239,713 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Add a throw when calling Dispose with ShouldPool set to false
4 Years Ago
Remove an evil ShouldPool Add sanity checking assertions to MruDictionary
4 Years Ago
Fix a bunch of serverside pooling misses
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Latest voice chat fixes
4 Years Ago
[D11] Latest voice chat fixes
4 Years Ago
[D11] Latest voice chat fixes
4 Years Ago
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4 Years Ago
Remove some text that slipped through
4 Years Ago
Login page background work (should hopefully fill the screen now)
4 Years Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
4 Years Ago
Added a max 10 second timeout for horns Fixed horns not stopping if the player dismounts while honking
4 Years Ago
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4 Years Ago
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4 Years Ago
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
4 Years Ago
Final batch of ground effects
4 Years Ago
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4 Years Ago
Build trigger !redux
4 Years Ago
[D11] Latest voice chat fixes
4 Years Ago
[D11] Latest voice chat fixes
4 Years Ago
merge
4 Years Ago
Build trigger \!redux
4 Years Ago
move "Cannot read %i fragment bytes" to developer 1
4 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
4 Years Ago
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
4 Years Ago
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
4 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
4 Years Ago
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
4 Years Ago
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4 Years Ago
Fixed T1 carburtor not spawning
4 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
4 Years Ago
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4 Years Ago
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
4 Years Ago
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
4 Years Ago
[D11] Revert 50874 & 50885
4 Years Ago
[D11] Added server side check for max players, that takes joining players into account when a new client connects
4 Years Ago
Mixing table crafting costs.
4 Years Ago
More ui tweaks and item changes