248,581 Commits over 3,928 Days - 2.64cph!
█▌▅▄ █▅▌ ▆▄▄▇▊▆▄ ▌█▍▊▆ ▋▅██▍▅▄ ▅▍▍
█▊▅ ▅█▉▊▆█▍ ▋▍▋ ▋▆▇▇▍▅▅ ▉▍▆ ▌▄▊▄▇
hook up sofa deploy/destroy sounds
Fixed errors when recreating game
Mockup of components / system for an ECS-based bullet
Added optional argument to IGMODAudioSteam.SetTiime: If set to true - do not decode/render the steam to given position which can be expensive but necessary for some streams, just seek to it. Defaults to false.
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain
Ensure GenerateDungeon always places its result underground
Added underground volume / terrain trigger / water trigger to tunnel pieces
Adjusted "Disconnect" button on gui.OpenURL dialog for localizations that are too long (Community Contribution)
Fix Disconnect button width with other languages (russian, etc.) (#1763)
* Fix Disconnect button width with other languages (russian, etc.)
* style update
Decoupled sound.PlayURL/File's threads and the timer library clientside from server's tickrate
Moved menu to its own context
▍▇▋█▉▌▍▆ ▇▍▅█▅▉█ ▋▋▄▊▆▆▄▋▆▄ ▌▆ ▇▍▋ ▉▇▇▍▌▊▄█ ▅▆▄▊▅▋▋ ▄▉▌. ▍▊█ ▇▌▉ ▆▍▊▉▇▊▊ ▊▇▉█ ▋▅▆▊▋▋▇ ▌▇▅ ▊▍▍▉▍▇▇ ▇▆▇ ▆█ ▋▊▍ ▄█▄▉▉█▇ ▉▇▍▌ ▆▅ ▅▍▅▉█▇ ▊▄▊ < ▍█▆.
updated generic sitting pose
nav_quicksave 2 will now skip mesh visibility computation
Fixed text measuring fuckups
Scale min/max width/height
Enable UI scaling by default (need to make this configurable)
Fixed text getting cut off
Invalidate styles on screen size changed
Don't try to render panels without any styles
Added Emoji translator
TextEntry can replace :emoji: as you type
Updated Sofa repair and pickup item
TextEntry fires an onsubmit on enter
Base Chat Box
Don't register console commands when loading the menu (I need to sort this fucking shit out)
Clean up texture loading
Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
base mounted state to handle disabling navigation.
▊▊▉▍▇▌ ▋▆▇▄▇ - ▍▅ ▆▆▋▄▄, ▆▄▅▄▄▊█▉██ █▌▊ ▅▌▉▆▍▋ ▉█▅▋▆, ▍▍▇ ▍▄▉▇▉▉ ▅▆▆▄▉, ▊▍▉▋█▇ ▋██▅▄▊ ▍▆▍█▊▄▆, ▍▅▄▇▉▉▌▄ ▍▇▉▌▊█▋▇▌▍ ▋▋▇ ██▉▅▌
When making cursor visible, put it in the same position it was when it went invisible
Fix UI not blocking mouse wheel when pointer-events
▄▅▄ ▍▄▉▉▋▋ ▆▊▄ ▋▊▋▊▍▍▄ ▄█▌▅▍▍▇▅▇ ▅▌▌▌▌▇▉▋ ▊▅▉▇▍▌▅
▍▄▆▄ ▆▄▋ ▋▆▋▊ ▍▍▉▍▅▆▉▍▉, ▍▌█ ▉▉ ▌▋ ▌▍▊▇▋▆▆▅ ▊▇▇ ▍▄▌▋▌▍ ▉▄▄█▉ ▇▉▄▋█▆▄▉▋