248,619 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
em test
4 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
4 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
4 Years Ago
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation
4 Years Ago
Updated some old and incorrect/out dated item descriptions
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
ballpit shop randomization stuff uncommon pattern Merge branch 'master' of SpaceUsurperUnity double powerups along with triple ship speed visual effect
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed need for button collider check
4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Changed layer of lift entity to deployed
4 Years Ago
WIP spectator networking stuff
4 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
4 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
4 Years Ago
Merge from main
4 Years Ago
Cherry pick 54660
4 Years Ago
Don't allow auto turrets to retaliate against gun traps
4 Years Ago
Updates + optimizations
4 Years Ago
mission save/load
4 Years Ago
nightmare versions of bosses
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
backup
4 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
4 Years Ago
Added trail road type, generated after both ring road and side roads have been created
4 Years Ago
Fixed typo causing baking to fail after playing a stage
4 Years Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
4 Years Ago
New benchmark demo for HDRP
4 Years Ago
Border property parsing + tests Border transitions, implementation Add border to inset Skip space at the start of properties shader comments Add test borders to test panel Layout refactor Can add your own "display" functions Padding property multi-mode Padding unit tests Margin layout unit tests Margin/Padding percentage tests
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
wip
4 Years Ago
Entity.GetModel() clientside should now return more correct result
4 Years Ago
Fixed core layers being broken in unbaked on first load
4 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
4 Years Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
4 Years Ago
Fixed sorting for floating text
4 Years Ago
more accurate elevator fence colliders
4 Years Ago
Prettier Build
4 Years Ago
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
4 Years Ago
Merch URL Build
4 Years Ago
Merge from elevator_block
4 Years Ago
Moved garage door lock position higher