239,713 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
4 Years Ago
Add PlayerCheckLimit hook (#1329) * Add PlayerCheckLimit hook * Call hook with limits also * Maxcount should be after count Also message about limit hit with hook results like regular code path * rid of the whitespace Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
4 Years Ago
Community Contributions: * Reduced minimum width for rope based constraints to 0.2, from 1 * Added GM:CanUndo hook * weapon_fists now obeys the phys_pushscale convar
4 Years Ago
Fix up PR#1623 This happens EVERY TIME * Call the hook after undo Owner fix * Apply the Owner fix to undonum * CanUndo only gets the last undo in CC_UndoLast, not the whole table
4 Years Ago
get rid of the unnecessary whitespace
4 Years Ago
Use GetText over GetValue for OnEnter
4 Years Ago
Add hook GM:CanUndo (#1623) * Add hook CanUndo Return false to prevent undo * Fix behaviour when CanUndo returns nil
4 Years Ago
Unrestrict thin ropes. (#1043) * Unrestrict thin ropes. * Use math.min * clamp to 0.2, that's plenty thin Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
4 Years Ago
Renamed foundation steps to steps and updated desc
4 Years Ago
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4 Years Ago
dtextentry: pass the current value through OnEnter (#1576) idk why this wasn't a thing before Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
4 Years Ago
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4 Years Ago
Added a Clan struct. Implemented most primitive clan functions Merge pull request #437 from naomiEve/clans Steam Clans support
4 Years Ago
Add phys_pushscale to fist force (#1289)
4 Years Ago
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4 Years Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
4 Years Ago
Mass resize/re-render in spawnmenu Delete physics of Toolgun ghosts Disable "drive" option for jeeps Replacement HTML for gui.OpenURL w/out Steam Overlay Fixed Overlay and Motion Blur not working with "poster" well Fixed 1px gap with certain settings of Toy Town effect
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
4 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
4 Years Ago
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4 Years Ago
Typo fix (#1681) It's "requested" not "requrested".
4 Years Ago
Fixed cvars.AddChangeCallback identifiers not being unique (#1679)
4 Years Ago
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
4 Years Ago
[D11] Stop receiving voice data for far away players
4 Years Ago
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4 Years Ago
[▇▊▍][#▉▊▌▆] ▍▆▌▆▋▊▉ ▍▍▍ ▇▉▊ ▋▊▊ ▍▆▇▋▌▅▇ '▌▊▊' ▉█▌▌▊▋▊▌.
4 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
4 Years Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
4 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
4 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
4 Years Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
4 Years Ago
Switch ClientOnEnable with OnParentChangingClient
4 Years Ago
Merge from main
4 Years Ago
▅▆▇ ▌▍▌▊▍ ▆▍▇▉▅: ▇▇▍▉ ▇▇▉ ▋▋▆▅█▅▌▍▍ ▌▌▉█▇▊▉▆▅: ▇▅▊▅▋█▊▋ ▊█▌ ▊▇▇▉▊▇█▄ ▆▇▋▄▋ ▄█▄▋▄▌ ▋▌▋█▄ ▆▌▉ ▍▌▉▋▉ ▇▅▆▉▉▄.
4 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
4 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
4 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
4 Years Ago
Add watertests save file
4 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
4 Years Ago
Fixed laser detectors not detecting vehicles
4 Years Ago
Reworking mounting criteria again -Assign hotspots to seating modules with a width and height -Checks z axis so player can't mount car from above (which was rejected on the server anyway)
4 Years Ago
Work on getting simple button binds to not allocate
4 Years Ago
Fixed cars not starting
4 Years Ago
Scene backup & manifest
4 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
4 Years Ago
Merge from vehicles
4 Years Ago
Added a callback to OnItemAddedRemoved in VehicleModuleStorage and update lock state in that as well as the fixed update Fixes modules getting stuck in locked state if removed from vehicle too quickly after removing parts
4 Years Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false