198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11] Selected blueprint now switched to TMP additional elements added
7 Years Ago
update reflection probe area update logo resolution
7 Years Ago
Fact provider settings types must implement ShouldInstall(Facts) method for auto-provider creation Dispenser interaction wrappers can define an animation bool, used by SetInteractionAnimatorBool action
7 Years Ago
Added AvatarCustomisation.CreateRandomAvatarCustomisationGroup. AI players equip random avatar customisations (including locked items).
7 Years Ago
[D11] strip some components only needed for client-side procgen, this means client prefab pre-processing is enabled. This is mostly just merged from the streaming branch, with any extra components founds suitable to strip. The prefab processing will change again when that branch is ready to merge back.
7 Years Ago
[D11][AUDIO] Next round of audio asset fixes and optimisations.
7 Years Ago
[D11] ps4 sign in stuff
7 Years Ago
Dropping unneeded stuff AI stockpile filter no longer looking for Profession building category.
7 Years Ago
Data fixes
7 Years Ago
Interaction wrapper animator bool test
7 Years Ago
WaitForTree action rename to WaitForTargetDestruction to match class name change
7 Years Ago
Lazy bots now get ready properly for new rounds
7 Years Ago
Stone harvesting AI uses mine interaction
7 Years Ago
7 Years Ago
Asset validation
7 Years Ago
more avatar body customisations
7 Years Ago
ResourceView setup stuff moved to initialize
7 Years Ago
WIP
7 Years Ago
Fix the bunch of Destroy errors that came up when quitting in the editor if bots were in vehicles
7 Years Ago
wire tool clear functionality
7 Years Ago
Not much to put in PCZGameUser either but I've updated ZGameCircle to use it. Probably some more stuff could be moved into it if we wanted to (like the ZGameCircle damage over time maybe).
7 Years Ago
IOEntity destruction node recalculation wiretool disables used input/outputs on menu
7 Years Ago
Fixed repair construction time requirement not being updated during repair. No longer possible to repair more HP than the necessary amount.
7 Years Ago
Fix for bot spawn bug
7 Years Ago
electricity propagation fixes
7 Years Ago
player deployables and wire entity baseline
7 Years Ago
Team deathmatch doesn't need anything in PCTeamDeathmatchUser. Conversion complete.
7 Years Ago
IDs
7 Years Ago
Validate all assets on editor load and script reload
7 Years Ago
ui has some missing references (old)
7 Years Ago
Fixed shelter construction
7 Years Ago
Load the tileset correctly in customisation editor (including board/camera child objects)
7 Years Ago
lots of Building logging.
7 Years Ago
Created all options
7 Years Ago
adding avatar body customisations
7 Years Ago
merge from main
7 Years Ago
Moved some UIWidget events to BaseUIObject Context widget closes on callback from root menu element animation Fixed highlighter sometimes not working on resource views
7 Years Ago
Removed unnecessary IsFromPool field on views
7 Years Ago
Fixed lingering context menu label text
7 Years Ago
Nuked unused meta
7 Years Ago
Added visiblity and FoW flags to entity debug inspector Entity view highlighting fixes
7 Years Ago
Added normal offset control to rust/std+wind shader variants
7 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
7 Years Ago
[D11] Missing Translation
7 Years Ago
[D11] [UI] Crafting screen changes
7 Years Ago
[D11] Disabling config write on console
7 Years Ago
Converted the customisation randomisation debug feature for footage into a real feature, added button.
7 Years Ago
server info
7 Years Ago
Customisation randomisation now applies random materials.
7 Years Ago
Hooked up server browser etc.