248,583 Commits over 3,928 Days - 2.64cph!
▍▄▆▄ ▆▄▋ ▋▆▋▊ ▍▍▉▍▅▆▉▍▉, ▍▌█ ▉▉ ▌▋ ▌▍▊▇▋▆▆▅ ▊▇▇ ▍▄▌▋▌▍ ▉▄▄█▉ ▇▉▄▋█▆▄▉▋
ballpit giver
Merge branch 'master' of PxcEditor
fix intro boss nightmare form0 & form1
credits stuff
▇▅▆█▍██ ▅▌▊ █▉▌▍▌▆▍ ▊▌▇▉▅▍█▆ ▌▅▍▅▆▆, ▍▄▆▅█▌▇, ▇▇▉
▌▌▉▆█ ▉▍▊▋ ▆▋▌▆█▅▊▉ ▄▌▍█▍▌ ▅▅▆▆. ▇▌█▌▋ ▊▅▋█ ▍▊▆▋▌▊▉██ █▊▇▅▌ ▄▆▌▊█▍▄▇▄▆▆ ▊▌ ▇█▄ ▅▄▋▋ ▊▌ ▌▄▅▌▇▇ ▊▊ ▉ ▍▆▄▇▉.
▇▉▌▍▄ ▊▉▅▊▍▄▄▉▍█ ▄▅█▌▊ -> ▆▊▊▋
▆▇▄▅▅ ▅▋▅ ▅█▄, ▍▋▌ ▊▉█▍▋▄
▅▋▊▋ ▆█▌▅▌▋▉ ▇▇▌▆ ▆▊▊ ▊▆█▅▊ ▊█▋▆▄▍▋▆
▅▅▆▆ ▇▊ ▍▅▊▍▅▋▄▋▌, ▄▋█▊▉▆▋▆ ▍ ▆█▉▋█▅▉
▉▇▅▊ ▄▄▉▊▆ ▌▍█ ▍▆▋▅▉▉▉▇ ▌▍▋▍▍▉
autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
▇▍▉ ▍█▄▄▊▆▍▄▅█▄▅▅▅▊▇▆▋ ▄█▅▆; ▇▄▍▇ ▆██-▊▊▋▉█▄▋█ █▄ ▄▆▍▌▌ ▄▅▅ ▋▆▆▉█▇▉▇ ▋▄▍▄▆ ▍█▉▉▋▆ ▊▋ ▄▌▌ ▋▋▍▅▆▇ ▉▄▋▆ ▉▆▅▄▆▇▄▄▇▋█ █▋▄▋, ▇▆▄▋▉█▊ █▇▋ ▋█▇ ▅█▉▍▆▄█ ▆█▉▉▍. ▉▊▋▄█▇▍ ▌█ ▍▄█ ▆▆▋▍ ▋▋ ▆█ ▍ ▊▌▌▆▉▅▊▊▉▍▋█▌▍▋▌▇▍ ▇▌▊▍ ▆▇▄ ▊▄▇██ ▊▆▅▍▌▋ ▍▌▌▆ ▆▅▌ ▍▆▍█▆▍▅█▌▍▊ ▆▋▊▉ ▅ ▌▄▇▅▅.
Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
▌▄█▇ ▄█▊▅ ▍▌▌▌▇▉ ▄▆▌▋▆▄▇▆ ▍▄▍██▄
IsMounted event prefab, manifest update
Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
▆▊▍▆▌ ▄█▊ ▆▍▅▍▍▍ ▉▅▋▊ ▅▅▋▄
▊▇▆▄▇▅▍ ▅▅▉▇ ▅▆ ▇▌▉▇ ▄▄▋▉▋▍▍▇▉▇
updated wip camper module
Add AO Proxies to a bunch of Citizen props
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Added FCVAR_USERINFO flag to gmod_language cvar
Added offline mode for Switch
Save replay performance to host even on diverge
Save replay file to host on switch
Revert "Use FixedUpdateProgress = 1 on Switch / when target FPS is <= 60"
This reverts commit 95aec4ac6181727d3e26da4be6b3299d20b95c8b.
Save test replay to host when starting to watch
Fixed case where cached ActionList methods weren't found
sv_gravity updates live for physics on client too
Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
Show player count on game icons
Don't allow closing the main menu when not in a game
Added Panel.FindRootPanel()
Fixed .Focus() logic fuckup
Added GameScreen
Better Focus() logic
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes