248,557 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Some refactoring to keep shared config in one place Tolerate slight overhangs
4 Years Ago
Baked new road network down into mesh assets & applied to scene.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from hapis2020_cherrypickeroo (Hapis Update)
4 Years Ago
merge from main
4 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
4 Years Ago
Mergable
4 Years Ago
cherry pick all the changes from main
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
Adding decalgamesystem.cpp to server Create decalgamesystem.def
4 Years Ago
some debugging stuff
4 Years Ago
Forest spawns WIP
4 Years Ago
vm jackhammer - updated source
4 Years Ago
Final ore spawn topo masking
4 Years Ago
Added 3p jackhammer holdtype anims, override controller, re-exported world model, updated positioning & holster offest in .entity, removed offset values in .worldmodel, updated bounds on both prefabs
4 Years Ago
Fixed Vehicle.SetVehicleParams taking "steering" parameters from "engine" table, fixed it affecting the speed of some cars due to vphysics shenanigans, fixed it needing boostMaxSpeed, maxRevSpeed and maxSpeed in different units
4 Years Ago
More topos/backup
4 Years Ago
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4 Years Ago
merge from Jan_bundle_limits_crunch
4 Years Ago
enabled crunch compression on some large offending mats
4 Years Ago
Bullet hole decal Surface describe decal DoBulletImpact also drops a decal
4 Years Ago
Topo mask backup
4 Years Ago
Wood impact Flesh impact
4 Years Ago
More list fixes.
4 Years Ago
More fixes
4 Years Ago
merge from /BullMask
4 Years Ago
Phrases
4 Years Ago
merge from main
4 Years Ago
Renamed to Ox Mask
4 Years Ago
item setup + icon
4 Years Ago
Moved the computers to market terminal prefab
4 Years Ago
Marketplace shipping container material
4 Years Ago
Marketplace kitbash
4 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
4 Years Ago
Don't update commandbuffers if underlying renderer is disabled.
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Going through the bug list
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Bind PhysicsImpactSound PhysSurfaceProperties.UpdateSounds C_OP_WorldTraceConstraint.m_bDecayBounce default to true Added SurfaceExtension in addon code, with DoBulletImpact Rand.FromArray returns default if array in null Default impact effect Gun makes surface impact effects
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
Updated lots of misc VM prefabs
4 Years Ago
Support min/max/group in fgd kv