198,704 Commits over 4,140 Days - 2.00cph!
Tooltip only shows requirements if the research isn't available
Research tree tooltips show requirements
Oil rig evacuation pipes / LODs / COL / prefab
Refactored items component and ItemAction to use states instead of callbacks (check state on action tick instead)
testbox_combat spawner fixes
Dont force tick on slot break
Muting and mute list functionality (no UI to remove mutes yet)
Added Conditions.ItemsActionState
Agent debugging
more chat menu functionality
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
research button functionality
Show chat menu at correct position
Fix HL1 NPCs crashing the game server in some cases
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
Increased control point requirement to 30, reduced max control point value to 4
Always send the matchmaking response (matches aren't instantly made anymore)
reverted monumentisland and shader changes in lighting branch.
scene2prefab military tunnel.
Line drawing between unlocks
Fixed potential Projectile NRE
Merged in more stuff from lighting branch without corrupting military tunnel scene.
WIP merge from military tunnel lighting branch
AttackState exit unitview null check
Fix possible NRE in the buy nuts panel
Fixes and progress.
Unlocks are now positioned correctly in the tech tree.
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
Make it possible to shoot over other units
Changed interaction texture format
Sampling tests for flow and displacement
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Line of sight uses different methods for terrain and unit checks