240,160 Commits over 3,837 Days - 2.61cph!

5 Years Ago
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5 Years Ago
Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
5 Years Ago
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5 Years Ago
Magnet snap zone minor edits
5 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
5 Years Ago
Engines spawn in with some (generally low quality) internal items already in place.
5 Years Ago
Update icon (but not android's) Update server switcher because the text height changed Update confirmation modal a bit
5 Years Ago
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5 Years Ago
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5 Years Ago
Bold the active text for smart alarms, formatting
5 Years Ago
Don't pull entity name from pairing notification (will be removed from the Rust server too)
5 Years Ago
Fix janky notification toggler when editing alarms
5 Years Ago
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5 Years Ago
Put login before intro
5 Years Ago
Adjust initial condition of engine parts. Now 25-75% per spec.
5 Years Ago
Correctly refresh engine performance when internal items break
5 Years Ago
Dead pine trees / Arctic variants
5 Years Ago
Match engine item tier to workbench level
5 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
5 Years Ago
Give higher tier engine parts a higher max condition
5 Years Ago
Adjust engine internal item damage calculation
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] fixed Headshot icon
5 Years Ago
[D11] Increasing texturearray size based on FP feedback.
5 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
5 Years Ago
[D11] New Scrap Stat icons
5 Years Ago
[D11][UI] Added non platform player icon
5 Years Ago
Use t:Model instead of t:Mesh
5 Years Ago
Test to reduce number of bundles that contain per-platform assets (shaders, really)
5 Years Ago
[D11] Merge commit ignore me
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Added packages
5 Years Ago
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
5 Years Ago
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5 Years Ago
Fixed Win64 quality profile
5 Years Ago
[D11] updated UI icons
5 Years Ago
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5 Years Ago
[D11] updated icon sheets
5 Years Ago
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5 Years Ago
FUE tweaks Merge branch 'master' of rust_companion_react
5 Years Ago
Add some instructions to deploy to the Android and iOS stores
5 Years Ago
[D11] NPC vending machines use skin #0
5 Years Ago
[D11] Fixing Harbor Crane Material
5 Years Ago
[D11][UI][#3851] Fixed issue with players in game screen highligh