198,620 Commits over 4,140 Days - 2.00cph!
Do not load new backgrounds while in the loading screen
fluorescent light on post tweaks (model)
[D11] Control config B - support for xb1/ps4
various fixes /crane / small oilrig scene
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
[D11] [UI] visual changes to the create new server top level menu
[D11] Popups for Start/Stop/Restart/Renew servers
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Oilrig small electrics, scene2prefab setup, prefab, loot spawns
Added building instance pooling to building manager on the client (GC)
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
[D11] [UI] updated the createServerType visuals
Oilrig small progress backup
[D11] Server telemetry logging improvements.
[D11] DTLS plugin reduced back to just the handshake operation.
Working on HP label, other stuff
Lighting prefab backup.
More proplight prefabs.
Add missing server define
Working on furniture damage + some other edits to health stuff
update Icer, adding anim/controller, tweak texture
fix ice pillar clipping through walls
tweak tilehighlight material
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Clear Log.EAC.txt on server start
Adjusted client.maxreceivetime default value to 10ms (was 5ms)
Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
Make gizastack editor-only for now.
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
cherrypicking quality settings
Added some more quality settings.
Renamed server.maxentitiespersecond to server.entitybatchsize
Added server.entitybatchtime (0.5s by default)
Changed network cell size from 64x64 to 32x32
Validate season number changes in database, add console command to start a new season
[D11][UI] Implemented category filtering on connected players button.
Altered auto refresh time. Fixed typo in translation file.
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Added notifications to corp members when builds get owned / disowned, fixed deed map icon.
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
[D11] [Tutorial] Update to abandoned shelter, doorway and window added