192,351 Commits over 4,049 Days - 1.98cph!
Cargo ship hull and scene progress
Remove game mode colour curves setting since it's no longer used.
Reduce max show killer time a bit
New 99 bots game mode for testing
Bugfix for setting building unit owner
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
More unit vocalizations
Career mode UI sounds
General sound tweaks & polish
Just a little proof-of-concept. Tell the client when we've finished initial sync of global and nearby NetworkEntities, to allow for cross-referencing between them without a chance of some not yet being there. Anything on the client could register to BaseNetworkMessageType.InitialSyncComplete to get the message.
Removed 800+ draw calls per frame due to fucking motion vectors.
Ambience fix for real this time
If no skill gain is defined gain the building skill using a default value defined in config when building.
Early exit from skill gain application if we're trying to apply a value of 0.
merging from other branches
GPV overriding is now determined by the Goal Wrapper.
Fixed people dropping stuff to construct the building instead of depositing.
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
merge from building rework
Fix for buildings that don't require construction.
Fix for view showing all requirements met.
update trajectory line
adding trajectory shader/ texture
Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
Support for construction requirements in order
HTTP() body won't fail if first byte is 0
Fixed Building.CanDeposit not correctly counting registered items
Building debug.
CanDeposit fix.
Fixed RHIB glitchy visuals under shader level 300
Added support for tem emblems in the HUD. Added to some game modes.
missing booster model sources
adding booster FX, animation event
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
Crafting UI progress, cleanup
Prep for job preferences and skill bonuses
Potential ambience fix #2
Fixed RHIB disappearing on server restarts
▇▄ ▉▊▅ ▊▌▄▊▅ ▍▉▍▆▋▋▆▆▉▇▅ ▋▅▆█ █▋▋▊▍▆▌▊▊▌_▌▆▅█▋▍_█▆█▍▄▊▍