192,344 Commits over 4,049 Days - 1.98cph!
Fixed build server moving texture bundles to wrong folder when using -buildTo
Include skins in main install
tweak trajectory / tutorial marker
getting latest
cherry pick trajectory changes from wrong branch
BaseAttackView.GetTrajectoryPoints now returns null.
Added GetTrajectoryPoints() to ProjectileAttackView
crew building exterior [greybox end]
Trying to limit chat spam
Some optimisations to item drops.
Entities use a hashed assetid
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events.
Killfeed uses the new setup.
more career sponsor objective stuff
Added voice_overdrive, volume and _restart on client to the blocked command list
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
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Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
Removed asset bundle splitting, see if that works
Cargo ship hull and scene progress
Remove game mode colour curves setting since it's no longer used.
Reduce max show killer time a bit
New 99 bots game mode for testing
Bugfix for setting building unit owner
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.