248,616 Commits over 3,928 Days - 2.64cph!
More prevent building volume tweaks
Elevators can now only be built up to 6 floors high
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
telephone button sound tweak
more voice prop sounds
voice prop audio effect tuning
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prevent accidental hammer pickups
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Fixed error with test map
Transitions (first try, delays are fucked)
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Fix being unable to break down more than one item at a time
Execeution rate tweaks.
Event fix.
Added event owners.
More test events.
Update ProceduralMapTesting
Fix being unable to power storage monitors directly from batteries
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
Allow select Post Processing effects to work with RenderTargets (#1720)
* Allow Sharpen to work with RenderTargets
* Allow other GetScreenEffectTexture-based post processing effects to work with RenderTargets
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show
Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
Merge from elevator_block
Save lift entity between reboots, don't parent it to the lift bone
Added a client only, distance gated update to manage the cable renderers
Remove MoveLift RPC (not needed anymore)
Consolidate cleanup calls
Update parenting volume layers
Removed debugoverlay stuff from commands.lua
Fixed Thruster not working at all if it was turned on while frozen by the physgun
Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
Added PostExecute.
Clear accumulated delta times correctly.
Cancel melee attack on holster (#1719)
This way you can no longer "store" an attack
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
Separated tick and execution.
Added execution rate limiting.
Events accumulate delta time between executions.
Hi res voice prop materials
Added DSP argument to entity.EmitSound and EmitSound global
Delete hi res materials folder
Merge from elevator_block
player2 keep powerups on death
fix volley/stream being wrong color
cant use most items during buy phase
buy phase timer tweaks
size up and size down passives
increase speed passive
Transfer any damage applied to the elevator lift to the elevator parent
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
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Merge from elevator_block
Update protobuf definition numbers for easier merges
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