198,704 Commits over 4,140 Days - 2.00cph!
more avatar body customisations
ResourceView setup stuff moved to initialize
Fix the bunch of Destroy errors that came up when quitting in the editor if bots were in vehicles
wire tool clear functionality
Not much to put in PCZGameUser either but I've updated ZGameCircle to use it. Probably some more stuff could be moved into it if we wanted to (like the ZGameCircle damage over time maybe).
IOEntity destruction node recalculation
wiretool disables used input/outputs on menu
Fixed repair construction time requirement not being updated during repair.
No longer possible to repair more HP than the necessary amount.
electricity propagation fixes
player deployables and wire entity baseline
Team deathmatch doesn't need anything in PCTeamDeathmatchUser. Conversion complete.
Validate all assets on editor load and script reload
ui has some missing references (old)
Fixed shelter construction
Load the tileset correctly in customisation editor (including board/camera child objects)
lots of Building logging.
adding avatar body customisations
Moved some UIWidget events to BaseUIObject
Context widget closes on callback from root menu element animation
Fixed highlighter sometimes not working on resource views
Removed unnecessary IsFromPool field on views
Fixed lingering context menu label text
Added visiblity and FoW flags to entity debug inspector
Entity view highlighting fixes
Added normal offset control to rust/std+wind shader variants
[D11] minor optimisation, NeedsProcessing was always getting called twice.
[D11] Missing Translation
[D11] [UI] Crafting screen changes
[D11] Disabling config write on console
Converted the customisation randomisation debug feature for footage into a real feature, added button.
Customisation randomisation now applies random materials.
Hooked up server browser etc.
devtools for editor mode fixed
[D11] Forgot to include gamesettings script
[D11] WIP Options Menu - Game Settings added
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
[D11] [UI] the pinned recipe will now hide by default until you pin something
fluid transfer UI now smoothly transitions the water level
the HUD will now hide when the crafting / inventory menu is open
fixed the description text on the vending machine loot panel
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
Container cleanup.
Fixed machine output container mode.
Fixed vehicle prefab reference error?
Exposed NPC vending machines to SDK prefab list
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.