190,970 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Skill gain curve support
7 Years Ago
Another editor fix
7 Years Ago
Merge from bandit_town
7 Years Ago
Fix
7 Years Ago
Editor
7 Years Ago
Merge from main
7 Years Ago
Progress backup
7 Years Ago
More skill validation
7 Years Ago
Enum gen
7 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
7 Years Ago
Skill level data validation, editor bits
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
7 Years Ago
Skill levels, related cleanup
7 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
7 Years Ago
Small clutter rocks no longer use convex mesh colliders
7 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
7 Years Ago
More on Bandit Guard AI.
7 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
7 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
7 Years Ago
RUST-110 Fixed out of bound exploit at MT
7 Years Ago
No longer filter character spawns by biome (only by tier)
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Bandit town Scene 2 prefab.
7 Years Ago
More work on Bandit Guard AI.
7 Years Ago
Wants Basic Equipment activity expires when all possessions requirements are met. Activity notifications update when any of the collated activities have their conditions met instead of waiting for all of them. Logging for weird cast error that happened once in ItemAction.
7 Years Ago
Comment only
7 Years Ago
Fixing building info text not quite updating properly
7 Years Ago
Edge scrolling speed scaling with distance.
7 Years Ago
Riot helmet LOD clipping fix RUST-48
7 Years Ago
More work on bandit guard AI.
7 Years Ago
Remove bleeding effect when revived. Fixed NRE when commanding the same interaction more than once.
7 Years Ago
[D11] Quick temporary fix for triggers to work on Xbox
7 Years Ago
removal of additional compound bow fbx/prefab
7 Years Ago
vm compound bow admire anim update
7 Years Ago
merge from main
7 Years Ago
Editor fixes
7 Years Ago
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.
7 Years Ago
adding trophy base /cleanup
7 Years Ago
Made cargo ship deck longer
7 Years Ago
Hapis fixes and tweaks
7 Years Ago
Never skip active module scoring so units don't randomly switch tasks
7 Years Ago
Merge from main
7 Years Ago
update hat material update customisation UI
7 Years Ago
merge from main
7 Years Ago
bigwheel win/lose audio bet terminals only accessible by those sitting in the corresponding seat functional countdown timer inventory locked during spins
7 Years Ago
Add some checks back that we probably need
7 Years Ago
Bring some changes over from tick_freq
7 Years Ago
added avatar platform model/texture with variation added some hat material variation/tweak existing one
7 Years Ago
Cargo ship progress
7 Years Ago
Hapis startup error fixes