197,738 Commits over 4,140 Days - 1.99cph!

7 Years Ago
hide some details to simplify leage overrview tab
7 Years Ago
fix mod button hover color
7 Years Ago
adding missing prefab
7 Years Ago
force update?
7 Years Ago
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
7 Years Ago
Static filter predicates
7 Years Ago
Added InteractionPlanFactProvider base class for BuildingRequirements, MachineProcessRequirements and StockpileRequirements
7 Years Ago
updated career UI adding missing avatar face textures
7 Years Ago
Entities can have child entities in their hierarchy
7 Years Ago
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
7 Years Ago
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
7 Years Ago
disable manager avatar in squad editor, show it in roster views.
7 Years Ago
Changes to UI caching.
7 Years Ago
[D11] Audio Settings added to Options Menu
7 Years Ago
Fixed BuildingStockpileTab NRE
7 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.
7 Years Ago
WIP avatar face, getting latest
7 Years Ago
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
7 Years Ago
updated source file
7 Years Ago
Highlighting tweaks Terrain decal splat sync is optional Puddle decal test Data validation
7 Years Ago
[D11][UI] Crafting screen blueprint separators persit when changing category
7 Years Ago
[D11] [UI] Improved protection preview values and inventory screen fixes
7 Years Ago
Almost transitioning to game now
7 Years Ago
Force LOD0 when highlighting things (not units), fixed imposters showing on tree highlights
7 Years Ago
[D11] Support other platforms blank for now
7 Years Ago
Quit game
7 Years Ago
[D11] reverted accidentally committed ProjectSettings
7 Years Ago
[D11] [UI] visual tweaks to crafting screen
7 Years Ago
[D11] More fixups
7 Years Ago
[D11] Forgot to rename TestApp
7 Years Ago
[D11] Make multiplatform
7 Years Ago
Added avatar renderer for career team view
7 Years Ago
Fixed compile errors
7 Years Ago
[D11] Display "secs" instead of "seconds" on time sliders
7 Years Ago
[D11] Add start of the native voice stuff for cross platform
7 Years Ago
UnneededItems fact ignores weapons Job defs added to enum gen Enum gen tidy up DefinitionEnumConvertible lookup, TEnum parse on Warmup Added Unit.HasPendingPortraitRequest, prevent UnitPortraits request queue potentially getting spammed
7 Years Ago
Each career team's manager now gets a randomly generated appearance created during career file creation. Serialise team manager appearances. Added appearance stuff to career protobufs. Equip opponent team's manager appearance during career matches.
7 Years Ago
nuked some old UI components
7 Years Ago
tweak to diagnostic screen
7 Years Ago
[D11][UI] Selecting a locker now updates protection previews
7 Years Ago
[D11] Also forgot to include the Day/Night texture a while back, adding now
7 Years Ago
[D11] Forgot to include hud.cs
7 Years Ago
[D11] Display & HUD settings now active in the Options Menu
7 Years Ago
MachineProcessRequirements fact
7 Years Ago
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
7 Years Ago
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
7 Years Ago
sort mod display by name to order consistently with unit mod display
7 Years Ago
mod inventory display listens to events, refreshes
7 Years Ago
Buildings hide their associated TerrainDecal when toggling vis Fixed some entities not getting ticked properly (BEF-623) Fixed BEF-622: AI tribe settlements are visible in placement guides (respects fog of war)
7 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element