198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
7 Years Ago
Asset validation
7 Years Ago
more avatar body customisations
7 Years Ago
ResourceView setup stuff moved to initialize
7 Years Ago
WIP
7 Years Ago
Fix the bunch of Destroy errors that came up when quitting in the editor if bots were in vehicles
7 Years Ago
wire tool clear functionality
7 Years Ago
Not much to put in PCZGameUser either but I've updated ZGameCircle to use it. Probably some more stuff could be moved into it if we wanted to (like the ZGameCircle damage over time maybe).
7 Years Ago
IOEntity destruction node recalculation wiretool disables used input/outputs on menu
7 Years Ago
Fixed repair construction time requirement not being updated during repair. No longer possible to repair more HP than the necessary amount.
7 Years Ago
Fix for bot spawn bug
7 Years Ago
electricity propagation fixes
7 Years Ago
player deployables and wire entity baseline
7 Years Ago
Team deathmatch doesn't need anything in PCTeamDeathmatchUser. Conversion complete.
7 Years Ago
IDs
7 Years Ago
Validate all assets on editor load and script reload
7 Years Ago
ui has some missing references (old)
7 Years Ago
Fixed shelter construction
7 Years Ago
Load the tileset correctly in customisation editor (including board/camera child objects)
7 Years Ago
lots of Building logging.
7 Years Ago
Created all options
7 Years Ago
adding avatar body customisations
7 Years Ago
merge from main
7 Years Ago
Moved some UIWidget events to BaseUIObject Context widget closes on callback from root menu element animation Fixed highlighter sometimes not working on resource views
7 Years Ago
Removed unnecessary IsFromPool field on views
7 Years Ago
Fixed lingering context menu label text
7 Years Ago
Nuked unused meta
7 Years Ago
Added visiblity and FoW flags to entity debug inspector Entity view highlighting fixes
7 Years Ago
Added normal offset control to rust/std+wind shader variants
7 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
7 Years Ago
[D11] Missing Translation
7 Years Ago
[D11] [UI] Crafting screen changes
7 Years Ago
[D11] Disabling config write on console
7 Years Ago
Converted the customisation randomisation debug feature for footage into a real feature, added button.
7 Years Ago
server info
7 Years Ago
Customisation randomisation now applies random materials.
7 Years Ago
Hooked up server browser etc.
7 Years Ago
devtools for editor mode fixed
7 Years Ago
[D11] Forgot to include gamesettings script
7 Years Ago
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7 Years Ago
[D11] WIP Options Menu - Game Settings added
7 Years Ago
Updated replay controls prefab. Replay UI can now be toggled with the U key. Scene.
7 Years Ago
Added Trailer folder. Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
7 Years Ago
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
7 Years Ago
[D11] [UI] the pinned recipe will now hide by default until you pin something fluid transfer UI now smoothly transitions the water level the HUD will now hide when the crafting / inventory menu is open fixed the description text on the vending machine loot panel
7 Years Ago
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
7 Years Ago
Container cleanup. Fixed machine output container mode.
7 Years Ago
Fixed vehicle prefab reference error?
7 Years Ago
Exposed NPC vending machines to SDK prefab list
7 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.