240,159 Commits over 3,837 Days - 2.61cph!
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Add a button to update the app's JS code
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Only do replay tests in release builds
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Add version info to the bottom of settings screen (probably only works in proper builds, we'll see)
Increased water barrel output flow to 12
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Add logout button to the settings menu (so its not in the dev menu anymore)
Don't show electric plug info when using hose tool and vice versa
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
Allow more origins for blog embeds (Steam, YouTube, Twitch, Soundcloud)
Can now bake either redux or original campaigns on the build server
Allow the origin https://store.steampowered.com when logging in
Fixed standalone build error
Use our custom switch for the settings screen
Added condition to campaign data
Merge remote-tracking branch 'origin/master'
Make the hub server notification toggler use the switch component
new trench revenge bullet
removed debug
Server switcher height adjustment
New switch button icons
New PC button icons
Merge remote-tracking branch 'origin/master'
New PS4 button icons
Integrating baked meshes into the HLOD system
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[D11] fix none gun/bullet/arrow/projectiles from despawning
[D11] fix all none weapon projectiles to default to regular FP settings.
Another attempt at bundle build time optimization
Added FPS lock to in-game debug menu
[D11] Reenable ping address
[D11][UI] Added fade behind player_preview pulled topbar forward
[D11] Billboard shader smoothness fix