in ECS codegen
Added BulletSpawnParameters.ForceLegacyBullet
Fixed bad codegen when attempting to use param passthrough
Some more ECS aliases, cleaned up referencing components a bit
Some per-update components, move mode support
Another attempt at setting bone transforms in localspace
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
can bake/generate all redux stages
Merge branch 'master' of SpaceUsurperUnity
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
remove debug.log regarding cover points
merge from main/pookie_deploy
reworked alpha channel of powerlines impostors to cope better with mipping
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
fixed workcart alt skin not applying to LODs
PFX Scene backup (Workcart effects + interior dash stuff) & related files
Throw a nicer exception if default surface not found
Untangle filesystem
Fix favorite and history server tabs never including empty servers instead of always including them
Fix for grainy shadows in overpass_double_str_b
Added a few signs to overpass_double_str_b module
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Added rubble decals to tunnel prefabs to reduce texture repetition
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
bugfix for armoured door has double handles
Set the train icon on the entrance prefab again
bugfix for Pallet of boxes LODing issue ticket
bugfix re-exported wall.windows.bars.gibs with correct rotation
bugfix roadside electrical boxes culling distance extended for combat reasons
Dwelling prefabs props placement polish
fixed NREs with dwelling prefabs
DoPrepare on new dwelling prefabs
Fixed dwellings having an offset in the root transform
Improved dwellings spawns in the corridor prefabs
Fix shiny eyebrows
Status update when menu recompiles
Limit max size of text block texture
Tunnel dwellings prefabs work
merge from /main/save_204
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Fixed flickering cables in the overpass module
Fixed mismatched cables in double/single tunnel transition modules
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
Fixed players getting killed at the bottom of certain tunnel segments
Force Garry's Controversial Spacing in addons
Use mathlib for noise
NoiseTest entity
Merge Workcart -> Experimental
Collider distance calculation fix
Merge Workcart -> Experimental
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.