192,356 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Bandit town scene2prefab
7 Years Ago
Added more bandit guard spawns to bandit town.
7 Years Ago
Hopefully ownable fix
7 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
7 Years Ago
missed file from last checkin
7 Years Ago
Fixed bigwheel being too massive
7 Years Ago
Jobs can require building ownership slot assignment Ownership assignment slots show for crafting stations as well as homes Added WIP crafting station UI to the building inspector
7 Years Ago
bush fixes
7 Years Ago
More deleting old proto code
7 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
7 Years Ago
modified scale of bigwheel
7 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
7 Years Ago
Cargo ship progress backup
7 Years Ago
art
7 Years Ago
Hapis ocean tweaks for better underwater vegetation placement
7 Years Ago
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7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
Generated console system
7 Years Ago
Converting some proto over.
7 Years Ago
Convars for bandit hostility settings.
7 Years Ago
Activity can select whether we account for the creator or target when notifying the player. JoinTribeRequest is now created by the unit wishing to join again. Fixed IgnorePerception in SetDestination not actually ignoring perception.
7 Years Ago
Animal roaming improvements.
7 Years Ago
turned on enable gpu instancing on some materials
7 Years Ago
changing tree.cs to make shadow meshes batch
7 Years Ago
Edge scroll same speed as WASD
7 Years Ago
network++
7 Years Ago
Triggers on needs are now optional. Needs are triggered by a set of conditions, and the same set of conditions determines fulfillment.
7 Years Ago
Bundles
7 Years Ago
Spectate targets have a callback for target lost. Implemented the callback in a couple places
7 Years Ago
Manifest update
7 Years Ago
merge from save166
7 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
7 Years Ago
removed clone entry in foliage.v1
7 Years Ago
added shadows back to trees (whoops)
7 Years Ago
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.
7 Years Ago
merge save166 to main
7 Years Ago
fixed big wheel spin speed updated bandit town with vendors + public works
7 Years Ago
humanoid vendor functionality bandit town sell orders
7 Years Ago
Fix the build!! And some other death cam stuff
7 Years Ago
Death cam shows an ally if it can't show killer and there are allies around. Doesn't let you change who you're viewing or handle the ally's death properly though - need to integrate with the full spectate cam I think.
7 Years Ago
Made sure game mode respawn times always long enough for the kill cam
7 Years Ago
Camera work etc
7 Years Ago
big wheel sounds
7 Years Ago
bandit_town water body fix network++ save++ (166)
7 Years Ago
Passing the shooter through in the health info on death so the camera can pan over to your killer
7 Years Ago
Fixed swamp a,b & c water body height collider mismatch Fixed swamp_b water collider size
7 Years Ago
Needs now have a condition group for completion. Hunter Needs Weapon completed if the unit is no longer a hunter.
7 Years Ago
swamp_c loot fix
7 Years Ago
Skill Gain to Settlement exp multiplier. Return false in CanPerformJob if job isn't unlocked yet. Added JobCondition. Hunter Needs Weapon now checks if we're actually a hunter.
7 Years Ago
Swamp topology fix