248,616 Commits over 3,928 Days - 2.64cph!
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Merge from platform_types
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
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Codegen to fix merge issue
Merge from platform_types
Disable AnimatorLOD in spectator builds
Disable occlusion culling when the render controller initializes
Hide spectator from snapshots
Disable foliage and decor refresh because they don't get rendered
Move the sky so it doesn't render weird
Update LODs when rendering CCTV, validate images properly too
phase fix !redux
Merge branch 'master' of SpaceUsurperUnity
Fixed color grading / chroma aberration not disabling properly
Blit UI postprocess directly to target
trigger indicator patterns
gutter money passive
shop changes, more-shop-items passive
gutterball effect
shop prices/rarity
can skip buy phase !redux
Scissor culling
Scissor clipping (in shader)
Fixed styles not updating properly when stylesheet changed
Faster font texture setting
Fixed border rounding
Merge from elevator_block
Updated IO socket positions to match new model
Add support for multiple job assignments per client
Stripping down the CCTV render code
Close the game when the spectator client disconnects, if it auto connected to a server
Spawn spectator players in the sky (with noclip+god mode)
Build config for spectator client
Fix issues with connecting using the spectator build
Size Text panel to text content if no size etc
Selector Tests
Descendant selector
Add SelectorChanged to LayoutCascade
Rebuild styles if ParentSelectorChanged
Transitions work with descendant selectors
Copy styles.scss ti out
Fixed not adding inset to text
Delete media folder
There's nothing in here useful
Updated language files
Undo ClearDepth from modelpanel
Removed debug stuff from command.lua
oops
DrawModel( flags ) stuff
Fixed hoverball/light/lamp/thruster effects
Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects
IconEditor Lua error fix
spawnmenu_reload
Changing skins/BGs of a spawnicon triggers spawnlist change
Fingerposer improvements
New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Localizations for workshop downloads
Addon presets, sorting, invalid addons in the list, and child addon popup
Hide news in main menu
Light tool rope attachment position adjustment
Fixed workshop gamemode download buttons not appearing in serverbrowser
Fix LocalPlayer not being set
Spectator clients can connect now, kind of
Remove unnecessary ":" for "Save currently disabled addons" line
Localized Workshop subscription Download/Extraction window
Do not display servercontent addons in Latest/Popular/Trending categories in-game
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Player.PrintMessage serverside now translates messages like expected
language.GetPhrase now translates strings starting with #
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
Convars to start adding some quality settings
Gaea and SD latest on terrains work
Hotload styles
Fixed border reading rgba colour
Fixed empty style error
Mark all styles dirty when changing stylesheet
Text block renderer
Fixed shader transparency bugs
color, font-size, font-weight
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
Fixed inside terrain antihack false positives at water treatment plant (instant death spots)
S2P
Force disconnecting players to leave their current vehicle.
Use a faster method of ignoring newlines in Base64decode
Use a faster method of ignoring newlines in Base64decode