192,351 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Cargo ship hull and scene progress
7 Years Ago
crew building WIP
7 Years Ago
Remove game mode colour curves setting since it's no longer used.
7 Years Ago
Reduce max show killer time a bit
7 Years Ago
New 99 bots game mode for testing
7 Years Ago
Bugfix for setting building unit owner
7 Years Ago
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
merge from main
7 Years Ago
Missing files
7 Years Ago
More unit vocalizations Career mode UI sounds General sound tweaks & polish
7 Years Ago
Just a little proof-of-concept. Tell the client when we've finished initial sync of global and nearby NetworkEntities, to allow for cross-referencing between them without a chance of some not yet being there. Anything on the client could register to BaseNetworkMessageType.InitialSyncComplete to get the message.
7 Years Ago
Removed 800+ draw calls per frame due to fucking motion vectors.
7 Years Ago
Ambience fix for real this time
7 Years Ago
If no skill gain is defined gain the building skill using a default value defined in config when building. Early exit from skill gain application if we're trying to apply a value of 0.
7 Years Ago
merging from other branches
7 Years Ago
7 Years Ago
Crafting UI progress
7 Years Ago
GPV overriding is now determined by the Goal Wrapper. Fixed people dropping stuff to construct the building instead of depositing.
7 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
7 Years Ago
merge from building rework
7 Years Ago
merge from main
7 Years Ago
Fix for buildings that don't require construction. Fix for view showing all requirements met.
7 Years Ago
update trajectory line adding trajectory shader/ texture
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Support for construction requirements in order
7 Years Ago
HTTP() body won't fail if first byte is 0
7 Years Ago
Fixed Building.CanDeposit not correctly counting registered items
7 Years Ago
Building debug. CanDeposit fix.
7 Years Ago
Various fixes
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
UI edit
7 Years Ago
Emblem UI edits
7 Years Ago
Added support for tem emblems in the HUD. Added to some game modes.
7 Years Ago
missing booster model sources
7 Years Ago
adding booster FX, animation event
7 Years Ago
Minor game mode edit
7 Years Ago
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
7 Years Ago
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
7 Years Ago
update booster prefab adding booster model/mat/texture/anim etc... tweak logo creation UI, adding hat to the logo creation
7 Years Ago
Crafting UI progress, cleanup Prep for job preferences and skill bonuses
7 Years Ago
Potential ambience fix #2
7 Years Ago
▄█▅▄▋▅█ ▄▅▋▅
7 Years Ago
Potential ambience fix
7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
building lods
7 Years Ago
building lods
7 Years Ago
lods for buildings
7 Years Ago
merge from main
7 Years Ago
▇▄ ▉▊▅ ▊▌▄▊▅ ▍▉▍▆▋▋▆▆▉▇▅ ▋▅▆█ █▋▋▊▍▆▌▊▊▌_▌▆▅█▋▍_█▆█▍▄▊▍