240,038 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
4 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
4 Years Ago
▌▉▄█▉▆▌▅▇▊▋ ▄▌▆▄▅▉▇▅▄▆▄▅
4 Years Ago
[D11] Fixing the compilation error in server builds.
4 Years Ago
Optimized NVG effect (now single pass)
4 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.
4 Years Ago
ch47 land drop fixes
4 Years Ago
Fixing map makers
4 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
4 Years Ago
new scope/goggle overlays
4 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
4 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
4 Years Ago
▉▊▄▇▄▉▇▅ ▅▍▇▆▍▄▄▍
4 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
4 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
4 Years Ago
Header height styling
4 Years Ago
Map hub content
4 Years Ago
NewsItem linking
4 Years Ago
user style, news post on hub and change news to overlay
4 Years Ago
Modal Buttons, Add Page icons more icons across dialogs Modal styling, swatch change
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
Fix for missing translucent materials on instanced objects
4 Years Ago
remove hubtablet view
4 Years Ago
recipe caching, lookup/search optimisation.
4 Years Ago
responsive modals
4 Years Ago
Modal Header image size on landscape
4 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
4 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
4 Years Ago
strip unused views Fix spacing on Hub add logic for users stacked
4 Years Ago
BackgroundImage full height
4 Years Ago
Column and Columns responsive queries
4 Years Ago
lockphone orientation Merge branch 'master' of rust_companion_react
4 Years Ago
Fix another error when deleting servers Fill in the default device name instead of leaving it blank at first
4 Years Ago
remove conditional render for hub and use Columns instead
4 Years Ago
[D11] Fix scheduled events
4 Years Ago
[D11][#3893] Collision box for Salvaged Cleaver fixed.
4 Years Ago
More responsive styling to the Hub
4 Years Ago
▄▍▌▋▆ ▋▊▅▍█ ▅▍▅▉▌/▋█▄▅▅█▆▅. ▉▌▌▄▄ ▅▋▌▊▍ ▇▅▌ ▆▉▋▄ ▅▊▍ █▆▇▌▊▉.
4 Years Ago
responsive styling for HubView
4 Years Ago
Tier 1/2/3 workbench missing faces fix
4 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
4 Years Ago
UnknownServer modal
4 Years Ago
merge from main
4 Years Ago
pre-merge backup
4 Years Ago
▇▍▍▆▅ ▊▉▊▄ ▌▄█▆▌▍ ▇▉▊ ▍█▉▉▍▅
4 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
4 Years Ago
Merge from main
4 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
4 Years Ago
Added another inside socket check to the modular car lift to reduce overhang