240,141 Commits over 3,837 Days - 2.61cph!
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
[D11] HDRP fix for ore bonus nodes
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
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Map fixes (but still uses some setValue)
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
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'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
Added texture streaming controllers
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
Storage mass adjust experiment
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[D11] - Tweaked the water shader
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[D11] Fix missing objects edge case
[D11] Fix missing objects edge case.
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community)
Tool search in spawnlists now works with localization
Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
Post Processing icons can now be deleted from spawnlists
Demo config
Updated Jenkinsfile
Replace Delete with #spawnmenu.menu.delete (#1646)
Added GetPredictionPlayer() global
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
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Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Remove GlobalState so fast refresh should work properly (hopefully)
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Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Asynchronously register the device for push notifications (will need some UI to show status later)