192,689 Commits over 4,049 Days - 1.98cph!
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
[D11] Use cache server on jenkins and also add xbox
only accept scores higher than a players' previous score.
wait until score breakdown has completed before showing score table.
added Hat_Baseball_cap and rebuilt DB
Woodcutting skill gain from cutting down trees.
Fixed NRE in TreeParametersEditor.
first, basic pass at daily challenge score updates
don't clear active constructions list in Building.SetFinished
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
[D11] Some logging/timing of console bootup times, to find hot spots.
Skill gain and research contribution use intelligence as a multiplier (mapped to 50% - 150%)
Added game config button to data browser
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
added avatarbody stone with 4 materials
Fix some server/client issues/mistakes
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
wip daily challenge client/server handlers, results UI, events.
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
[D11] Turn off IPv6 on PS4 ( not supported )
DailyChallengeEntry / DailyChallengeDatabase (temp).
Added give_settlement_exp console command.
Interaction Positions for construction on Campfire-Shelter addon.
fixed terrain being too bright in editor mode
Stone Axe now has correct offset in hip slots
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
[D11] Corrected Jenkinsfile
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
daily challenge intro words tweak
Fix game mode selection bug
Added persistent mode testing mode
Persistent/Round-based markers in WiseGuysTools window dropdown
New PersistentGameMode class. No content yet.
update daily challenge UI
Fix UI map position at different aspect ratios
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
Update project version to the latest Unity 2018: 2018.2.7f1
Missing file & texture clamp.
Fixed the charcreate ambient lighting issue for real this time.