248,616 Commits over 3,928 Days - 2.64cph!
Enabled pickup on the powered water purifier
Clamp admin time to 0-24 (if it's above 0)
Fixed saved flag on lift entity
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Fixed thrown weapons disappearing when thrown at some areas of the elevator
Fix NRE when shooting elevator call button
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Aurora iteration & file cleanup.
Networkable lightning system prefabs.
Cleanup.
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Update call button colliders
Move gizmo rendering to OnDrawGizmosSelected
Kill transitions when transitioning away
Can add new easing functions
Generalize timing class
Render using vertex
Shaders
Border radius properties
border-radius parser
BorderRadius tests
Named Colours
rgba/rgba parsing
StatusEffectData auxTextColor now used in pause screen equipment menu
Player 1 can switch between controller and KB+M in co-op
Main menu background moves with campaign selection
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
minor adjustments for news list hiding
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Added ability to hide news in main menu
Changed lift call button and button boxes placement. Updated relevant prefabs
Merge from elevator_block
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
Updating Facepunch.Steamworks
Fixed libsteam_api extension in UnityPlugin folder
stop forgetting to add new files
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Reduced size of top prevent building collider to allow floors to built over the top of the elevator
Added a building block socket mod to prevent building if there is a building block over the top of the elevator
Admin killing the lift entity will now admin kill the parent elevator block
tweaked shield break effect in ballpit
airstrike powerup
rarity categories
remote bumper powerup
fix buy phase ending too early
fix first bullet sometimes having zero radius, abundance powerup
barrier powerup
ship speed passive powerup
Added AIMemoryBank<T>.
Added AIMemory,
Pass memory to event execution.
Updated test events to use memory.
Merge from elevator_block
Fixed not being able to shoot through wire mesh on side of elevator shaft
Merge from elevator_block
Remove cookie texture on elevator light
Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
Fixed gib warning on loot barrels
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Merge from elevator_block