192,351 Commits over 4,049 Days - 1.98cph!

7 Years Ago
ID
7 Years Ago
datamap field size fixes for 64-bit
7 Years Ago
Data
7 Years Ago
More refucktoring
7 Years Ago
cherry pick
7 Years Ago
Removed motion vectors from a bunch of stuff.
7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
IDs for snapshots
7 Years Ago
updated some Board class functions to work with varying map sizes
7 Years Ago
updated to latest unity
7 Years Ago
merged customisation shit to main
7 Years Ago
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7 Years Ago
[D11] Fixed null ref exception on assert check.
7 Years Ago
Improved long range shooting AI for bandit guards.
7 Years Ago
progress backup crew building
7 Years Ago
Increase times a little for death cam
7 Years Ago
Merging death cam and spectator branch back into main
7 Years Ago
Cleanup
7 Years Ago
Map ally exit
7 Years Ago
Fixed character label text colours while you don't have a character
7 Years Ago
Arguably better solution for spectate overlay UI
7 Years Ago
Improving things...
7 Years Ago
Some UI stuff, but not very happy with this solution.
7 Years Ago
Very WIP Building changes (doesn't compile yet)
7 Years Ago
Work on adding UI stuff. Not complete.
7 Years Ago
improved CSolidSetDefaults behaviour probably
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
merge from main
7 Years Ago
merge from prepatch_fixes
7 Years Ago
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info
7 Years Ago
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
reverted bad aiId.
7 Years Ago
customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
7 Years Ago
[D11] Suppressed log spam on console server when client is killed.
7 Years Ago
made pine tree last lod really low detail (will be replaced by imposters soon)
7 Years Ago
removed buildings from building editor scene
7 Years Ago
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
7 Years Ago
[D11] Fixed assert on console server when a client connects.
7 Years Ago
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default Fixed missing icons for some hut ownable components
7 Years Ago
Linux server build support for console.
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
scene2prefab
7 Years Ago
new holly builds for windows
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
Bug fix
7 Years Ago
optimisations
7 Years Ago
reverted shadow changes