249,162 Commits over 3,959 Days - 2.62cph!
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Enabled Xmas events
xmassrefill
xmass tree default + craft
Switched airdrop event prefab
Speed calculation fix + throttle adjust
Fix near desired speed calculation
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Comment notes and a minor change to train audio
Add AsRGBA8 to 2d texture config
Allow managed texture to be passed through to binds that use resource handles
Replaced wood pickup model
Dead logs max file update
updated sitem for movember
Test textures work and can be rendered (they do)
Allow texture data to be passed through create func of texture config
Make config stubs for the other texture types (3d, array, cube)
Add render target flag when creating render target textures
Add multisample modes to TextureRenderTargetConfig
Rename TextureCreationConfig to TextureCustomConfig
Add the other texture usage modes
Initial support for creating textures (of any type) in managed
Snow Machine requires building privilege to access fuel container
Don't touch mobile theme
New header
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
Fix sunlight shadows not working without -tools
Fix AccessControl NRE on generic return types (maybe some others)
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
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hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Added MaxCatchupFrames toggle
New floodfill implementation
Persist ConnectionCache instances with anim frames
Fixed divergence caused by new floodfill
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Merge branch 'bullet-perf'
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Fixed compile errors & a warning
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Fixed divergence caused by new floodfill
Passive sled trail VFX on movement
Persist ConnectionCache instances with anim frames
Added MaxCatchupFrames toggle
New floodfill implementation
Added support for \ and \n to .properties
Added ProcessID to game's title if -multirun is set (windows only)
Cleanup ModelEntity
Remove ViewModel layer flag if no longer wanting to draw on that layer
Viewmodel Experiments
Impact prefab & related.
PFX scene cleanup.