249,208 Commits over 3,959 Days - 2.62cph!

4 Years Ago
4 Years Ago
Tweaked phone handle hand placement
4 Years Ago
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
4 Years Ago
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4 Years Ago
Junkyard area WIP
4 Years Ago
fix gap in taxi module
4 Years Ago
Fixed several issues with scrolling UI's in the Contacts and Directory views
4 Years Ago
Potential telephone NRE fix when player dies mid-call
4 Years Ago
Merge from main
4 Years Ago
Backup
4 Years Ago
Merge from lefthanded_vms
4 Years Ago
skin approval
4 Years Ago
ServerList Sidebar
4 Years Ago
Adding old rocks back as a temporarily to help with hapis rework
4 Years Ago
Notification menu
4 Years Ago
Hammer compilation fix These binaries are part of sbox_game now Updated testmap source
4 Years Ago
Added Panel.IsModal Added Panel.IsPopup DMenu now better handles opening for modal panels (when it is parented to such panel manually)
4 Years Ago
Vector.Mul can multiply vector by vector now
4 Years Ago
Oak and douglas fir material fixes
4 Years Ago
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
4 Years Ago
Disallow DoModal on non Popup panels to prevent bricking the game
4 Years Ago
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4 Years Ago
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4 Years Ago
Don't upload core_src to steam :D rebuild_all.bat for mods _src reference content compiled don't upload addon _src folders to steam Create user_keys_default.vcfg
4 Years Ago
Creosote bush / mormon tea / ocotillo material tweaks
4 Years Ago
American beech and birch material fixes / fixed corrupted textures
4 Years Ago
Adding the drawer menu Servre List to drawer menu
4 Years Ago
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
4 Years Ago
vfxcompile - rejigged to compile to the core folder regardless of 'mod' folder
4 Years Ago
octopus waves bg Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly Merge branch 'master' into camera-rewrite invasion bg stars background fading helpers invasion phase background transitions New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite
4 Years Ago
core content Unused
4 Years Ago
Hub re-design Tabs design Tabs
4 Years Ago
Fixed missing stable vendor name Fixed Saddle item SFX
4 Years Ago
Fold sbox into core
4 Years Ago
Reference mesh, and test. folder setup.
4 Years Ago
Fixed contentbuilder with addon paths
4 Years Ago
Specular changes to bushes
4 Years Ago
Foliage material and texture fixes
4 Years Ago
Updated art source files
4 Years Ago
Shoreline wetness, terrain blend start.
4 Years Ago
Latest art drop
4 Years Ago
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
4 Years Ago
New carpark model/prefab
4 Years Ago
Include ResourceCompiler contentbuilder works in root _src folders contentbuilder deletes orphans properly instead of trying to use p4 include contentbuilder in sbox_game
4 Years Ago
Fixed addon system shitting itself if a path had caps in it
4 Years Ago
Fixed crash in ValidatePrivateScriptScope
4 Years Ago
These were in the wrong folder
4 Years Ago
Move that big load of content into the right place 😫 Just stub this interface so we don't have to recompile the whole engine again Fixed startup_background AddAddonsSearchPaths for now Moved sbox_game to groups Added a bunch of missing tool config files Delete tools_thumbnail_cache.bin
4 Years Ago
Reduced HQM horse shoe sell order scrap cost
4 Years Ago
Fixed stable server up errors S2P Stables