198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Tooltip only shows requirements if the research isn't available
7 Years Ago
Research tree tooltips show requirements
7 Years Ago
Oil rig evacuation pipes / LODs / COL / prefab
7 Years Ago
Refactored items component and ItemAction to use states instead of callbacks (check state on action tick instead)
7 Years Ago
NRE fix
7 Years Ago
testbox_combat spawner fixes
7 Years Ago
Dont force tick on slot break
7 Years Ago
testbox combat setup
7 Years Ago
Muting and mute list functionality (no UI to remove mutes yet)
7 Years Ago
Added Conditions.ItemsActionState Agent debugging
7 Years Ago
merge from techtrees
7 Years Ago
more chat menu functionality
7 Years Ago
Tweaks and merge fix
7 Years Ago
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
7 Years Ago
mfm
7 Years Ago
research button functionality
7 Years Ago
Show chat menu at correct position
7 Years Ago
Scoreboard
7 Years Ago
Scoreboard
7 Years Ago
Scoreboard stuff
7 Years Ago
Fix HL1 NPCs crashing the game server in some cases
7 Years Ago
WIP chat menu
7 Years Ago
WIP
7 Years Ago
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
7 Years Ago
Merge in the latest
7 Years Ago
Increased control point requirement to 30, reduced max control point value to 4
7 Years Ago
more
7 Years Ago
Scoreboard WIP
7 Years Ago
more
7 Years Ago
Always send the matchmaking response (matches aren't instantly made anymore)
7 Years Ago
more chat menu wip stuff
7 Years Ago
reverted monumentisland and shader changes in lighting branch. scene2prefab military tunnel.
7 Years Ago
save
7 Years Ago
Line drawing between unlocks
7 Years Ago
Fixed potential Projectile NRE
7 Years Ago
Merged in more stuff from lighting branch without corrupting military tunnel scene.
7 Years Ago
Slot event logging
7 Years Ago
WIP merge from military tunnel lighting branch
7 Years Ago
wip chat menu
7 Years Ago
AttackState exit unitview null check
7 Years Ago
Fix possible NRE in the buy nuts panel
7 Years Ago
Fixes and progress. Unlocks are now positioned correctly in the tech tree.
7 Years Ago
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
7 Years Ago
island AI camp tweaks
7 Years Ago
sort out offsetof hacks
7 Years Ago
Make it possible to shoot over other units
7 Years Ago
grab main
7 Years Ago
Changed interaction texture format Sampling tests for flow and displacement
7 Years Ago
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7 Years Ago
Line of sight uses different methods for terrain and unit checks