191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
avatar body customisation fixes
7 Years Ago
scene updates further breaking down crew building exterior
7 Years Ago
Disabled animated cross fade
7 Years Ago
Updated impostor shaders Updated some trunk materials Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
7 Years Ago
Fulfill the two players per vehicle requirement
7 Years Ago
Fallback for maps with no buildings
7 Years Ago
Spawning players with a car, in a parking lot
7 Years Ago
Added impostor for tree_oak.prefab; updated views and biomedefs
7 Years Ago
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
7 Years Ago
Updated tree_pine_trunk
7 Years Ago
Cleaned up biomedefs Updated foliage impostor bake preset
7 Years Ago
Removed tree_pine impostor (on this branch) New single-pass impostor runtime + bake shaders Updated beforefoliage shader
7 Years Ago
ASE fix
7 Years Ago
Compile fix
7 Years Ago
Research UI progress
7 Years Ago
New file
7 Years Ago
Merge in from Main
7 Years Ago
Updated impostor shaders Added tree_pine impostors Added tree_pine impostor materials to biomedef
7 Years Ago
Fixed ASE material copy-paste Updated Impostors to latest
7 Years Ago
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7 Years Ago
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7 Years Ago
Cargo ship hull progress
7 Years Ago
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7 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
7 Years Ago
inventory.give takes item condition as an optional third parameter
7 Years Ago
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7 Years Ago
Biome material refactor
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
added support for body customisation: protobuf, browsing, equipping, saving, editor states, definition.
7 Years Ago
Added beforefoliage impostor bake and runtime shaders
7 Years Ago
Changed color, hue variation and darken to instanced properties in BeforeFoliage
7 Years Ago
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7 Years Ago
Cargo ship hull vertex paint v2
7 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
7 Years Ago
Fixed trigger evaluation routine running in incorrect game/time states
7 Years Ago
hooking up some career sponsors ui code basics
7 Years Ago
Fixed crafting order panel counts not resetting
7 Years Ago
ui prefabs
7 Years Ago
scene ui wip
7 Years Ago
Cargo ship hull vertex paint
7 Years Ago
[D11] Add docker scripts
7 Years Ago
Fixed broken score display for score-based game types
7 Years Ago
Merge game mode refactor into Main. Spawn-related methods are now in a separate interface, somewhat decluttering game mode classes.
7 Years Ago
Conversion complete for all game modes
7 Years Ago
Oops
7 Years Ago
Let's use interfaces for both