240,076 Commits over 3,837 Days - 2.61cph!
Remove filesystem stuff cause it doesn't show anything useful
Merge brake light changes
Reorganize the news page
Reorganize devices page
Reorganize the map page
Reorganize the hub page
Reorganize the team page
Reorganize the settings page
Reorganize server switcher page
Some cleanup
Vehicle brake light code changes
Use LightsAreOn accessor instead of checking flag directly
Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
Added a version of ForceModelSeed that doesn't require an overload
Merge from Main -> Vehicles
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
Grid snap now varies with zoom level
Added grid guide when editing vertices
Exclude images referenced only by native from assetBundlePatterns (possibly save up to 10MB)
Run npx expo-optimize (saves 2.3 MB)
Try to recurse into subdirectories if they aren't readable
Add a utility page to inspect the filesystem contents
Powered Water Purifier workbench level requirement
Reduced water pump crafting time from 120 to 30 seconds
Fixed some SAM blind spots at Launch side puzzle bypass
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
Add a delete button so lewis can hook thins up nicely
Fix rounded corners at bottom of the preview image
Update the server connection info when pairing a server that's already paired
Tick rate adjustments, don't immediately switch to error screen
Started big refactor
A little more cleanup
Fixed phantom shadows in VerticalSelector shader
Started rewriting vertex adding / removing
Create new vertex when half-edge widget is grabbed
Snap new vertices to the grid
Vertex creation refactor
Hooked up DDraw renderer and removed test script
Converted all DDraw objects to use DD calls.
Add a warning to check if PersistentModel is saving very large amounts of data
Remove debug
Add a cooldown before assigning a new task to the same player
Fix ToggleSwitch glitching out on load sometimes
Cleaned up the custom pass class
Renamed and moved ddrawrenderer
Show a message when the page would be blank
Add dev menu button to open the unknown server modal
Created a basic replacement for GL calls to get DDraw working again
Show the server name in tab headers instead of a redundant tab title
Move everything into its own tab and make it more functional
Revert to old method of receiving headshot sfx
hunter dragging vine
better string sprite
dragging status caused by bullet
Fix update and logout button height