190,962 Commits over 4,049 Days - 1.97cph!

7 Years Ago
more
7 Years Ago
merges
7 Years Ago
Sceneeditor visuals
7 Years Ago
Custom editor stuff
7 Years Ago
Checkpoint ordering stuff for predefined checkpoints. Will support random checkpoints as well.
7 Years Ago
Class rename
7 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
7 Years Ago
eliminated GC allocs from nametags
7 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
7 Years Ago
update temple map lighting adding layer to separate lighting element tweak space environemnt model to avoid UV distortion tweak post process
7 Years Ago
Merge from main
7 Years Ago
Skin update
7 Years Ago
Cherry picking 28046 & 28047
7 Years Ago
Icon update
7 Years Ago
Cherry picking 28048
7 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
7 Years Ago
merge
7 Years Ago
Tidy up
7 Years Ago
▇▌▆█▆
7 Years Ago
UpdateColor NRE fix
7 Years Ago
Completely removing overspawns ????
7 Years Ago
cherrypicking 28044
7 Years Ago
nametag perf test
7 Years Ago
Fixed Definition.GameReady array not being properly populated (checking IsValidAndGameReady during warmup)
7 Years Ago
Cargo ship hull progress
7 Years Ago
UI save
7 Years Ago
Fixed tracers
7 Years Ago
Needs cleanup
7 Years Ago
Fixed building inspector tabs not working properly (occasional index out of range, empty tab content) when selecting a crafting station before selecting other buildings. Inpsector now displays first valid tab for the building type Fixed some missing fields in the need inspector Fixed needs that are not valid for use being triggered Definition.GameReady checks virtual IsValidAndGameReady method
7 Years Ago
progress backup
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Fixed NRE when weapon switching.
7 Years Ago
Crafting order cleanup, Condition.HasOpenCraftingOrders NRE fix
7 Years Ago
Entities now maintain a list of new observers. We can know determine better if an entity is spawned on a client.
7 Years Ago
Always refresh button states on menu after changing screen
7 Years Ago
Safes spawn in weapon pickup buildings. Modified building free space finder to not need units
7 Years Ago
Fixed crafting orders not actually getting added to stations from the UI ;o
7 Years Ago
Cherry picking all skin & bundle changes
7 Years Ago
Skin update
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Working on weapon pickups, signs, stuff
7 Years Ago
Added small and large empty lots to act as starting points for race mode. Added missing map icon for road ends as well.
7 Years Ago
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
7 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
7 Years Ago
Fixed imposter billboard orientation in shadow pass
7 Years Ago
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled Crafting orders can be cancelled from the station UI
7 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
7 Years Ago
Cargo ship hull progress backup
7 Years Ago
skin approval