248,583 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Backup
4 Years Ago
ballpit giver Merge branch 'master' of PxcEditor fix intro boss nightmare form0 & form1 credits stuff
4 Years Ago
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▌▌▉▆█ ▉▍▊▋ ▆▋▌▆█▅▊▉ ▄▌▍█▍▌ ▅▅▆▆. ▇▌█▌▋ ▊▅▋█ ▍▊▆▋▌▊▉██ █▊▇▅▌ ▄▆▌▊█▍▄▇▄▆▆ ▊▌ ▇█▄ ▅▄▋▋ ▊▌ ▌▄▅▌▇▇ ▊▊ ▉ ▍▆▄▇▉.
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▇▉▌▍▄ ▊▉▅▊▍▄▄▉▍█ ▄▅█▌▊ -> ▆▊▊▋
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▋▆▅▋▉ ▋▄▊▉▉▆▆
4 Years Ago
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4 Years Ago
▆▇▄▅▅ ▅▋▅ ▅█▄, ▍▋▌ ▊▉█▍▋▄
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4 Years Ago
SE Splats
4 Years Ago
▅▅▆▆ ▇▊ ▍▅▊▍▅▋▄▋▌, ▄▋█▊▉▆▋▆ ▍ ▆█▉▋█▅▉
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4 Years Ago
merge from main
4 Years Ago
▉▇▅▊ ▄▄▉▊▆ ▌▍█ ▍▆▋▅▉▉▉▇ ▌▍▋▍▍▉
4 Years Ago
autoturrets now auto reload after adding weapon/ammo
4 Years Ago
Added mirrored variants of the transition pieces
4 Years Ago
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▍▆▆▅▌▍█▅█ ▆▋▍▅ ▉▌▋▉
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▇▍▉ ▍█▄▄▊▆▍▄▅█▄▅▅▅▊▇▆▋ ▄█▅▆; ▇▄▍▇ ▆██-▊▊▋▉█▄▋█ █▄ ▄▆▍▌▌ ▄▅▅ ▋▆▆▉█▇▉▇ ▋▄▍▄▆ ▍█▉▉▋▆ ▊▋ ▄▌▌ ▋▋▍▅▆▇ ▉▄▋▆ ▉▆▅▄▆▇▄▄▇▋█ █▋▄▋, ▇▆▄▋▉█▊ █▇▋ ▋█▇ ▅█▉▍▆▄█ ▆█▉▉▍. ▉▊▋▄█▇▍ ▌█ ▍▄█ ▆▆▋▍ ▋▋ ▆█ ▍ ▊▌▌▆▉▅▊▊▉▍▋█▌▍▋▌▇▍ ▇▌▊▍ ▆▇▄ ▊▄▇██ ▊▆▅▍▌▋ ▍▌▌▆ ▆▅▌ ▍▆▍█▆▍▅█▌▍▊ ▆▋▊▉ ▅ ▌▄▇▅▅.
4 Years Ago
mounted event ui + fixes
4 Years Ago
Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
4 Years Ago
▌▄█▇ ▄█▊▅ ▍▌▌▌▇▉ ▄▆▌▋▆▄▇▆ ▍▄▍██▄
4 Years Ago
▇▋▋▄ ▊▉▆▊▋
4 Years Ago
Splat backup
4 Years Ago
IsMounted event prefab, manifest update
4 Years Ago
Loot barrels - fixed display texture resolution problem Took the opportunity to refresh textures a tad Fixed import options calculating normals instead of importing them, caused seams
4 Years Ago
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▊▇▆▄▇▅▍ ▅▅▉▇ ▅▆ ▇▌▉▇ ▄▄▋▉▋▍▍▇▉▇
4 Years Ago
Adding gibs for old_sofa
4 Years Ago
updated wip camper module
4 Years Ago
▅█▅ ▇▄▉
4 Years Ago
Add AO Proxies to a bunch of Citizen props
4 Years Ago
gib adjustment
4 Years Ago
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
4 Years Ago
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4 Years Ago
Added FCVAR_USERINFO flag to gmod_language cvar
4 Years Ago
Added offline mode for Switch Save replay performance to host even on diverge Save replay file to host on switch Revert "Use FixedUpdateProgress = 1 on Switch / when target FPS is <= 60" This reverts commit 95aec4ac6181727d3e26da4be6b3299d20b95c8b. Save test replay to host when starting to watch Fixed case where cached ActionList methods weren't found
4 Years Ago
sv_gravity updates live for physics on client too Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
4 Years Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
4 Years Ago
Show player count on game icons Don't allow closing the main menu when not in a game Added Panel.FindRootPanel() Fixed .Focus() logic fuckup Added GameScreen Better Focus() logic
4 Years Ago
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
4 Years Ago
Plugging the new prefabs into dungeon_grid_test
4 Years Ago
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes