240,076 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Skin bundles
4 Years Ago
Skin update
4 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less
4 Years Ago
Disable add button when there's invalid input
4 Years Ago
Fix "last wiped" row having extra padding at the bottom
4 Years Ago
Add a confirmation dialog before removing
4 Years Ago
Added steam error code 6 friendly error string
4 Years Ago
cherryppick the constraint & dupe changes
4 Years Ago
Serverlist changes - anon server penalty (dev only for now)
4 Years Ago
Fix error when removing servers Fix server list showing nothing as selected after removing the selected server Remove CCTV view
4 Years Ago
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4 Years Ago
Icons and header icon colour
4 Years Ago
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4 Years Ago
custom error page message
4 Years Ago
Adding the styling to CCTV interface Merge branch 'master' of rust_companion_react
4 Years Ago
Cleanup deviceinfo model
4 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
4 Years Ago
Made water pump legs longer for deep water
4 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
4 Years Ago
[D11] Makes ragdolls letss twitchy
4 Years Ago
[D11] Makes ragdolls letss twitchy
4 Years Ago
Trying out batching aa DD calls
4 Years Ago
WIP configuring so we can use package relative paths
4 Years Ago
strip unused
4 Years Ago
Device orientation added to Model
4 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
4 Years Ago
[D11] Disable fps lock during demo playback
4 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
4 Years Ago
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
4 Years Ago
DeviceInfo devicecheck model
4 Years Ago
Always include the DDraw shader in the build
4 Years Ago
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4 Years Ago
Merge fixes
4 Years Ago
merge from main
4 Years Ago
[D11][#4036] Flame Turrets LODs oriented correctly.
4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Fix for construction guide loading multiple LOD meshes
4 Years Ago
[D11] [UI] Fixed missing death map marker sprite.
4 Years Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
4 Years Ago
[D11] More fixes to debug camera controls
4 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
4 Years Ago
Merge from farming2
4 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
4 Years Ago
Compile fix
4 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
4 Years Ago
Merge from main
4 Years Ago
Disable the invisible but very solid "Cubicles" on Playground
4 Years Ago
Reduce brake force multiplier from 750 to 300
4 Years Ago
Make brake lights dimmer than headlights
4 Years Ago
Show brake lights only when braking, not reversing