239,713 Commits over 3,837 Days - 2.60cph!
Add a throw when calling Dispose with ShouldPool set to false
Remove an evil ShouldPool
Add sanity checking assertions to MruDictionary
Fix a bunch of serverside pooling misses
▋█▇▉▍▇▋▌▌▉ ▊▍█▍▇█▅▍, ▌▋ ▄▌▍▅ ▉▇▊▉▇▋█▇ ▇▌▊▊ ▊▉▍▋▇▊▆▅▄▄ ▌▅▌ ▄▍▇ ▄▉▇▍▉▆▄▊, ▋▅▉▄▄ ▇▉▉▇▋ ▌▊▄▄█
[D11] Latest voice chat fixes
[D11] Latest voice chat fixes
[D11] Latest voice chat fixes
▊▆▉▋▅▌ ▍▌▇▄ ▋▋▊▌▉▍▉█▊▆▉▌ ▆▋▅ ▋▆ ▄▆▉▍▆ ▋▋▆█▇ ▌▆ █▆▉ ▄▋▍▉█▅█ ▉▉ ▉
▅▍▍ ▉▋▄ █▇▆▋ ▍▄▍▇▌▇▄▌▊▌▇▉ ▄█▄ ▅▇█▄▋▊▄▇▋▌ ██▅ ▄▍█▆█▊█▊
▊▊▆ ▇▆▅▄▌ ▄▇▆ ▆▆▌▅▋▊ ▆▊█▆▇ ▌▄▍██▌▋▍▆
▉▄▌▌ ▇▇ ▅▌▌▉▋▊ ▍▋▋█▌▄▉▊▍ ▌▉▇▋▅▋▉▅▇▉▆▅▊ ▌▇▄ ▄▉▆▅▇▋ ▆▌ ▄ ▄▄▄▍▄
[▄▋▅] ▊▌▉ ▊▇▋ ▆▄▌ ▆▆▄ #▌█▇▉
Remove some text that slipped through
Login page background work (should hopefully fill the screen now)
fix intro song for 2player
players collide with eachother
averagePlayerVel, fixed 2player fade collision
Added a max 10 second timeout for horns
Fixed horns not stopping if the player dismounts while honking
▍▄▍▇▅ ▆▄▇▍ ▄▉▅▅▅, ▌▄▌▊▇▍▄▅▇ ▍▄▊▋▆
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
Final batch of ground effects
▌▌▅▉▇/▋▆▇█ ▉▊▄▇▄▄▉▆▅▆ █▉▅▋▉▊▅, ▇▋▅█ █▇▋▇▍▌ ▌▊▊▍▋▇
[D11] Latest voice chat fixes
[D11] Latest voice chat fixes
move "Cannot read %i fragment bytes" to developer 1
Updated Facepunch.ExpressionStrings
Revert "Fixed hunter stage draggingVine attaching to wrong player"
This reverts commit 374611d7ae26a7bca866a6d405847077387dc753.
Changed how targetPlayer is selected if not specified in json
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success
Fixed hunter stage draggingVine attaching to wrong player
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
Fixed equipment menu scroll prompts sometimes showing incorrectly
Set target player of bullets / patterns spawned by status effect
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
Fixed T1 carburtor not spawning
Added GameManager.StartWithTwoPlayer, sorted inspector fields
Updated player 2 loading screen icon
PixelGroups can now track separate players from their Unit
█▉▉▊▆▄▅▇ ▆▍▇▄▍▊█ ▇▊▄▌█▅▋▊ ▆▍ ▉▌▊▅▍▌▉▉▍▋
▌▆▌█▌▅▋▌▅▉ ▊▆▇▅▋▋▆█▋▄ ▍██▍▌▌ ▍▄▌ ▅█▇▅▌▇▄▅ ▊█▅▅▄▉▌▄▊
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
[D11] Added server side check for max players, that takes joining players into account when a new client connects
Mixing table crafting costs.
More ui tweaks and item changes