240,039 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
4 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
4 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
4 Years Ago
Various small physics and control changes for generally smoother driving, better control.
4 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
4 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
4 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
4 Years Ago
fixcars command improvements
4 Years Ago
Show modular car health (total) in the HUD
4 Years Ago
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4 Years Ago
new swatches, pagemessage layout and colour fixes
4 Years Ago
Split the hub content component into separate views for phone and tablet
4 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
4 Years Ago
Skin bundles
4 Years Ago
Skin update
4 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less
4 Years Ago
Disable add button when there's invalid input
4 Years Ago
Fix "last wiped" row having extra padding at the bottom
4 Years Ago
Add a confirmation dialog before removing
4 Years Ago
Added steam error code 6 friendly error string
4 Years Ago
cherryppick the constraint & dupe changes
4 Years Ago
Serverlist changes - anon server penalty (dev only for now)
4 Years Ago
Fix error when removing servers Fix server list showing nothing as selected after removing the selected server Remove CCTV view
4 Years Ago
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4 Years Ago
Icons and header icon colour
4 Years Ago
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4 Years Ago
custom error page message
4 Years Ago
Adding the styling to CCTV interface Merge branch 'master' of rust_companion_react
4 Years Ago
Cleanup deviceinfo model
4 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
4 Years Ago
Made water pump legs longer for deep water
4 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
4 Years Ago
[D11] Makes ragdolls letss twitchy
4 Years Ago
[D11] Makes ragdolls letss twitchy
4 Years Ago
Trying out batching aa DD calls
4 Years Ago
WIP configuring so we can use package relative paths
4 Years Ago
strip unused
4 Years Ago
Device orientation added to Model
4 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
4 Years Ago
[D11] Disable fps lock during demo playback
4 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
4 Years Ago
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
4 Years Ago
DeviceInfo devicecheck model
4 Years Ago
Always include the DDraw shader in the build
4 Years Ago
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4 Years Ago
Merge fixes
4 Years Ago
merge from main
4 Years Ago
[D11][#4036] Flame Turrets LODs oriented correctly.
4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Fix for construction guide loading multiple LOD meshes